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翻訳の問題を報告
They also introduced "footprint" mechanic later in the game. I felt that the first snow level in ST had the steepest learning curve, due to removing Hayato from the roster and introducing what I think is the most dangerous environmental gimmick.
The lower difficulties still require a plan, but is easier both in 1) the plan doesn't have to be as foolproof 2) you get more leeway on the execution.
I think, i will play it on level "hard" the next time.
Compared to Shadow Tactics, it feels quite easy to manage. The Showdown Mode is a bit buggy, but still much more powerful than the Shadow Mode.
Cooper, with two guns and a knife he coould throw, can takeout three enemies at a time on his own. Still sitting in a bush. This in combination with Kate, when she pulls away another one, is too easy. I hope its getting more complicated the next missions...
But, after all, a great game. My first full-price game for over 20 years, and its worth it.
(Even with the western style. I dont linke western very much.)
My favorite moments of the game are literally this, where you just have to stare at viewcones and patrol patterns for 5-10 minutes before you finally spot a way to get past it!
The number one reason Desperados 3 is much more difficult is that you're required to stealth but you're not given a lot of stealth tools.
- Guns have massive sound radius and have limited ammunition
- You have no way to do stealth takedowns from doors or bushes
- Getting a disguise is awkward in many cases (usually protected by multiple overlapping enemies and long coats)
- There's no sound 'cover' like in ST where you can make noise without being detected
- The environment is harsher since it frequently funnels you into overlapping cones which require you to find a very specific weakpoint to exploit that's usually on the opposite side of the area you're trying to get through (especially the last mission).
The characters in ST would easily takedown the Desperado 3 gang given their skill-sets.That being said, Desperados 3 is a fantastic game and some of the new mechanics are absolutely awesome (like one of the female characters you get later in the game; without spoiling too much).
1) D3 has guns, ammo pickups, and unlimited healing (Hector and Isabelle) - this makes a HUGE difference in your options how to solve any situation
2) Controls and pathfinding in D3 - while not perfect - are a lot better and more refined. Characters will automatically find the shortest way across ladders, doors and such. Which makes it a lot easier to control several characters in parallel or simultaneously.
3) Showdown / Shadow Mode - having the game paused to queue commands is more precise and forgiving, in particular if you don't have the APM of a Starcraft Pro
4) Amount of enemies - only finished Normal in D3 so far, but it felt like they tried to cram as many guards and patrols as anyhow possible into most areas. There are very few "relax" moments in the game flow, where you could pick off 2-3 obvious targets.
However, see point 1 - if you use your guns, you can significantly cut down the analysis and execution time. In particular McCoy and Kate have less gun noise radius than Cooper's knife.
5) Tie 'em up - the ability to pacify both enemies and civilians permanently and non-lethally by knocking them out and tying them up is a complete gamechanger.
Not only that, but you can safely use the tied up NPCs as bait to lure Ponchos and Long Coats off their posts.
6) Timing and fast-forward - Some patrols in Shadow Tactics take like 1 minute or more for their paths. Nothing in D3 seems anywhere near that long. And you also got the fast-forward key as a massive QOL improvement, so if you missed an opportunity it won't take long before you get another chance.
TLDR: More enemies and more difficult situations in D3, but also better options and controls to handle them.
How many games does this genre have, though?
Commandos, Desperados, Shadow Tactics, and now Desperados 3.
Some people call it RTS but it's definitely not that. Others say RTT, but i think this term was used for some games like Company of Heroes which is also a very niche genre and completely different from the Commandos formula.
Perhaps it needs its own genre, the "Commando-Like" ?