Wargroove

Wargroove

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Del_Duio Dec 29, 2018 @ 4:16pm
Devs, question
This game looks really good but my main question would be what about the game is not like Advance Wars?

From what I've read and seen, the units for each faction act identical to each other and the hero units / leaders have different grooves: powers that act like CO Powers in the AW games. The wall building looks different but aside from that this appears to play out exactly like those games.

Is there anything else that sets your game apart from these others?

Thanks a lot and looking forward to playing this soon!
Last edited by Del_Duio; Dec 29, 2018 @ 4:22pm
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Showing 1-12 of 12 comments
Derklord Jan 1, 2019 @ 3:42am 
Im not a dev but, multiplayer, custom editting for maps and stuff. Im hyped for this
herazalila Jan 1, 2019 @ 4:00pm 
Originally posted by Co2997:
Im not a dev but, multiplayer, custom editting for maps and stuff. Im hyped for this

Advancewars had custom editing for map and multiplayer .
Bassp Jan 6, 2019 @ 5:07pm 
I´m too hyped af and agree that there isn´t much difference between this and AW, however, just
by being so easy to communicate with the community is enough for me to feel it is different from AW and that´s why I´ll buy it
loveless Jan 7, 2019 @ 1:25pm 
I reckon it'll be exactly like Advance Wars except its shtick. But since Nintendo is busy getting Intelligent Systems to make more Fire Emblem date sims, I'm not complaining.
Superconsole  [developer] Jan 8, 2019 @ 9:54am 
Hey there! Superconsole here from Chucklefish. Wargroove is certainly heavily inspired by Advance Wars, but there's some key differences;

> Commanders take a more active role on the battlefield than AW's COs. They can capture and attack like regular units, but have much higher health and attack stats. They also each have their own special 'groove' attack, which can drastically change up the battle and cause you to revise your strategy. But their placement on the battlefield also makes them vulnerable, as it's game over if they're KOed.

> The critical system is also something new to Wargroove. Each unit has certain conditions where they can achieve a critical attack (e.g. a Swordsman critical hits when adjacent to its Commander). Criticals are really key to gameplay and strategy-making decisions in a match.

> Wargroove has 2-4 player online multiplayer (as well as local co-op), and you can even play asynchronously if you're perhaps playing with a friend on a different time-zone.

> Editing tools in Wargroove are also really comprehensive. Like Advance Wars there's a custom map creator, but in Wargroove you can also create your very own branching campaigns and cut-scenes, and share them online (along with your custom maps!)

> Wargroove also has an Arcade Mode for a series of fights with different characters in succession, as well Puzzle Mode which is a fun challenge where you need to complete maps in one turn.

I thiiiink that's everything. Hope that helps clarify :)
Del_Duio Jan 8, 2019 @ 10:52am 
Yeah that's great, thanks a lot!
Bassp Jan 8, 2019 @ 5:56pm 
Didnt know this game would have so many new and cool features!! This only hypes me more!!
Superconsole  [developer] Jan 9, 2019 @ 5:00am 
Niiice! Glad you guys are looking forward to it :)
Fantoche Jan 12, 2019 @ 4:05pm 
Personnaly, not convince : it's an advance war like.
ok for critiques, but heros you have in dark conflict with the commander and rest you have too ...
...
But i want a new advance war, and intelligent system will certainly not make an over one.
So "take my money for this advance war rebeath !!!!!"

just one really sad point : why not created at least 1 unique unit pear nation ?
mrkoalonline Jan 14, 2019 @ 3:21pm 
Originally posted by Fantoche:
Personnaly, not convince : it's an advance war like.
ok for critiques, but heros you have in dark conflict with the commander and rest you have too ...
...
But i want a new advance war, and intelligent system will certainly not make an over one.
So "take my money for this advance war rebeath !!!!!"

just one really sad point : why not created at least 1 unique unit pear nation ?

...I cannot comprehend most of what you are saying except for that last point: 1 unique unit per nation sounds like it would be a neat feature. I think having the different commanders with different grooves will be enough for the strategy dynamic, however.
Last edited by mrkoalonline; Jan 14, 2019 @ 3:21pm
Larus Jan 15, 2019 @ 9:45am 
" but in Wargroove you can also create your very own branching campaigns and cut-scenes, and share them online (along with your custom maps!) " when I saw that. Jesus guys give us a release date!
Kahrkura Jan 15, 2019 @ 10:24am 
Originally posted by Superconsole:
> Wargroove has 2-4 player online multiplayer (as well as local co-op), and you can even play asynchronously if you're perhaps playing with a friend on a different time-zone.

I didn't realize asynchronous play was a feature I really wanted until you mentioned it.
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Date Posted: Dec 29, 2018 @ 4:16pm
Posts: 12