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Where would you ride a horse in Darksiders 3?
exactly..
The trailer was to set up Fury's emotional connection to Rampage, about how the horse is the only thing she truly loves -- and, I believe, to set up future conflict with whoever organised Rampage's death. (Assuming we weren't originally going to find out more in the game but content was cut...)
Whatever the case, Fury herself addresses your point: she says in game, "The horseman is not defined by the horse".
As Death is obviously missing, we might see his horse join Fury... we have also yet to truly see or hear the story of the final sibling... Pestilence, pistol-bearer and shape-shifter... or about his Horse.
Chances are, with Pestilence, we will have a gaem more akin to Ubisoft's Splinter Cell and Assassin's Creed? Hide amongst the remnants of demons or angels, killing them left and right, and then hiding again?
Considering how dull, clunky and underdeveloped the horse combat was in Darksiders 1 and 2, and how lackluster the pistol mechanics felt in both games, I'm not entirely sure why people are so up in arms about the lack of Rampage in Darksiders 3.
You didn't see anger and revenge?! You didn't see Fury thrust a chunk of metal through her chest and rage at Wrath? You didn't see Fury rage at Usiel or go out of her way to even seek out the angels for revenge? You didn't see her scream at Lust for making her bretheren kneel in the illusion?
I'm pretty certain that Rampage uses the same model as Ruin, with different textures and some smoothed out polygons for higher resolution, in much the same way as the modellers did for the extant horsemen, Charred Council, and so on. (There's some stuff about that from the artists on Artstation). Despair obviously got a different sculpt due to the nature of its physique.
I think the point of that was that she reins in her anger much more easily by that stage in her journey. When she first saw Rampage fall, she screams bloody murder in some fairly impressive voice work. By the time she gets to Gluttony, she's accepted the loss of her beloved steed, as well as accepting certain fundamental flaws of her own character, and this is why she's able to defeat Wrath who, in his final cutscene, asks her how Fury can fight without anger. She's realised that constantly raging at the world isn't productive.
Just my take on it anyway.
1. yeah and you don't have enough room for a horse in that game
2. now you can sprint down these narrow paths and you don't have to constantly press charge or dodge to move faster
3. the pistols were only there for solving puzzles and killing those damn worms
4. which angelic/demonic weapons? are you sure you played darksiders and not dmc?
5. war too learned to control his rage to some point, so what? is he now a child as well? also, how can you call somebody, who underwent a personal growth, who matured, a child?
6. and you got blood and violence - a lot of that in fact; and you actually got to see the conflict from a different kind of perspective, because war is so much more than only blood and violence - it's a lot of suffering.
7. well, I don't know about you, but to me the bosses of DS2 all felt the same, simply because I could kill almost all of them in one shot on apocalyptic, because arcane crit and arcane crit chance were that powerfull - so what?