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- You only see the option in osu! because osu! is running via Wine, which is simulating a Windows environment, so osu! thinks it's running on Windows. Enabling raw input there does not actually do anything (besides placebo and maybe weird tablet area scaling).
- If sensitivity is set to 1.0, then McOsu will use the cursor position 1:1 as reported by macOS. If there is mouse acceleration, then the problem is macOS.
- When making system level changes like disabling mouse acceleration through terminal, reboot first instead of expecting the change to apply everywhere instantly
This is one of the symptoms/reasons why nobody is using macOS for gaming.
Thank you so much for your response!
Glad to report that restarting my computer fixed the issue. While it’s sad that the mac may not be the most optimal device for gaming, it’s my only source unfortunately.
Regardless, thanks for the help once more, hope you have a good day!
Additionally, the macOS build of McOsu is more or less broken performance wise anyway at the moment because Apple removed OpenGL compatibility context support a few years ago, downgrading hardware acceleration to forced OpenGL version 2.0 with all newer APIs being software emulated slow crap (because they want to force developers to use their proprietary Metal API).
Either use Bootcamp to install Windows, or don't use Macs for gaming at all if possible.
it looks like that macos can still do opengl 4.1, or is this the "software emulated slow crap" you meant?
https://www.reddit.com/r/osx/comments/ae5gk4/is_it_possible_to_upgrade_the_opengl_drivers_on/
https://github.com/perlman/vispy/commit/6e17ddbb8d8de59e7ba28f20480915084813fccd
I'm not wasting my time supporting an entire second rendering pipeline for less than 0.2% of all users.
Additionally, macOS support has been removed from the Steam store page quite some time ago, there will never be another macOS build ever. I'm done with supporting Apple as a software developer.