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So you basically check EVERYTHING with the blacklight then?
Yea but only a quick sweep through each room. I dont go round every corner looking for blood or anything.
I think if I get far enough to focus more on shooting everything in sight, I'll be happier.
There is a trail, sometimes it is disrupted (dude put a hand on bleeding or something) and then you pick it up if you continue in same direction as before...
If there is no more blood, then go to last place you saw blood and click adjacent items, this have worked flawlessly for me so far
Definitely going to try that out next time I play, thanks!
However the dynamic generation algorithm is quite heavy and is known to hug walls sometimes until we upgrade it. (quite a bit of work)
Feel free to also post this in bug section, so it can have its own discussion ;)
Also I found an interesting issue in the tutorial. Not fatal but I had 2 black light paths cross over one another so it went in a continuous line. I got it eventually but it definitely was a head scratcher.