Hotshot Racing

Hotshot Racing

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Herba Sep 14, 2020 @ 8:01pm
already dead?
https://steamcharts.com/app/609920
I was curious why it was so hard to find people in online...
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Showing 1-15 of 18 comments
TsudaTumiko Sep 14, 2020 @ 9:19pm 
Game has issues with gamepads, also while game is fun, tracks are boring and short, there are no elevations in game, so people pay and forget about the game in a few hours... They need like big patch with fixed and new/different content or game will be death by next week.
ZooL Sep 15, 2020 @ 1:41am 
can people please stop repeating the same nonsens about missing elevation in tracks? yesterday i replayed both daytona usa and outrun 2 and BOTH don't have more elevation thant Hostshot racing. So i have no idea what games you people are comparing this to, but surely not the old sega arcade racing games it tries to recreate.
same goes for tracks being boring: i think most people play on normal without knowing that higher difficulties also raise the top speed (like in mario kart 50cc vs 150cc). If you play on expert each track is challenging and to win you need to know them by heart.
Saturn Memories Sep 15, 2020 @ 4:44am 
Originally posted by ZooL:
can people please stop repeating the same nonsens about missing elevation in tracks? yesterday i replayed both daytona usa and outrun 2 and BOTH don't have more elevation thant Hostshot racing. So i have no idea what games you people are comparing this to, but surely not the old sega arcade racing games it tries to recreate.
same goes for tracks being boring: i think most people play on normal without knowing that higher difficulties also raise the top speed (like in mario kart 50cc vs 150cc). If you play on expert each track is challenging and to win you need to know them by heart.

Daytona USA has a steep downhill drop near the end of Dinosaur Canyon. And OutRun 2 and 2SP have multiple sections with hilly terrain.
SawbladeSnake Sep 15, 2020 @ 6:02am 
Well to be fair i dont think the game was ever gunna blow up. racing games are typically extremely hard by nature to get people to try, even if its arcade. especally if its not some AAA simracer, open world tuner, or mario kart. while not a full on solution, this game really needs some crossplay and fast. you just can't have an arcade racer in this day and age with multiplayer on separate platforms and expect them all the be booming with activity. And it really pains me to say that. if they do consider it, hopefully it will come fast. if its more than a few months....well..
Last edited by SawbladeSnake; Sep 15, 2020 @ 6:04am
ZooL Sep 15, 2020 @ 11:37am 
Originally posted by Saturn Memories:
Originally posted by ZooL:
can people please stop repeating the same nonsens about missing elevation in tracks? yesterday i replayed both daytona usa and outrun 2 and BOTH don't have more elevation thant Hostshot racing. So i have no idea what games you people are comparing this to, but surely not the old sega arcade racing games it tries to recreate.
same goes for tracks being boring: i think most people play on normal without knowing that higher difficulties also raise the top speed (like in mario kart 50cc vs 150cc). If you play on expert each track is challenging and to win you need to know them by heart.

Daytona USA has a steep downhill drop near the end of Dinosaur Canyon. And OutRun 2 and 2SP have multiple sections with hilly terrain.

you just said it: daytona has ONE steep down hill that is not much in height if you really consider it. here tracks like Ski Paradise also have that.And outrun 2 has very slow rises and downhill sections, once again, Hotshot racing has the same on some tracks. the game does not have the crazy verticality that some Ridge Racer tracks have, but that does not make it bad imo.
Hakkeyoi Sep 15, 2020 @ 2:07pm 
The online worked only on the launch day, after that the servers were no longer working ..They say they are "aware of servers issues" but so far, there's no sign of a fix coming soon.

What a miserable launch
Herba Sep 15, 2020 @ 2:19pm 
Originally posted by Abadi10x:
The online worked only on the launch day, after that the servers were no longer working ..They say they are "aware of servers issues" but so far, there's no sign of a fix coming soon.

What a miserable launch
I don't know what they think they can do.
The issue is that only ~100-200 ppl play the game on steam, no amount of server work will change that
Sylvine Sep 15, 2020 @ 2:25pm 
Originally posted by ZooL:
So i have no idea what games you people are comparing this to.
Every other racing game ?

