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No, it's more like saying "games are older than computers," because you don't need computers to make a game and you don't need games to make a computer. Dragon Warrior didn't have any cutscenes, and the cutscenes in GTA don't make it a JRPG. The two things are not related.
You can access the graphics options before you start the game. Select settings, then scroll down.
Unskippable and unpausable with no access to the video settings is pretty much the exact opposite of quality.
I know:
I'm not actually complaining. I'm just reporting my experience, so other people will be less surprised if it happens to them.
Everything about this game is something that someone out there probably likes, and that someone should play this game because they will like it.
I am not that someone.
I don't. The system requirements for this game list the Geforce GT630, which has slightly worse performance overall than my Intel HD4600 chipset. If it runs on the 630, it should be something I can get to run, provided I have sufficient control over the video settings and can revisit them several times without much difficulty.
The game didn't make that easy, so I wasn't willing to do it. But I still probably could have.
You can skip most of the cutscenes in this game. You can't skip certain ones (such as the opening cutscene).
I am curious what your settings looked like. What was your resolution as well as all of the miscellaneous display settings? How much RAM do you have on your PC?
Minimum system requirements means that the absolute lowest settings must be used to make the game "playable". Meaning the lowest resolution, and every other display setting turned to Off or to the lowest possible setting.
Also, the minimum requirements state a dedicated GPU. If you're using an integrated GPU that's your issue. They work differently.
For one, integrated GPUs will draw resources from your computer's RAM. Dedicated GPUs have their own resources so they're not using your computer's RAM.
Also, the drivers for the integrated GPU works together with the OS to make sure the memory is allocated for optimal performance between both CPU and GPU. The dedicated GPU doesn't have the same restrictions as the integrated GPU.
Your main fault here (really regardless of your settings at this point) is that you didn't actually stick to the minimum system requirements. It listed a dedicated GPU for a reason.
I knocked the resolution back to 1280 by 720, ran in full screen, and turned off very nearly everything with a checkbox. I definitely always turn off FSAA and SSAO, and lighting/shadows are ♥♥♥♥♥♥♥♥ on Intel - it reports having HT&L to games, but it actually emulates a lot of that in software - so those have to be knocked all the way down.
I can't really tell you all the specifics, since I refunded the game and can't look at the settings menu, but similar settings run Dragon's Dogma at a comfortable 35 fps - with cutscenes at a solid 60 - and that lists a minimum requirement of a Radeon 5870, which has almost twice the performance of a GT630. (If I'm willing to live with 27 fps, I can even run DD in 1600 by 900.) There's no obvious reason I couldn't get this game to run somewhere in the vicinity of 40 fps, which is better than I'd get on the console version.
It's really pretty spotty what does and doesn't work with Intel chipsets, because the HD performs well on MOST tasks, but does an utterly abysmal job on others. It depends too much on the exact details of the game's rendering engine, which you don't know until you try it, and whether the game even lets you turn the things that kill your framerate down or off.
lolwut? they are almost the exact same card. please stop pretending you actually know about these things. you have an onboard gpu. its not meant to play video games. deal with it, and spend 100$ on a 770.
I kinda wonder how you ''survive'', playing Games on PC when you can't even run this Game... And the Requirements of the Game are more than fine.
The internet is full of GPU benchmark sites that let you compare performance between two video cards. When I looked at userbenchmark.com, the 630 performs 12% worse than the HD4600 ( http://gpu.userbenchmark.com/Compare/Nvidia-GeForce-GT-630-vs-Intel-HD-4600-Desktop-125-GHz/m7766vs2168 ), and the 5870 performs 84% better ( http://gpu.userbenchmark.com/Compare/Intel-HD-4600-Desktop-125-GHz-vs-AMD-Mobility-Radeon-HD-5870/2168vsm8764 ). The relative speeds rank them - out of 548 entries - 188th for the Radeon, 269th for the HD4600, and 292nd for the GT630.
If you prefer another authority, feel free to check that one instead, but the results are unlikely to be appreciably different.
Whether a game runs on the Intel HD4600 is a crap shoot. The South Park game that came out in mid-October runs on it, even though mobile chipsets aren't officially supported at all. And then I'll fire up little 99 cent indie puzzle games that I've had forever (eg GooCubelets), and they're unplayable.
There is simply no way to know unless you try. For example, while I can still play the hell out of Amazing Spider-Man, I can't run Prototype 2 worth a damn - even though they came out right around the same time.
I think it's about Engina and Optimization. But I can really only speak for me and this Game runs great, even while Streaming on Twitch, which takes alot of CPU Usage already.