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I strongly disagree. Over the years I have observed this very closely, and found that nobody actually learns or gets better by watching their own replays.
The only real purposes replays serve is to show off to other people, make youtube videos, and for score submission (to be able to detect cheaters and verify the legitimacy of a score in the future).
If I could go back in time, then McOsu would have been written with replay support in mind from the beginning.
But unfortunately this is not the case, and implementing them properly is way too much work now (for me, at the moment, because I do this as a hobby in my very limited free time).
If you follow the Discord[discord.gg], or the GitHub repository[github.com], then you would have seen that I'm already working on that, and that it will be included in the upcoming update.
Sure, I can see how it would be annoying to have to open the score to check for those details. I've put it on the todo list.
I'll make it small enough as to where it doesn't overlap. This has been a point at the bottom of my todo list for quite some time.
I disagree, the locking feature is an optional independent operation that should be done manually if desired on top of the current settings.
If you "Use Mods" of a specific score, then those mod settings only match that score as long as you don't change any mods or switch beatmaps, which is what the feature is intended for (i.e. "I want to try getting a better score on the exact same beatmap with the exact same mods").
(Scores don't store whether AR/OD were locked or not, they just store the final AR/OD value.)
Beatmaps don't store BPM. BPM is derived from slider velocity, and slider velocity is defined by timingpoints. Slider velocity will change "randomly" throughout most beatmaps many times (like 20+ times, some beatmaps even change it for every single slider), therefore showing the "current" BPM is meaningless/confusing/useless/impractical.
I agree, adding the average BPM value calculation and using that for both the "Draw Stats: BPM" as well as in the Songbrowser is good. I've put it on the todo list.
Please don't assume programming implementation complexity without insight into what is actually required.
My opinion is that beatmap hitsounds and custom sample sets are unnecessary for a practice client (and I personally don't use them in osu! either), so don't expect me to implement them.
As McOsu is open-source, everyone can feel free to write the code themselves and make a PR on GitHub.
Because then people will accidentally change this slider and complain that all of their beatmaps are suddenly missing. I always found this setting stupid. There are a million ways to sort/group/search for beatmaps in the songbrowser. If you are never going to play a specific beatmap, then just delete it.
Thank you for the list, I really like this style of feedback, as it is very efficient.
(As mentioned, please don't assume something "doesn't look hard to solve", it comes across as condescending to developers.)
On discord I said until at least end of december (because that's when I'm on vacation, so hopefully enough free time.)
The pp "rebalance" is actually a fully blown star calc + pp algorithm rework with over 10 PRs and hundreds of lines of code changed.
I have to rewrite the entire star calc code to be structured more similarly to osu!lazer's C# implementation (McOsu is C++, but making it as similar as possible), because otherwise I'm going to lose my mind trying to keep up.
I'm not a part of discord channel nor do I check github, sorry for this, I should have done it before writing those questions.
Now, where were we...
Have to say that I disagree with this either. It may be a personal preference but during cut streams or high bpm (280+) jumps it's pretty hard to figure out on the go why exactly you missed that pesky note. This is where replays come in handy to understand if you misaimed, fell of the rhythm, going too fast or too slow, etc.
But yeah I understand that it's a hard work and would require a lot of time so... understandable. Sad but nothing practical can be done about it.
Yep, I agree on that. What i meant more is like when you play a compilation map with like 10 different songs in it it would be nice to have this "Draw stats: BPM" to show the bpm of the current song on the go. But it sounds impossible so... whatever.
My bad, I apologize.
As I said, I understand that custom hitsounds don't need to be in McOsu but I just say that it would be nice if they were.
Welp, there are a lot of beatmaps that have difficulties from like 2* to 7* and deleting them are not really an option. I would be able to delete certain diffculty, yes, IF I could do it in McOsu. Otherwise it's too much hustle to write off the single map and then look for it in osu!
And I know that it's possible to sort everything in songbrowser, the point is I have to do it manually every single time I boot up the game. It's not really a problem but an inconvenience nonetheless.
Looks like a lot of trouble. What can I say... Good luck!