Maybe Daytona or whatever was like this, it's not an excuse.

Nostalgic games are supposed to capture what was great about these classics, and then improve on everything else.

BTW Ridge Racer, which is often compared to this game, has a lot of steep slopes.


Originally posted by ZooL:
same goes for tracks being boring: i think most people play on normal without knowing that higher difficulties also raise the top speed (like in mario kart 50cc vs 150cc). If you play on expert each track is challenging and to win you need to know them by heart.
By that logic, I could make a racing game with tracks consisting of just a straight line, but to compensate I'm going to make the cars suuuper fast.

And while you're mentioning Mario Kart, it has way more complex tracks (slopes, more dramatic curves, branching paths, jumps, obstacles, ravine...) while having the power-up gameplay on top.
Saturn Memories Sep 15, 2020 @ 2:26pm 
Originally posted by ZooL:
Originally posted by Saturn Memories:

Daytona USA has a steep downhill drop near the end of Dinosaur Canyon. And OutRun 2 and 2SP have multiple sections with hilly terrain.

you just said it: daytona has ONE steep down hill that is not much in height if you really consider it. here tracks like Ski Paradise also have that.And outrun 2 has very slow rises and downhill sections, once again, Hotshot racing has the same on some tracks. the game does not have the crazy verticality that some Ridge Racer tracks have, but that does not make it bad imo.

That hill in Dinosaur Canyon is *very* steep and Seaside Street Galaxy is fairly hilly at times too. OutRun 2/2SP hills aren't super steep but they do climb high and drop off quite a bit and are very numerous. I like Hotshot Racing too, but you need to stop because you're just being disingenuous. Anyone with eyes can tell you that the course layouts are rather flat compared to the ones in most old Sega arcade racers.

Don't make me start taking screenshots because I'd rather not waste my time.
Last edited by Saturn Memories; Sep 15, 2020 @ 2:29pm
Topo Sep 15, 2020 @ 2:44pm 
Originally posted by Saturn Memories:

That hill in Dinosaur Canyon is *very* steep and Seaside Street Galaxy is fairly hilly at times too. OutRun 2/2SP hills aren't super steep but they do climb high and drop off quite a bit and are very numerous. I like Hotshot Racing too, but you need to stop because you're just being disingenuous. Anyone with eyes can tell you that the course layouts are rather flat compared to the ones in most old Sega arcade racers.

You are absolutely right. I like the tracks of Hotshot Racing, but they have this specific weakness.
Topo Sep 15, 2020 @ 2:53pm 
Now I'm a little nasty :D ... Hotshot Racing's true predecessor:

https://www.youtube.com/watch?v=FFMzFthGHkc&t=1097s

ZooL Sep 15, 2020 @ 3:37pm 
i will not argue that there are better tracks out there (no need for screenshots i could drive most of daytonas or outruns 2 tracks with my eyes closed), but it is not as bad as people make it out to be. there is verticality and the track design is good. just not as masterful as those special tracks we remember from the old sega classics. also to be fair: outrun 2 has some very ♥♥♥♥♥♥/boring segments and if anyone every played daytona USA on the dreamcast: most of the "new" tracks there, apart from the original arcade ones, are super boring.
But i think tracks like heated highway or the marina are very well done and super fun to drive on expert.
Saturn Memories Sep 15, 2020 @ 6:31pm 
Originally posted by ZooL:
i will not argue that there are better tracks out there (no need for screenshots i could drive most of daytonas or outruns 2 tracks with my eyes closed), but it is not as bad as people make it out to be. there is verticality and the track design is good. just not as masterful as those special tracks we remember from the old sega classics. also to be fair: outrun 2 has some very ♥♥♥♥♥♥/boring segments and if anyone every played daytona USA on the dreamcast: most of the "new" tracks there, apart from the original arcade ones, are super boring.
But i think tracks like heated highway or the marina are very well done and super fun to drive on expert.

