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However, since you're supposed to dodge boss attacks anyway, it doesn't hurt to invest into Arcane even on a Strength build once you've reached a certain level and the diminishing returns start to kick in.
I finished the game with a build shifted towards Arcane. Can't remember the exact numbers, but it was something like 16/19/36.
A few examples:
First, I set upon killing Pride using counter and Wrath attacks almost exclusively and noticed how high her arcane damage reduction was even though I was using a fully upgraded Enoch enhancement with +85% TOTAL damage.
Ironically, out of pride, while I saw that my plan to blow the boss away outright with insane Arcane damage pretty much failed, I proceeded anyway and it took me about an hour or even more to prevail since any hit was lethal for me and naturally I couldn't heal or I would lose the bonus damage from the enhancement, which was the whole point of the battle. Her laser was most annoying stealing away my victory when she was down to one hit more than once.
The takeaway: using mostly regular attacks would have yielded higher damage, although it would have required me to sabotage some perfect dodges on purpose.
Second, despite failing to achieve any spectacular results with Arcane damage in the previous fight, I set upon killing the last boss also trying to stick exclusively to counter and Wrath attacks with only occasional one or two regulars here and there during the fight.
The limitation this time was to use no heals from either consumables, enhancements or Havoc form alike, so this time I could take maybe 4 hits or so, depending on what kind of hits.
Also, this time I figured that I don't want to use the Enoch because it was much harder to set up before the fight quickly as compared to the Pride battle where you'd simply jump down into the abyss but a few steps away from the spawn a couple of times. Also, a no hit run with Enoch on this one would have taken somewhat longer because of more variety in the attacks. (Still, perfectly doable, only a pain in the ass to set up before every attempt because of running back to the cliff edge outside the Forge).
The takeaway is the same. Most bosses simply have high Arcane DR (although I wonder if that DR is different on lower difficulty levels, I'm talking Apocalyptic here). So the best way to fight them would probably be to use a mix of occasional Arcane counters where desirable or necessary and regular attacks whenever you can afford at least three in a row. A good example of why you might want to use counters at all and not just stick to regular attacks only is to interrupt boss' combos.
So, I still believe that I ended up with a good build there, just add a little bit more STR - up to 24 or so (because of diminishing returns).
That's all just my opinion of course.