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Act 3 Side 1 (Puppy in the Middle) is all about getting the right unit combinations to hold off the swarm of enemies. i was able to S Rank it on my first attempt by just paying attention and building the necessary units. you wanna make sure to keep the NE/W/S/SE villages captured. it'll give you enough income to build whatever you need each turn. they shouldn't be too tough to defend.
my suggestions would be this:
NW/Main Gate: Ceaser on one side, two Pikeman filling in the other gaps, side-by-side, for a critical bonus. Trebuchet in the corner to snipe the golem/trebuchet that eventually spawns. add in a ballista later, but get the units to plug the gap and then a trebuchet ASAP. you also want a unit to plug the gap in the wall or enemy units will run by you. sprinkle in a ranger or two and a few alchemists and you should be good. this side will get the majority of the attention because you're receiving two "lanes" of units. a Trebuchet will spawn around wave 8/9 and a golem a few waves afterwords.
NE: Pikeman covering the gap with a ballista tucked in the corner and an alchemist for emergency back-up. you should be fine here. there is a golem that spawns in the northeast corner, but, it comes on one of the final waves and you should be fine by then. if needed, put one additional pikeman just below the village and the wall to keep capturing it back to bait the enemies repeatedly into attacking it.
W and S: this side gets a lot of attention as well, but it's not nearly as bad as the other one. i was able to cover this side with two or three alchemists, two rangers and a knight or two to blitz the enemy rangers when they spawned. you want a ballista or two posted in the SW corner to shoot down the harpies that spawn and to snipe rangers/pikeman.
SE: this is the easiest side to defend. three pikeman, lined up in a row right after the village, blocking off all access. build a trebuchet/ballista when the ranger spawns and it's gg.
this map is all about outlasting the enemy and slogging through the slugfest.
Act 3 Side 2 (Who is Caesar?) is a touch annoying because Caesar starts with so many more resources then you. Ragna runs south immediately with the ranger closest to her while the one on the eastern side of your base just runs south and caps all the villages.
make a wagon as your first unit and ferry your ranger to the village before the bridge. post Ragna in front of the bridge with your ranger to one side of her, build a pikeman and ferry him to the front with your wagon and then save up for a trebuchet immediately to counter the ballista/trebuchet/golem Caesar builds. you want an alchemist next and then start slowly pushing with your trebuchet. by this time, you'll probably have the SE barracks captured and you can start spawning units from here and pushing at him from two sides.
i haven't beaten the campaign yet, but, it seems the side missions are definitely harder then the main missions, but, it's nothing that playing carefully can't overcome. it's when you're going for S Ranks that the game becomes annoying.
i've managed to S Rank every mission throughout Act 3 so far. Act 2 Side 3 gave me the most pause just because you only have 5 turns to do it in.
And a confession: I prefer Dual Strike over AW2 partially because of the difficulty. It's slightly easier making it a more enjoyable experience.
i'm almost done with the campaign and i've lost... 2? 3 times?
Finished AW2 multiple times, mostly to unlock Sturm. He's awesome to smash the AI with. Still haven't finished DS. The campaign kinda drags on so I keep dropping it. Going to finish it sometime though, cool game.
I've already S-ranked the entire campaign and have beaten all the arcade modes (which are pretty much the same thing every time because you just dragon/trebuchet rush the HQ so your commander doesn't even affect the strategy for each map). Online play has been fun so far but the small map pool again leads to me just using the same strategy over and over, obviously players wise up to the fact that a dragon is coming for their HQ and they try to counter it but characters like Tenri and Nuru make online so easy when you surprise warp a big unit into position to crit kill and win the game.
Depends if you're going first or not, if you do happen to be first that means your strategy will work first because it doesn't matter if the opponent's dragon attacks your HQ at the same time as you because yours will kill first. If you're going second you can try to trick your opponent into investing money into useless units. I won a game last night by opening up with a few naval units (turtles, which are pretty cheap) which caused my opponent to follow suit, he built harpoon ships as well. All the time I was saving cash on land by only building spearmen until I had my groove. Then I just teleported in a trebuchet and crit his commander to death. Honestly though if you're going second you just play reactively to your opponent. If you see them saving funds on a map with a tower make a pre-emptive witch and you'll probably screw their whole strategy up.
Wargroove is probably about as difficult as the Dual Strike Hard campaign. The missions aren't too hard to win, but getting the S rank takes a bit of skill with a dash of luck.
There's only two missions in this game that really gave me trouble - the one where they introduce your "bomber" style aerial units, and the final mission.