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I think the game is perfect as it is.
Either way they generally miss the point of games like this.
Bit self defeating to beat that particular strawman so hard.
This is almost never mirrored in other media - you're rarely taught to consider a 3-hour movie as inherently worth a more expensive cinema ticket than a movie half that length.
An 800-page epic tome of a book will often cost the same as a 200-page novel on the same shelf, and nobody tries to pass off the huge slab of words as being of inherently greater worth. Some bands will release a studio album that's 35 minutes long, some will release one that's pushing 2 hours - largely people aren't even aware of the length before they buy it, and rarely does anyone complain... and if they do, it'd be just as likely a complaint that a 2-hour album drags on too long, and could've been better if cut down.
It's just games. Where games are first-and-foremost considered to be products manufactured to pass the time in an entertaining fashion, and very much secondarily considered to be genuine works of art, with their own inherent cultural worth. That notion should be seen as ordinary, instead it's widely regarded as "pretentious".
It's sad, because there are *so* many examples of how games can leave any other medium in the dust in terms of being a deeply emotional, highly personal, affecting experience. We really need to learn to leave behind this whole staggeringly silly propensity for boiling everything down into consumable numbers.
It's exactly like saying an 800-page novel is four times better than a 200-page one because you could kill more time with it. All of its other merits are presumably irrelevant. Or an 8 hour film is four times as good as a 2 hour film because it lets you kill more time watching it.
Of course, that is completely asinine and totally misses the point.