Darksiders III

Darksiders III

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Nanachi Dec 1, 2018 @ 10:14am
why don't people like this game?
i think it's really good so far. the combat is fun, the story is pretty good, on par with the others, and the voice acting is good too. i do see how some people wouldn't like fury as a character, but personally i like her. i like death more, but she's a good character regardless. i'm just confused on why a lot of people don't like this game.
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Showing 46-60 of 70 comments
Nanachi Dec 2, 2018 @ 6:27pm 
Originally posted by I'm sick with two legs:
^Actually, "perfect dodge hit" regenate "healing lurcher" that will gradually fill up your Estus Flask.

They never explained it. Never not even a mention of that ♥♥♥♥. Oh, it's not even that big. A heath lurcher from heavy enemy like those 4 arms brute's death NEVER FILL FULLY one charge. Who would has thought "life force" from biggest of enemies is so pathetic right?
i thought health lurchers just outright give a charge on nephilim's respite?
Nanachi Dec 2, 2018 @ 6:31pm 
Originally posted by darth.crevette:
Originally posted by Nanachi:
why don't people like this game?
I don't know, should everyone like the exact same games?
what i meant, really, was, why doesn't every fan of the series like this game? at the beginning all the fans of the series were super hyped, and now a large portion are giving the game ♥♥♥♥. what i want to know, is why that is.
Nanachi Dec 2, 2018 @ 6:33pm 
Originally posted by kazar:
Originally posted by Nanachi:
i think it's really good so far. the combat is fun, the story is pretty good, on par with the others, and the voice acting is good too. i do see how some people wouldn't like fury as a character, but personally i like her. i like death more, but she's a good character regardless. i'm just confused on why a lot of people don't like this game.

The anser is really simple, Darksiders 1 and 2 was for Casual players (like my self), Darksiders 3 on the other hand are for pro players.
on one hand, i see what you mean. the first and second games were much easier, and this one is far from easy, but on the other hand that's total BS. if people want an experience closer to the other games, they can just play on easy. i've been playing on hard, and it's been exactly that. i enjoy the challenge, and the people who don't can just turn the difficulty all the way down.
khamthien251 Dec 2, 2018 @ 7:13pm 
Originally posted by LadyErica:
After putting a couple of hours into Darksiders 3, here's my thoughts:

First impression? Terrible. Cheap enemies, awkward combat, and far too difficult that it should. Even if I'm playing on the lowest difficulty level, there's no health drops or anything. If I get hurt, there's nothing I can do about it. Sure I can spend a ton of souls on a minor, rare healing items that get more and more expensive the more I buy, but that's it. That's the ONLY way to heal. Even if I go back to the store, Fury doesn't regenerate health. It's either waste one of the super-expensive health potions, or... well, there is no "or". That's it. So when you have two (2) healing potions in the first boss fight, and the boss not only has a ton of cheap moves that's very heard to avoid, but also instantly kills me over and over, it's really not a good first impression. At all.

After a while, though, I was able to upgrade Fury, farm souls (by dying and dying...), and got a few more healing items. The game did get a lot better for a while, or at least much less frustrating. And for a while, I really enjoyed it. It has a ton of potential...

... but the more I play, the more I'm starting to get pissed off at all the annoying things in this game. The lack of any type of healing is a huge problem. I have a couple of healing potions, but for whatever reason, they get more and more expensive the more I buy. If I want more, I have to die and die and die, just to grind more souls. Where's the fun in that? But there is no other way to get any kind of healing, so what choice do I have? If you want to start a boss fight with 10% health, by all mean do so. I don't see how you can expect to stand a chance, but by all means do so. It's not for me, though.

Worse, there are a lot of cheap enemies here. And I mean cheap. Walk close to an egg, and the enemy is air-borne and flying towards you before the egg even breaks. I jumped down two platforms, then some enemy spawned on one of the platforms behind me, and constantly kept shooting at me until I died. There was nothing I could do about it. I had to start from the lat checkpoint, drop down to that platform and kill the enemy when it spawned. There is a lot of this "trial and error" here. Far too much. I've lost count on how many times I've died, and knowing it wasn't my own fault.

And let's how forget the level design. I was going into the underworld somehow, but spend a long time not finding out where I was supposed to go. The area itself wasn't all that big, and there are several places where it's obvious I can go... eventually, when I get more powers. On the first time there, though? Turned out I had to climb under a bus and drop into a barely visible hole there. WTF? First of all, who would consider trying to climb under the bus? Then what's the point with the radar, if it doesn't tell us where to go?

