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But mine is bellow min req, and I've never played at 60 fps (averaging at 10-15 fps in the open maps, 30-40 fps in closed dungeons)
But if you can actually compare it... I'm on Intel i3-5010U (2.1 ghz), 6 gb ram, geforce 920m.
The game render is 1080p minimum, but you can make it follow your screen resolution using borderless option. I don't think it helps much in performance, though.
Disabling the other options (or going as low as you can be) might help the gameplay for a bit, but not by much.
Apologies for this nonanswer.
Also, depending on what you're looking for from this game.
The story, the singleplayer gameplay, the multiplayer gameplay, etc.?
Personally having fun
You roam the map with a party of 3, and you can switch between them any time in the field. There's a Switch gauge to stun the enemy for a bit and grant bonus damage. Level range from 100-1200 for characters, and 1-1000 for every skills. You have 4 "palette" of 6 skills/spells/items/commands for each characters.
SAO charas mostly can fly and learn sword skills and magic skills. Their attack power is determined by their passive skills (obtained by leveling and weapon proficiency), and equipment. Leveling unlocks skills, and grant minor boost in HP and MP. Most SAO can use 3 weapon types (for example, Kirito can use 1h sword, dual blades, and 2h sword).
AW charas get Special Move (skills that uses special move bar and have 0 cooldown), and Incarnate skills (similar to SAO's sword skills). They're mostly incapable of flying, but have Accel Move, High Jump, and are capable of multi-jump without landing on anything. Most only have self-buff and attacking skills. Gain attack power through enhance stone (add additional elemental damage), attack rank and level.
Mandatory characters in main story (the game will switch to them; other than those certain fights, you're free to use whoever): Kirito or Silver Crow (more on Kirito, though). Mandatory characters in side quests/side story (use them to progress side quests/side story): Kirito, Silver Crow.
The story is mostly straight-forward (talk to characters in town and cafe if you're clueless, and the map indicator will show when you're in the correct area), but you'll go back to an area at least twice (e.g. going back to area 1 to unlock the altitude limit and obtain some key items). And there's a quite a bit of foreshadowing (guessing the next story is fun). Localization is good.
Bosses will always have 4 HP bars regardless of how many HP they actually have.
There's an in-game database on characters, devices, and the game's story (summarized), and tips.
Singleplayer is challenging, but not too much. After the story, though, it's different. I personally enjoy the story and the gameplay itself. This game also has New Game Plus (you can use any characters you have, even if story-wise, they shouldn't even be available yet).
Also, default KBM control is trash.
Complete the story, and you gain access to the infinite transition dungeon, randomly generated dungeons with 1 random floor boss (the deepest floor is 1,000F). This dungeon is playable
in either singleplay or multiplay.
You can't save in multiplayer and have to exit to singleplayer.
Game is saved using maintenance booth, and autosaves every area/location transition (aside inf. dungeon)