McOsu
Gibbo 2017 年 5 月 12 日 上午 11:27
McOsu feels smoother
Is there a reason why it feels a lot smoother than the regular client?
It can't be my set up, i have a good rig.
Inputs feel snappier, the image seems a lot more clean and smooth.
I play regular with pretty much everything turned off, except for the shaders, tho it doesn't seem to make that much of a difference when turning it off.
< >
正在显示第 1 - 11 条,共 11 条留言
Tom The Noob 2017 年 5 月 19 日 上午 5:44 
same, I really want to know why this is. Mc Osu has me at 300-400 fps and 2.4ms but Osu sets me to 240fps max and 4.2ms. (However this goes down to like 0.9 Ms in game) but it still feels like mc osu is muuuuch muuch smoother
Rai ♿ 2017 年 5 月 20 日 上午 3:03 
引用自 Gibbo
Is there a reason why it feels a lot smoother than the regular client?
It can't be my set up, i have a good rig.
Inputs feel snappier, the image seems a lot more clean and smooth.
I play regular with pretty much everything turned off, except for the shaders, tho it doesn't seem to make that much of a difference when turning it off.
Tried osu!lazer? Damn that one feels like you're cutting air with your hand
Omni 2017 年 11 月 6 日 下午 10:11 
The reason being is because mcosu doesn't have a designated server, Its a offline play which means the "ms" would reduce. Unlike the regular osu There's servers that will feel choppy and not has smooth.
McKay  [开发者] 2017 年 11 月 6 日 下午 10:35 
引用自 Yunomi
The reason being is because mcosu doesn't have a designated server, Its a offline play which means the "ms" would reduce. Unlike the regular osu There's servers that will feel choppy and not has smooth.
That's incorrect. The server connection is handled in a separate thread, and doesn't impact the framerate whatsoever. The only cause for network-related fps drops/lag might be due to osu being written in C#, which has a garbage collector running periodically.

引用自 Tom The Noob
same, I really want to know why this is. Mc Osu has me at 300-400 fps and 2.4ms but Osu sets me to 240fps max and 4.2ms. (However this goes down to like 0.9 Ms in game) but it still feels like mc osu is muuuuch muuch smoother
If you open the options menu in both clients, you will find fps limiter settings including unlimited. Try comparing both clients after you have set both of them to unlimited fps.
Zeplic 2017 年 12 月 13 日 下午 3:28 
引用自 McKay
That's incorrect. The server connection is handled in a separate thread, and doesn't impact the framerate whatsoever. The only cause for network-related fps drops/lag might be due to osu being written in C#, which has a garbage collector running periodically.

Hey this is really good information. Is there a way to force garbage collections on the main client to smoothe gameplay once i feel it getting choppy? (my setup is pristine, there's literally zero chance its something else)

McKay  [开发者] 2017 年 12 月 14 日 上午 8:57 
引用自 Zeplic
引用自 McKay
That's incorrect. The server connection is handled in a separate thread, and doesn't impact the framerate whatsoever. The only cause for network-related fps drops/lag might be due to osu being written in C#, which has a garbage collector running periodically.

Hey this is really good information. Is there a way to force garbage collections on the main client to smoothe gameplay once i feel it getting choppy? (my setup is pristine, there's literally zero chance its something else)
"It's coming with lazer"™, see https://imgur.com/a/fmJEa
Might not even be an issue anymore in the future, with lazer being a complete framework rewrite etc.
Wulfy 🇪🇺 2017 年 12 月 16 日 上午 3:58 
Yea McOsu feels smoother because in normal Osu there is much more objectives at the same time also hidden is different there. (For example: in McOsu 2-3 circles at the same time and in normal Osu 3-5) Thats how i see difference... Also you can off all kind of unsmoothing things like shaders and followpoints. If lazer gona be with same things like McOsu, i gona love it ;) Normal Osu feels too bad atm...
McKay  [开发者] 2017 年 12 月 17 日 上午 2:56 
引用自 Easy4ever 🎄
Yea McOsu feels smoother because in normal Osu there is much more objectives at the same time also hidden is different there. (For example: in McOsu 2-3 circles at the same time and in normal Osu 3-5) Thats how i see difference... Also you can off all kind of unsmoothing things like shaders and followpoints. If lazer gona be with same things like McOsu, i gona love it ;) Normal Osu feels too bad atm...
Hidden is not different. It is 100% pixel perfect the same, you can check by recording a video of the same beatmap with both clients and then comparing it frame by frame.
Wulfy 🇪🇺 2017 年 12 月 17 日 上午 5:03 
引用自 McKay
引用自 Easy4ever 🎄
Yea McOsu feels smoother because in normal Osu there is much more objectives at the same time also hidden is different there. (For example: in McOsu 2-3 circles at the same time and in normal Osu 3-5) Thats how i see difference... Also you can off all kind of unsmoothing things like shaders and followpoints. If lazer gona be with same things like McOsu, i gona love it ;) Normal Osu feels too bad atm...
Hidden is not different. It is 100% pixel perfect the same, you can check by recording a video of the same beatmap with both clients and then comparing it frame by frame.

Maybe its a bit different in gamma or something, because in normal osu i see more circles at the same time with much more brighter followpoints? Thats the reason i play McOsu btw, because it feels like i see less circles while i play hidden. I can see difference very well in my reading.
McKay  [开发者] 2017 年 12 月 17 日 上午 8:13 
引用自 Easy4ever 🎄
引用自 McKay
Hidden is not different. It is 100% pixel perfect the same, you can check by recording a video of the same beatmap with both clients and then comparing it frame by frame.

Maybe its a bit different in gamma or something, because in normal osu i see more circles at the same time with much more brighter followpoints? Thats the reason i play McOsu btw, because it feels like i see less circles while i play hidden. I can see difference very well in my reading.
Please make screenshots or a video to compare. "Feeling" is a bit unreliable sometimes, and if there really is a big difference then that would be a bug for me to fix.
Being a practice client implies having to be accurate, otherwise it would defeat the purpose.
Not sure about per-application gamma settings, I haven't seen anything like that yet.

Followpoints are indeed handled differently, they can't be abused for easier reading here (high AR, hidden). In peppy osu the followpoints appear/finish before you can even see the circle fading in, which is stupid.

最后由 McKay 编辑于; 2017 年 12 月 17 日 上午 8:44
Tomel 2018 年 8 月 28 日 上午 11:12 
引用自 McKay
引用自 Easy4ever 🎄

Maybe its a bit different in gamma or something, because in normal osu i see more circles at the same time with much more brighter followpoints? Thats the reason i play McOsu btw, because it feels like i see less circles while i play hidden. I can see difference very well in my reading.
Please make screenshots or a video to compare. "Feeling" is a bit unreliable sometimes, and if there really is a big difference then that would be a bug for me to fix.
Being a practice client implies having to be accurate, otherwise it would defeat the purpose.
Not sure about per-application gamma settings, I haven't seen anything like that yet.

Followpoints are indeed handled differently, they can't be abused for easier reading here (high AR, hidden). In peppy osu the followpoints appear/finish before you can even see the circle fading in, which is stupid.
hi
< >
正在显示第 1 - 11 条,共 11 条留言
每页显示数: 1530 50

发帖日期: 2017 年 5 月 12 日 上午 11:27
回复数: 11