Swing from pillar to pillar? Should be easy enough. Jump, whip a pillar, swing, jump, whip the next pillar, jump, land on the platform on the other side. Basic stuff. Except if you aim slightly wrong, you're flying side ways, making the jumps impossible. It's ridiculous.

I still think this game has a lot of potential, and a lot of the most frustrating things can be solved with a patch. Letting the enemies drop health potions would make the game a hell of a lot better, as it would eliminate the cheapest enemies. They would still be there, but at least we would get to heal from time to time. Actually, if they let us heal from time to time (even regen health), it would make the game a billion times less frustrating, and thus a lot more fun. But as it is right now, I hate it. It has a lot of potential, but fail on so many levels. It's like going to your favorite restaurant and ordering your favorite meal, and they burn it. Your favorite food is right there in front of you, and it smells great. It looks great. But they burned it, so it tastes like crap. But get a new meal that isn't burned, and it's pure awesomeness.


too long, didn't real all BUT DO YOU KNOW ABOUT CHAOS ENHANCEMENT WHICH GIVE YOU HEALTH STEAL ??? AND LEVIATHAN ENHANCEMENT WHICH HEAL YOU PER MINUTE ???

I equipped Chaos to the Whip and Leviathan to the Crossblade, now i can heal everytime, even when just walking and chilling...
Last edited by khamthien251; Dec 2, 2018 @ 7:13pm
probably becuz it feels gimped compared to the other two since it has a tighter budget. My experience is that the game's feels like there some input lag thing going on. I'll have to replay the prev 2 for comparison.
Carighan Dec 3, 2018 @ 10:53am 
I have a more detailed list of bullet points in my review, but in short (and this is from someone who is just about to fight the sixth sin):
  • Broken/unfun core combat gameplay. Constant group fights with a combat system built for 1v1 combat, nevermind the delays, the terrible hit detection and the inability to freely cancel into dodges. If you want to get all clever/technical about your combat, do it well. Or don't do it at all.
  • Way too few checkpoints, and everything between them and where you died respawns. Don't waste your players time just to artificially inflate your game length, it just makes you seem desperate. And this is from someone who started gaming on a C16 and in Arcades, you still seem desperate if you do this in a 60€ game built around an existing lore and story. A good game wouldn't need to do this, there's a reason games back in the days did it and that is no longer valid.
  • Terrible performance, constant loading, hitching, lags. I mean it runs fine on my PC except the endless loading even from an SSD, I heard on PS4 you're better off writing the 60€ off and playing something good instead.
  • Pointless leveling/socketing system which adds incredibly little to the game. It could have been left out with 0 actual gameplay lost, and just focus on the hollows, because those already gate off parts of the content - no need for stronger/weaker enemies just to enforce levels onto the system because, well, duh, everyone does those now :(
  • I think I mentioned just how bad the core combat gameplay is comparing other games such as Dark Souls, Hollow Knight, Dead Cells? Or even non-soulsy combat - which would fit the game worlds better... - like say, Diablo, Zelda, Metroid, Castlevania, anything? The game seems to take loads of inspiration, yet very little of the quality.

Now, negative as I mad this sound - intentionally - it is playable, it has its moments and hell, I'm playing it right now. But you can't take two steps without running into something which could have been done a lot better, and that's really sad. It'd have been easy to circumvent these core issues by simply not opting for souls-y combat. But I think one of their main designers is an utter fan, and I feel too much personal perspective went into that over sensible business decisions.

The sales we know of so far at least suggest... that the reviews fit the results. Which isn't surprising to me, you certainly won't be impressed enough to buy this if you watch someone play it >.<
Conker Dec 3, 2018 @ 11:34am 
i dont hate the game but for me its that there arent alot of puzzles anymore

i loved darksiders 1+2 because they got awesome fighting mechanics + zelda style dungeons

sadly darksiders 3 almost got rid of the zelda dna entirely
Astronimo Dec 3, 2018 @ 12:21pm 
Originally posted by Conker:
i dont hate the game but for me its that there arent alot of puzzles anymore

i loved darksiders 1+2 because they got awesome fighting mechanics + zelda style dungeons

sadly darksiders 3 almost got rid of the zelda dna entirely
All three of them has different gameplay while staying 3rd person slasher.
Carighan Dec 3, 2018 @ 1:28pm 
Originally posted by A.Jensen:
All three of them has different gameplay while staying 3rd person slasher.

The important difference is that 1 and 2 make you feel empowered, even the weak-ish War at the beginning of his story and how flimsy Death is. Fury feels like utter disempowerment, even if you master the combat system the basic design of it is meant to make you feel weak and vulnerable.

