Thrillville: Off the Rails

Thrillville: Off the Rails

CJOLL4 Jun 22, 2017 @ 6:52pm
I built a ride but no one is riding it.
I built an awesome Dune Buggies track in Throttleville. Skill and Thrill are both at 100, and nausea is at 14. The problem is, it's hemorrhaging money. It costs £20 per month to operate it but zero customers are riding it. It hasn't earned a single pound sterling since I commissioned it. I've tried reducing the tickets to an obscenely low price but even then, no one will ride it. Does anyone have any advice? I'd rather not tear this ride down if I can get guests to ride it instead.
Last edited by CJOLL4; Jun 22, 2017 @ 6:53pm
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Showing 1-4 of 4 comments
cassiebrief167 Jul 25, 2017 @ 6:03pm 
It might be the thrill and skill both being at 100. I had something similar and I edited it so the skill was at around 80 and thrill was around 70 and it helped
CJOLL4 Jul 26, 2017 @ 2:44am 
Originally posted by cassiebrief167:
It might be the thrill and skill both being at 100. I had something similar and I edited it so the skill was at around 80 and thrill was around 70 and it helped

Ah, thanks for the head-up. Maybe it was 2 fast and 2 furious 4 them :P

Similarly, I've noticed that if I make a coaster with nausea >95 then almost no one will ride it no matter how high the thrill or how low the ticket price.
Lumia Jan 25, 2018 @ 2:04pm 
hi im new
CJOLL4 Jan 25, 2018 @ 2:13pm 
Originally posted by mouse TEAM pirate:
hi im new

:awkward:
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