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Just quoting this for truth.
I S-ranked Caesar's first mission on the first try, mostly because I did the mission quickly and efficiently. I lost some characters, but the game is more pleased with a quick and bloody execution than a long but clean victory.
Generally speaking, I've had S-ranks on missions where I finish the map quickly or can lure the enemy commander into a bad position early on. I've gotten some 2 star and even a 1 star mission when I dawdled too long, expended too much energy trying to preserve units, and generally when I didn't understand the map mechanics very well. I generally am just playing to beat the campaign right now, and will go back to try for S ranks on those missions later. I get the sense that giving them a couple tries will be all I need.
As an aside: I've seen a lot of people talk about how hard it is to S-Rank Caesar's second mission. But it... really isn't. You just produce units to counter the bad guys and that's it. I plan to go back later and try to get the SECRET REWARD for those missions, but I'm not going to do that right now. I just want to beat them for now.
That's the part I entirely disagree with. S-ranking requires you to manipulate the AI so that it makes stupid mistakes (or MORE stupid mistakes than usual, I guess), especially on the maps where you have so few units. Exploiting bad AI has nothing to do with expert play or strategic understanding. A good chunk of the campaign maps would be unwinnable for you if the AI was actually competent.
Also, I still believe RNG plays a huge part on a few maps but okay, I suppose we disagree there. The Caesar map for example would be alright if you had 1 Swordsman more at the start so that you could use it to balance out the randomness without having to sacrifice turns or units for it.
Another example for obscure RNG I could name is the map where you fight Sedge with Ermeric in Fog of War. If you do not move your units in a certain way, Sedge will not show himself on the frontline, meaning you can't kill him, meaning you'll get slowed down, meaning no S-rank. I tried the mission several times with slight variations in unit movement (I kept moving aggressively forward in each attempt though), and only when I moved the units up in a certain way did Sedge come to the frontline. I think I had to move one dog to the left and up or sth rather obscure like that. So how am I supposed to know that Sedge would rush at THAT dog like a madman but ignore everything else I do? Guess I need to be an EXPERT at the game and a STRATEGIC GENIUS to figure that one out. Or it's just RNG, who knows...
So the S-rank you get in that mission is not about skill AT ALL, at least from my point of view. If you get a S-rank, you can pat yourself on the back for successfully manipulating the harebrained AI, not for being a good commander.
To go an a tangent, Arcade mode has the same problem, or perhaps even worse. While playing it is also not "required", finishing it on Hard is only possible if you learn to exploit the AI (f. e. by making use of the fact that it never builds wagons). So how is it skillful or strategic play if the opponent doesn't play by the same rules as I do (AI gets double the money but is stupid as a rock and can't build some units in exchange)? Playing Arcade Mode (Hard) feels more like beating down on a training dummy rather than an equal duel. Until you get the map that only has docks, then you have to restart unless you don't value your time.
I would post an example of what makes full survival satisfying and why it doesn't have to abandon speed, but then my post would be deleted for "shilling" because a false reporter said so and people will agree for whatever arbitrary reasons because they don't care about SUPPORTING EVIDENCE TO POINTS.
By the way, if playtesters think the game is fine because they tested it, there were people who had said that with games like Metroid: Other M. I don't want to hear some nonsense about Icarus needing better wings to let him fly higher, because that's no substitute for common sense. And saying "git gud" about RNG S-Ranks is elitism at its finest.
Ya know. I could point to somebody else's documents and whatnot about AI design, but I don't want to have my post deleted because I was "shilling", whatever sense that would make. But do know that yes, I do agree that there's no excuse for demanding people just exploit AI for its own sake.