STAR OCEAN™ - THE LAST HOPE™ - 4K & Full HD Remaster

STAR OCEAN™ - THE LAST HOPE™ - 4K & Full HD Remaster

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Faint Dec 27, 2017 @ 9:14am
Bonus board break prevention?
Okay, can someone please dumb this down for me? I was doing really good preventing it from breaking before I got to this stupid cardonian ship around the section with the armored dragoons and armed newts..... all they do is graze me and it breaks now -_-
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Showing 1-15 of 16 comments
Seraphita Dec 27, 2017 @ 9:18am 
You can only lose your board if you get hit by a critical hit or well, your character dies. So if you want it to stop breaking, stop getting hit and/or stop dying, I guess? No other ways to save it.
Faint Dec 27, 2017 @ 10:10am 
-_- so every one of their hits is critcal? fantastic.... guess I'll just cheese it and switch characters before they hit
Seraphita Dec 27, 2017 @ 10:16am 
They might have high critical hit rate, I guess. Check the damage they do. As far as I know, the system has always been the same as SO3 aka crit or death. Only on character you control, too.

If you think that's annoying, wait until later... I couldn't preserve my board at all so I gave up.
Faint Dec 27, 2017 @ 10:59am 
XD I look forward to it lol
KEV1N Dec 27, 2017 @ 2:26pm 
Enemies in rush mode have a much higher chance of scoring a critical hit and breaking the board.
Having the character you're in control of get knocked out, running away and certain enemy attacks (Scumbag's steal attack) will also break the board.

If an enemy is in rush mode and targeting the character you're controlling you can quickly switch to another character. Critical hits on a character you aren't directly controlling will not break the bonus board.
Seraphita Dec 27, 2017 @ 2:46pm 
Right, there IS that. Rush mode enemies will be a worse pain in the butt. Usually, you can just avoid rush mode enemies until they lose it then strike back. It's rather easy. Otherwise, luck...
(deleted) Dec 27, 2017 @ 3:05pm 
Upgrade ice needle to max, have it in all technique slot. Bump up int stats. Place Faize at 4th party slot. When battle start, move away until your other character aggro the enemy. Set hound grenade if you have it on Lymle.

Increasing GRD stats also work but is chance of guarding when not attacking. It is better to finish off your enemies faster and avoid surprise attack.
chrcoluk Dec 27, 2017 @ 3:13pm 
its always been lame.

use the cheat engine table, and put an X on the bonus board boxes which locks the bonus tiles in place. you will still see the shatter in battle, but the bonuses remain and next battle tiles reappear.

They should have just made it shatter on escape or KO not crits.

The problem is when enemies enter rush mode they all can crit, and if you want to keep your bonus board you start having to kite the enemies, on universe and chaos where the rush gauge charges faster, then you will be spending more time kiting than fighting which was stupid.

There also seems to be a deliberate decision by the devs to make every single boss fight a bonus board breaker. As almost every single boss either has rush gauge +3 (almost perma rush mode), increased criticial hit chance or no guard. No guard doesnt increase their crit chance on its own tho, but is a cheap passive nonetheless.

You can get through these fights without cheat engine and without breakage but requires a certian style of play. It can make the grigori fights very tedious as you have to get to their weak points but only when they not in rush mode to avoid the crit hits.
Last edited by chrcoluk; Dec 27, 2017 @ 3:13pm
haskav Dec 27, 2017 @ 6:12pm 
when enemy is in rush mode, switch to your Range attacker
chrcoluk Dec 27, 2017 @ 8:54pm 
what happens if the ranged attacker is been attacked as well ;)

switching is an obvious tactic but not always viable.

Yes you can play round it but the balance is flawed, a system where the enemy can be almost always in rush mode which provides crits (and prevents interruption) and crits can break the bonus board.
haskav Dec 28, 2017 @ 2:35am 
Originally posted by chrcoluk:
what happens if the ranged attacker is been attacked as well ;)

switching is an obvious tactic but not always viable.

Yes you can play round it but the balance is flawed, a system where the enemy can be almost always in rush mode which provides crits (and prevents interruption) and crits can break the bonus board.

How can your range attacker gets attacked?
That's why It's called Range Attacker,
Stay away from enemy and spam Stone Rain / Ice Needle / etc
chrcoluk Dec 28, 2017 @ 4:04am 
You dont know how ranged attacker can be attacked?

The enemy simply needs to either attack them with ranged or move towards them, its hardly difficult.

If I am about to get hit by an enemy in rush mode, it can be the entire party is under attack all at the same time. But regardless, I think one switching party members to preserve the bonus board is silly, it simply shouldnt be that easy to break.

You control one character out of 4, AI will not always be in safe place to switch to.

An enemy in rush mode also wont flinch when under attack, you can be spamming ice needle, and the enemy can still range back or move towards you, you talking to someone with 1000s of hours in this game, its not quite that simple.

I can avoid a broken bonus board but I will try to explain again, the way you have to play to achieve this isnt enjoyable, kiting enemies, consistently switching characters etc.

Instead I just fix the broken mechanic via CE on the PC version had enough of it on the consoles thanks. :)
Last edited by chrcoluk; Dec 28, 2017 @ 4:08am
Seraphita Dec 28, 2017 @ 8:50am 
You do realize that you can just run, right? The reason I could never keep a board myself is that I always used Meracle and this becomes a problem later. When I started using Reimi, the problem suddenly down. If I had used my healer or a mage, the problem would have been unexistent...
devSin Dec 28, 2017 @ 11:06am 
Originally posted by Zero:
You do realize that you can just run, right? The reason I could never keep a board myself is that I always used Meracle and this becomes a problem later. When I started using Reimi, the problem suddenly down. If I had used my healer or a mage, the problem would have been unexistent...
The thing is, those characters can usually get knocked around easier than somebody like Edge, who can face-tank a lot of hits without having the board break.

I'm not sure what controls it (is it DEF, or something innate, or what?), but some characters definitely seem to be worse when it comes to preserving the bonus board.

So yeah, if you don't get hit, you'll be fine, but if you do, you're probably more likely to break.
Seraphita Dec 28, 2017 @ 11:15am 
Yes, I know. But I meant that some characters can easily keep the enemy busy while one of them just stay faaar away from everything. If you don't get hit at all, you don't lose anything. Unless... the whole party dies and you have to deal with everything alone. Most of the times, it ends well.
Last edited by Seraphita; Dec 28, 2017 @ 11:15am
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Date Posted: Dec 27, 2017 @ 9:14am
Posts: 16