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And... no. Just no. Undead being the best is absolutely horrible advice. It's far too slow production-wise to be viable on its own anywhere and by the time you could theoretically reach the point where Undead is better, you would have gotten further using other Factions.
Trust me, I've tried every other faction. Undead is by far the best, especially for those who don't have the time to play this game 24/7
I'm not clicking on the game all day. Sometimes I'll leave it running in the background while I do other things. Other times I open it once for a few minutes, set up whatever I need to, and close it again. I pretty frequently miss opening it for a couple days on end. Which is why I say Undead is still pretty weak overall.
Okay gotcha, I'm on R3, and I'm not sure if I'm far ahead or far behind lol I checked that chart floating around for first ascension but it's pretty confusing
This is a bit of a major problem because having to spend 12 hours to get a bonus equivalent to Goblin's Tax Collection scaling or Druid's scaling of max mana or even Elves with Elven Luck (all three of which get the comparative bonuses at the 5min to 10min to 30min mark) just doesn't work out mathematically.
In addition, none of the relevant bonuses you can have persist to other factions scale off Undead time (except Faceless 3's assistants based on longest run time, but since that's a generalist stat it doesn't matter what faction you pick to run 35 hours just that you run 36 hours uninterrupted). It makes it so running an offline run as any other faction ends up more productive long term.
Running Faceless time gradually scales Hivemind which gets shared to other factions thanks to Faceless Challenge 4.
Druid time is needed for A400 and can be useful for hitting certain mana requirements like Mana Lake or Autocasting.
Elf time increases clicks which begin to matter more than time spent VERY early on.
Merc time increases specific bonuses related to Merc builds like KYE.
Hell, each alignment has specific time scaling perks that end up outscaling Undead bonuses.
- Being good can increase max mana for Angel which is one of the best production factions in the game.
- Being evil increases building count, trophy count from C230, and overall production from Drow 1 - all of which are great for building Demon specifically (in fact from R22 to R29 you can run into scenarios where Demon outpaces Goblin in terms of production because you get so many multipliers onto Hell Portals that a 10min Demon run is worth a 30 HOUR Undead run).
- Neutral time is specific to Titan and Faceless, increasing FC-find chance and improving multiple challenge perks, and eventually boosting some Dragon perks and research options.
Overall, no. Undead is pretty lackluster unless you are VERY specifically trying to get trophies based on offline bonus, in which case you play Goblin until A55 is in the 1e07 range then switch to a FC-chance build on Undead to max FCs found which increases the number of REs bought which improves A480. Enough to get Van!shment without ever spending a minute offline.
However, I have observed that the optimal way to play this game is to abdicate, keep buying stuff and buildings until you can't anymore, do 1-2 rounds with as many spells as you can have active, and abdicate. Usually this will result in 100x-1000x mult gain and it only takes about 5iish minutes per run (though some runs give 1M or even 1B, for example when the mercs unlock, but these runs may also take slightly longer). Don't get me wrong, it takes time, for example, to get to 10^50 mult which is around R8 maybe? Idk, it would take about 1:30 hours of active play (as a crude estimate), and it can also be quite tiring. But the thing is, you don't really have to do it in one sitting, you can do 30 minutes to build some mult, then set up a longer run with the undead for example, which will also likely yield more than 1000x mult thus decreasing the active play needed, and then come back some other time to do the rest.
I think my main point is if you solely rely on the undead (which means you have to let each run cook for hours or even days depending on your playstyle) progress will be very slow. Additionally, I think if you offline the game a lot I think the faceless are also probably worth considering since you will gain a permanent benefit for all the time spent. But yeah, when you know you are about to stop playing, undead is a solid choice to switch to.
If I had to say what faction is best (where I am at in the game) I would say elves are best early (less that 1T gems) because especially with the bloodline you get all the faction coins you need in a flash and the multiplier gain is good. After that My preference is to switch to demons and fish for the drow (might take a run or 2), the evil spells have better mults and the skills also give more mult so you end up growing faster, but you need to use excavations or the elven bloodline to secure faction coins. Dwarf + fairy runs are also likely possible but I haven't messed around with it too much. I'm also not 100% if the goblins are that much worse than the demons, the main issue is it takes a while for the goblin greed to scale, and you need a lot of mana regen to keep it active, but with enough reincarnations you could probably get to a point where its comparable/better than demons. Once you hit about 10No ~ 1Dc mult you hit the mercs as at the point where I am at they are easily the strongest faction. Its important to ration the excavations to keep the runs short but beyond that they go by pretty fast (well, if you use lightning strike they can take longer if you get unlucky). At this point in the game the neutral classes seem broadly useless to me, since they don't have a prestige class to transition to, but I know later on they do get one.
But you can just go offline for a few hours+ instead and come back for as much gain because Undead doesn't require having the game on or playing it tirelessly.