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NormireX Jan 3, 2019 @ 11:44pm
Contra Hard Corps Clone?
Not sure about anyone else but this looks very similar to Contra Hard Corps and I am ok with that.
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Showing 1-15 of 28 comments
Makszor Jan 4, 2019 @ 3:43am 
for me is a complement haha, I dig the hard corps aesthetic, everything is dark with lot of contrast and everything is dirty. But I also got stuff from metal slug, also the game is not so frenetic as hard corps, there are more platform oriented parts and some boss battles based on megaman x series.
there's a mix of lots of stuff. =)
fenderjaguar Jan 4, 2019 @ 7:57am 
Whilst a pretty good game in its own right, Contra Hard Corps marks the point of moving away from the series roots. The characters, the story, the dialogue, the multiple routes through the game...all of it just distracts from what a Contra game is really about; shooting stuff and completing the level. Thankfully this was eventually corrected with Contra 4, which is just awesome.
NormireX Jan 4, 2019 @ 8:07am 
Originally posted by fenderjaguar:
Whilst a pretty good game in its own right, Contra Hard Corps marks the point of moving away from the series roots. The characters, the story, the dialogue, the multiple routes through the game...all of it just distracts from what a Contra game is really about; shooting stuff and completing the level. Thankfully this was eventually corrected with Contra 4, which is just awesome.
It's still all about shooting though. In my opinion it is the best in the Contra series.

Now if a Dev would make a game inspired by Ranger X that would be amazing. Ultimately would like a remake but it doesn't look like that will happen.
fenderjaguar Jan 4, 2019 @ 8:21am 
Originally posted by NormireX:
It's still all about shooting though.

It is mostly all about the shooting. But logical extremes and all that...

I mean the original Castlevania on the NES was all about the whipping enemies and completing the objective. It's one of my favourite games. When I tried to look at more recent castlevania games and we have ENDLESS dialogue etc. It's just instant turn off for me.
NormireX Jan 4, 2019 @ 5:21pm 
Originally posted by fenderjaguar:
Originally posted by NormireX:
It's still all about shooting though.

It is mostly all about the shooting. But logical extremes and all that...

I mean the original Castlevania on the NES was all about the whipping enemies and completing the objective. It's one of my favourite games. When I tried to look at more recent castlevania games and we have ENDLESS dialogue etc. It's just instant turn off for me.
Yeah God forbid a Dev actually put story in a game and give their characters more depth......You clearly must hate RPGs with a passion.heh
rincewind Jan 7, 2019 @ 2:52am 
Originally posted by fenderjaguar:
Whilst a pretty good game in its own right, Contra Hard Corps marks the point of moving away from the series roots. The characters, the story, the dialogue, the multiple routes through the game...all of it just distracts from what a Contra game is really about; shooting stuff and completing the level. Thankfully this was eventually corrected with Contra 4, which is just awesome.
For me all that improved vastly the game. It's my favorite Contra game.
DeV Jan 7, 2019 @ 9:09pm 
I don't know why everyone says Hard Corps specifically... to me it looked like a mix of Metal Slug (animation and artstyle) and Contra 3 (color palette) from the beginning. The dev confirmed it.

P.S. Glad to see people praising Hard Corps and wonder if THIS game is gonna have branching storyline.
Last edited by DeV; Jan 7, 2019 @ 9:12pm
Cheese Jan 11, 2019 @ 12:12am 
Originally posted by fenderjaguar:
Whilst a pretty good game in its own right, Contra Hard Corps marks the point of moving away from the series roots. The characters, the story, the dialogue, the multiple routes through the game...all of it just distracts from what a Contra game is really about; shooting stuff and completing the level. Thankfully this was eventually corrected with Contra 4, which is just awesome.
Wow, I don't think I could possibly disagree more.
Contra Hard Corps is the high point of the series if you ask me, and I thought Contra 4 was fairly dull and derivative.
Like, Contra 4 has a level where you ride a huge missile through space and down into a city... and I found it boring to play. I don't even know how you pull something like that off.
moike Jan 13, 2019 @ 5:35am 
It's a spiritual successor, and I'm 200% on-board
sere Jan 13, 2019 @ 1:28pm 
Originally posted by Cheese:
Originally posted by fenderjaguar:
Whilst a pretty good game in its own right, Contra Hard Corps marks the point of moving away from the series roots. The characters, the story, the dialogue, the multiple routes through the game...all of it just distracts from what a Contra game is really about; shooting stuff and completing the level. Thankfully this was eventually corrected with Contra 4, which is just awesome.
Wow, I don't think I could possibly disagree more.
Contra Hard Corps is the high point of the series if you ask me, and I thought Contra 4 was fairly dull and derivative.
Like, Contra 4 has a level where you ride a huge missile through space and down into a city... and I found it boring to play. I don't even know how you pull something like that off.

Wayforward only knows how to make bland, derivative games that skate on pixel art & animation and not much else. They are highly overrated and Contra 4 was a demonstration in just how average Contra can be.

Inti Creates is losing their luster too, if not already. They were at least capable of greatness... though it seems long ago.
Cheese Jan 13, 2019 @ 4:30pm 
Originally posted by sere:
Wayforward only knows how to make bland, derivative games that skate on pixel art & animation and not much else.
Hey now, that's not fair. You're forgetting the stellar soundtracks their games usually have.
The power of Jake Kaufman cannot be overstated.
Zen Jan 26, 2019 @ 11:27am 
I loved Contra Hard Corps! This will hopefully be a nice love letter to that game.
fenderjaguar Jan 29, 2019 @ 7:20am 
Originally posted by NormireX:
You clearly must hate RPGs with a passion.heh

Absolutely.
Captain_Guile Feb 6, 2019 @ 11:25pm 
Originally posted by Maks:
for me is a complement haha, I dig the hard corps aesthetic, everything is dark with lot of contrast and everything is dirty. But I also got stuff from metal slug, also the game is not so frenetic as hard corps, there are more platform oriented parts and some boss battles based on megaman x series.
there's a mix of lots of stuff. =)
Very nice to hear about a mix of all these good games !
Can't wait and good luck devs !
Metro1d-X Feb 8, 2019 @ 1:24am 
Originally posted by fenderjaguar:
Whilst a pretty good game in its own right, Contra Hard Corps marks the point of moving away from the series roots. The characters, the story, the dialogue, the multiple routes through the game...all of it just distracts from what a Contra game is really about; shooting stuff and completing the level. Thankfully this was eventually corrected with Contra 4, which is just awesome.

Hard Corps was a successful attempt at trying to add a few new elements and some replayability to an aged and now niche genre of classic 2-D side-scrolling shooters. Contra III is and always will be the best in the series. Contra III: The Alien Wars> Contra: Shattered Soldier> Contra: Hard Corps - in that order. You even mentioning Contra 4 is laughable at best.
Last edited by Metro1d-X; Feb 8, 2019 @ 1:27am
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Date Posted: Jan 3, 2019 @ 11:44pm
Posts: 28