I don't think there's anything boring about OR2. And Daytona USA 2001's newer courses have plenty of good points. Here are a few:

https://i.imgur.com/1wUd2LS.png

This is the opening turn through the canyon in Desert City. It's kinda tricky because you need to know when to break off the drift in time for the next turn.

https://i.imgur.com/xdrhBgo.png

This tunnel turn is a good example of a fairly sharp turn that you can still take at close to top speed without drifting.

https://i.imgur.com/NsnRboD.png

Just gotta cut in from the outside to the inside, almost to the point of touching the wall.

https://i.imgur.com/UqSl7o4.png

This chicane in National Park Speedway is one of the toughest spots in the game. Sometimes you have to clip the grass to make it through safely.

https://i.imgur.com/Ph4ptyC.png

Final big turn in NPS. Gotta get really horizontal through this one. Feels good!

https://i.imgur.com/HKRxCow.png

This drift spot in Rin Rin Rink is initiated at the crest of a hill and has you sliding through two corners. Probably my favorite one in the game.

https://i.imgur.com/vzuaMOb.png

Here I am clipping the apex of the second corner. Weeeeee!

https://i.imgur.com/bzBfoWi.png

Mermaid Lake has this GIGANTIC banked turn through the mountains. You can see it even from the starting grid.

https://i.imgur.com/ZN7DbFz.png

Unfortunately the physics kinda suck here, so you can stay low through the entire thing. Kinda weird since all of the smaller banked corners in the game behave properly. Still looks really cool though!

https://i.imgur.com/mi1AMpH.png

After the turn, you go down a steep embankment into the tunnel. Between the hill and the decreased wind resistance in the tunnel, you get some massive speed here.

Full longplay below:

https://www.youtube.com/watch?v=4IXtNDbzZso

If not for the massive dead zone that you experience when using a gamepad, this would have been a truly fantastic version of Daytona.

Edit: Does anyone know how to embed pictures from links?
Last edited by Saturn Memories; Sep 15, 2020 @ 6:46pm
ZooL Sep 16, 2020 @ 1:49am 
i will not argue that Daytona USA 2001 is a great game. its online was revolutionary at the time for console racers. And with emulation you can even fix the horrible dead zone these days.

But i think you are trying really hard to talk up those tracks.
yes, you can find at least one fun spot for every track in that game, but you could very well do the same for hotshot. and the last 3 starting around minute 30 are just very simplistic.

I also dont think it is fair to look at all the tracks from hotshot and measure each one of them with the "dinosaur canyon standart". As i mentioned in another post: back in the days a game like daytona USA was AAA. back then arcade games were the flagship titles, that later got dumbed down for consoles. So a lot of time, money and resources went into every aspect of that game. And for track design that effort was distilled into three tracks. So you simply cannot expect a game like hotshot racing to come up with 16 tracks of that quality.
Sylvine Sep 16, 2020 @ 2:57am 
Originally posted by ZooL:
back in the days a game like daytona USA was AAA.
And back in the day AAA standards were muuuuuch lower (you don't want to compare the size of the teams behind Crash Bandicoot and The Last of us), not to mention the tools and the hardware have drastically improved, to the point where an indie team now can do as much or even more than an AAA team from the mid 90's.


Originally posted by ZooL:
And for track design that effort was distilled into three tracks. So you simply cannot expect a game like hotshot racing to come up with 16 tracks of that quality.
What's better ? 3 very good tracks, or 16 that all feel the same ?

Especially since now tracks can easily be added post-launch.

And they went with only 3 tracks because you didn't actually needed more for an arcade game (I mean a game played on an actual arcade cabinet), since the average player would only try it once or twice.

They should have stick with something like 6 tracks on 3 different environments, but make every single one of these tracks memorable in some way.

Something like this :

Environment 1 : Generic NA city

Track 1 : A San Francisco styled one with a lot of steep slopes and jumps.

Track 2 : Night street racing with a lot of right angles.

Environment 2 : Pacific tropical island

Track 1 : A rally stage in the jungle alternating between mud and asphalt.

Track 2 : A race around a volcano, with lava and rocks falling on the road.

Environment 3 : The Alps

Track 1 : Mountain road, always climbing or descending with a succession of hairpin turns.

Track 2 : Highway weaving though the mountains, a lot of long straight stretches but with traffic to spice things up.
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Date Posted: Sep 14, 2020 @ 8:01pm
Posts: 18