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same goes for tracks being boring: i think most people play on normal without knowing that higher difficulties also raise the top speed (like in mario kart 50cc vs 150cc). If you play on expert each track is challenging and to win you need to know them by heart.
Daytona USA has a steep downhill drop near the end of Dinosaur Canyon. And OutRun 2 and 2SP have multiple sections with hilly terrain.
you just said it: daytona has ONE steep down hill that is not much in height if you really consider it. here tracks like Ski Paradise also have that.And outrun 2 has very slow rises and downhill sections, once again, Hotshot racing has the same on some tracks. the game does not have the crazy verticality that some Ridge Racer tracks have, but that does not make it bad imo.
What a miserable launch
The issue is that only ~100-200 ppl play the game on steam, no amount of server work will change that
Maybe Daytona or whatever was like this, it's not an excuse.
Nostalgic games are supposed to capture what was great about these classics, and then improve on everything else.
BTW Ridge Racer, which is often compared to this game, has a lot of steep slopes.
By that logic, I could make a racing game with tracks consisting of just a straight line, but to compensate I'm going to make the cars suuuper fast.
And while you're mentioning Mario Kart, it has way more complex tracks (slopes, more dramatic curves, branching paths, jumps, obstacles, ravine...) while having the power-up gameplay on top.
That hill in Dinosaur Canyon is *very* steep and Seaside Street Galaxy is fairly hilly at times too. OutRun 2/2SP hills aren't super steep but they do climb high and drop off quite a bit and are very numerous. I like Hotshot Racing too, but you need to stop because you're just being disingenuous. Anyone with eyes can tell you that the course layouts are rather flat compared to the ones in most old Sega arcade racers.
Don't make me start taking screenshots because I'd rather not waste my time.
You are absolutely right. I like the tracks of Hotshot Racing, but they have this specific weakness.
https://www.youtube.com/watch?v=FFMzFthGHkc&t=1097s
But i think tracks like heated highway or the marina are very well done and super fun to drive on expert.
I don't think there's anything boring about OR2. And Daytona USA 2001's newer courses have plenty of good points. Here are a few:
https://i.imgur.com/1wUd2LS.png
This is the opening turn through the canyon in Desert City. It's kinda tricky because you need to know when to break off the drift in time for the next turn.
https://i.imgur.com/xdrhBgo.png
This tunnel turn is a good example of a fairly sharp turn that you can still take at close to top speed without drifting.
https://i.imgur.com/NsnRboD.png
Just gotta cut in from the outside to the inside, almost to the point of touching the wall.
https://i.imgur.com/UqSl7o4.png
This chicane in National Park Speedway is one of the toughest spots in the game. Sometimes you have to clip the grass to make it through safely.
https://i.imgur.com/Ph4ptyC.png
Final big turn in NPS. Gotta get really horizontal through this one. Feels good!
https://i.imgur.com/HKRxCow.png
This drift spot in Rin Rin Rink is initiated at the crest of a hill and has you sliding through two corners. Probably my favorite one in the game.
https://i.imgur.com/vzuaMOb.png
Here I am clipping the apex of the second corner. Weeeeee!
https://i.imgur.com/bzBfoWi.png
Mermaid Lake has this GIGANTIC banked turn through the mountains. You can see it even from the starting grid.
https://i.imgur.com/ZN7DbFz.png
Unfortunately the physics kinda suck here, so you can stay low through the entire thing. Kinda weird since all of the smaller banked corners in the game behave properly. Still looks really cool though!
https://i.imgur.com/mi1AMpH.png
After the turn, you go down a steep embankment into the tunnel. Between the hill and the decreased wind resistance in the tunnel, you get some massive speed here.
Full longplay below:
https://www.youtube.com/watch?v=4IXtNDbzZso
If not for the massive dead zone that you experience when using a gamepad, this would have been a truly fantastic version of Daytona.
Edit: Does anyone know how to embed pictures from links?
But i think you are trying really hard to talk up those tracks.
yes, you can find at least one fun spot for every track in that game, but you could very well do the same for hotshot. and the last 3 starting around minute 30 are just very simplistic.
I also dont think it is fair to look at all the tracks from hotshot and measure each one of them with the "dinosaur canyon standart". As i mentioned in another post: back in the days a game like daytona USA was AAA. back then arcade games were the flagship titles, that later got dumbed down for consoles. So a lot of time, money and resources went into every aspect of that game. And for track design that effort was distilled into three tracks. So you simply cannot expect a game like hotshot racing to come up with 16 tracks of that quality.
What's better ? 3 very good tracks, or 16 that all feel the same ?
Especially since now tracks can easily be added post-launch.
And they went with only 3 tracks because you didn't actually needed more for an arcade game (I mean a game played on an actual arcade cabinet), since the average player would only try it once or twice.
They should have stick with something like 6 tracks on 3 different environments, but make every single one of these tracks memorable in some way.
Something like this :
Environment 1 : Generic NA city
Track 1 : A San Francisco styled one with a lot of steep slopes and jumps.
Track 2 : Night street racing with a lot of right angles.
Environment 2 : Pacific tropical island
Track 1 : A rally stage in the jungle alternating between mud and asphalt.
Track 2 : A race around a volcano, with lava and rocks falling on the road.
Environment 3 : The Alps
Track 1 : Mountain road, always climbing or descending with a succession of hairpin turns.
Track 2 : Highway weaving though the mountains, a lot of long straight stretches but with traffic to spice things up.