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If you think that's annoying, wait until later... I couldn't preserve my board at all so I gave up.
Having the character you're in control of get knocked out, running away and certain enemy attacks (Scumbag's steal attack) will also break the board.
If an enemy is in rush mode and targeting the character you're controlling you can quickly switch to another character. Critical hits on a character you aren't directly controlling will not break the bonus board.
Increasing GRD stats also work but is chance of guarding when not attacking. It is better to finish off your enemies faster and avoid surprise attack.
use the cheat engine table, and put an X on the bonus board boxes which locks the bonus tiles in place. you will still see the shatter in battle, but the bonuses remain and next battle tiles reappear.
They should have just made it shatter on escape or KO not crits.
The problem is when enemies enter rush mode they all can crit, and if you want to keep your bonus board you start having to kite the enemies, on universe and chaos where the rush gauge charges faster, then you will be spending more time kiting than fighting which was stupid.
There also seems to be a deliberate decision by the devs to make every single boss fight a bonus board breaker. As almost every single boss either has rush gauge +3 (almost perma rush mode), increased criticial hit chance or no guard. No guard doesnt increase their crit chance on its own tho, but is a cheap passive nonetheless.
You can get through these fights without cheat engine and without breakage but requires a certian style of play. It can make the grigori fights very tedious as you have to get to their weak points but only when they not in rush mode to avoid the crit hits.
switching is an obvious tactic but not always viable.
Yes you can play round it but the balance is flawed, a system where the enemy can be almost always in rush mode which provides crits (and prevents interruption) and crits can break the bonus board.
How can your range attacker gets attacked?
That's why It's called Range Attacker,
Stay away from enemy and spam Stone Rain / Ice Needle / etc
The enemy simply needs to either attack them with ranged or move towards them, its hardly difficult.
If I am about to get hit by an enemy in rush mode, it can be the entire party is under attack all at the same time. But regardless, I think one switching party members to preserve the bonus board is silly, it simply shouldnt be that easy to break.
You control one character out of 4, AI will not always be in safe place to switch to.
An enemy in rush mode also wont flinch when under attack, you can be spamming ice needle, and the enemy can still range back or move towards you, you talking to someone with 1000s of hours in this game, its not quite that simple.
I can avoid a broken bonus board but I will try to explain again, the way you have to play to achieve this isnt enjoyable, kiting enemies, consistently switching characters etc.
Instead I just fix the broken mechanic via CE on the PC version had enough of it on the consoles thanks. :)
I'm not sure what controls it (is it DEF, or something innate, or what?), but some characters definitely seem to be worse when it comes to preserving the bonus board.
So yeah, if you don't get hit, you'll be fine, but if you do, you're probably more likely to break.