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too long, didn't real all BUT DO YOU KNOW ABOUT CHAOS ENHANCEMENT WHICH GIVE YOU HEALTH STEAL ??? AND LEVIATHAN ENHANCEMENT WHICH HEAL YOU PER MINUTE ???
I equipped Chaos to the Whip and Leviathan to the Crossblade, now i can heal everytime, even when just walking and chilling...
Now, negative as I mad this sound - intentionally - it is playable, it has its moments and hell, I'm playing it right now. But you can't take two steps without running into something which could have been done a lot better, and that's really sad. It'd have been easy to circumvent these core issues by simply not opting for souls-y combat. But I think one of their main designers is an utter fan, and I feel too much personal perspective went into that over sensible business decisions.
The sales we know of so far at least suggest... that the reviews fit the results. Which isn't surprising to me, you certainly won't be impressed enough to buy this if you watch someone play it >.<
i loved darksiders 1+2 because they got awesome fighting mechanics + zelda style dungeons
sadly darksiders 3 almost got rid of the zelda dna entirely
The important difference is that 1 and 2 make you feel empowered, even the weak-ish War at the beginning of his story and how flimsy Death is. Fury feels like utter disempowerment, even if you master the combat system the basic design of it is meant to make you feel weak and vulnerable.
After all, that's the underlying core element of these dodge-or-die fighters: you're frail as ♥♥♥♥, don't get hit.
To a game where you are one of the mighty horsemen, or the horsewoman in this case, that's just toxic. Games can pull this off, but they need the right context to it, not an over-the-top comic-inspired world full of overpowered angels, demons and those terrified of the 4 traitor nephilim. Who... apparently... are insanely weak. Right.
Even War dat slow prick was able to pursue enemies or get some room if needed
Death is brilliant combatant imho especially when you build him into physical damage tree up to three consequent dodges and glorious dash that can put you behind target thus putting you out from danger and letting you continue killing spree
I miss grabbing tool from first 2 games cos Fury's whip is to short to pull enemies every time
Fury's combos aren't that spectacular
When War swings his sword sends enemy into flight jumps himself and continues to hack him mid-air dat looks good and you can do it at anytime you want after you get this move from Vulgrim
When Death is dancing around battlefield that just fills my heart with joy. Crucible is the best place in whole game when you fight all of 101 waves in one sit
And Fury compare to them just meh
Not a fighter not a mage, just some sort of acrobat that jumps around and strikes with the whip from time to time
At least i start to enjoy game in some way after they've "fixed" dodge in the patch
Well that and 2 was the better game imo but I don't hate 3
Sure, can't dislike the difficulty of a game because you think it's bad design, has to be because "modern gamer" and "cinematic experience".
Sorry, maybe people just grew up and realized that artifically lengthening your game via the wrong kind of difficulty is the hallmark of a bad game. Could be ;)
It's about expectations, basically in darksiders 2 the movement and combat was that of a casual spectacle fighter, you could wade into huge numbers of enemies and take them on and the control was fast and acrobatic. In DS3, the combat is slow and cumbersome.
We had the idea they were going to fix the combat build off of DS2's combat but they didn't, when you play the first level of Darksiders 2 the speed feel of the combat is bar none the only thing was they had a great combat system but bad level designers and not enough time to flesh out the enemies with more cool things and interesting combo's.
They really just needed to clean up DS2's combat but instead they took the series in a radically different slower direction. In DS3, the best strategy is to dodge bait and pick off enemies one by one, instead of the more bombastic acrobatic combat of the first two games. You are punished stupidly for getting in close because of bad many of the moves and enemkeis are designed. The moves and enemies are like mismatched pieces they don't play together well for a darksiders game.
People were expecting DS2's combat + bayonetta spectacle combat /w big brawls and nice tight fast dodging, etc. That didn't happen so people are disappointed.
It's just boring and (prepatch) unintuitive for some attacks when to dodge
And you have only dodge (or should i say sidestep cos that's how i really feel it) to avoid damage
Bosses in ds1'n'2 were easy especially in first, but they had cool mechanics
In ds3: Wrath- strike twice, dodge, strike twice, dodge
Angelic champion- strike twice, dodge, strike twice, dodge
You don't have time for combos
You are just jumping around and strike with whip from time to time
Or even better if you mastered the perfect dodge timer
Press dodge, press attack
Dat is the most quality gameplay i've ever seen