After all, that's the underlying core element of these dodge-or-die fighters: you're frail as ♥♥♥♥, don't get hit.

To a game where you are one of the mighty horsemen, or the horsewoman in this case, that's just toxic. Games can pull this off, but they need the right context to it, not an over-the-top comic-inspired world full of overpowered angels, demons and those terrified of the 4 traitor nephilim. Who... apparently... are insanely weak. Right.
Mazile Dec 3, 2018 @ 2:00pm 
For me Fury is way too slow and immobile
Even War dat slow prick was able to pursue enemies or get some room if needed
Death is brilliant combatant imho especially when you build him into physical damage tree up to three consequent dodges and glorious dash that can put you behind target thus putting you out from danger and letting you continue killing spree
I miss grabbing tool from first 2 games cos Fury's whip is to short to pull enemies every time
Fury's combos aren't that spectacular
When War swings his sword sends enemy into flight jumps himself and continues to hack him mid-air dat looks good and you can do it at anytime you want after you get this move from Vulgrim
When Death is dancing around battlefield that just fills my heart with joy. Crucible is the best place in whole game when you fight all of 101 waves in one sit
And Fury compare to them just meh
Not a fighter not a mage, just some sort of acrobat that jumps around and strikes with the whip from time to time
At least i start to enjoy game in some way after they've "fixed" dodge in the patch
Jinpachiro Dec 3, 2018 @ 2:09pm 
Because the game has some challenge. Anything even remotely having difficulty in it the modern gamer just doesn't want to deal. They rather have their easy to play cinematic experiences.
Well that and 2 was the better game imo but I don't hate 3
Carighan Dec 3, 2018 @ 2:24pm 
Originally posted by Pinpachinko:
Because the game has some challenge. Anything even remotely having difficulty in it the modern gamer just doesn't want to deal. They rather have their easy to play cinematic experiences.

Sure, can't dislike the difficulty of a game because you think it's bad design, has to be because "modern gamer" and "cinematic experience".

Sorry, maybe people just grew up and realized that artifically lengthening your game via the wrong kind of difficulty is the hallmark of a bad game. Could be ;)
Dung Defender Dec 3, 2018 @ 2:41pm 
Originally posted by Carighan:
Originally posted by Pinpachinko:
Because the game has some challenge. Anything even remotely having difficulty in it the modern gamer just doesn't want to deal. They rather have their easy to play cinematic experiences.

Sure, can't dislike the difficulty of a game because you think it's bad design, has to be because "modern gamer" and "cinematic experience".

Sorry, maybe people just grew up and realized that artifically lengthening your game via the wrong kind of difficulty is the hallmark of a bad game. Could be ;)
"Is it the game that is bad? No, it's must be the players."
Last edited by Dung Defender; Dec 3, 2018 @ 2:42pm
X1-52a Dec 3, 2018 @ 2:43pm 
Originally posted by Nanachi:
i'm just confused on why a lot of people don't like this game.

It's about expectations, basically in darksiders 2 the movement and combat was that of a casual spectacle fighter, you could wade into huge numbers of enemies and take them on and the control was fast and acrobatic. In DS3, the combat is slow and cumbersome.

We had the idea they were going to fix the combat build off of DS2's combat but they didn't, when you play the first level of Darksiders 2 the speed feel of the combat is bar none the only thing was they had a great combat system but bad level designers and not enough time to flesh out the enemies with more cool things and interesting combo's.

They really just needed to clean up DS2's combat but instead they took the series in a radically different slower direction. In DS3, the best strategy is to dodge bait and pick off enemies one by one, instead of the more bombastic acrobatic combat of the first two games. You are punished stupidly for getting in close because of bad many of the moves and enemkeis are designed. The moves and enemies are like mismatched pieces they don't play together well for a darksiders game.

People were expecting DS2's combat + bayonetta spectacle combat /w big brawls and nice tight fast dodging, etc. That didn't happen so people are disappointed.
Last edited by X1-52a; Dec 3, 2018 @ 2:46pm
Mazile Dec 3, 2018 @ 2:47pm 
Originally posted by Pinpachinko:
Because the game has some challenge. Anything even remotely having difficulty in it the modern gamer just doesn't want to deal. They rather have their easy to play cinematic experiences.
Well that and 2 was the better game imo but I don't hate 3
I don't think ds3 is hard
It's just boring and (prepatch) unintuitive for some attacks when to dodge
And you have only dodge (or should i say sidestep cos that's how i really feel it) to avoid damage
Bosses in ds1'n'2 were easy especially in first, but they had cool mechanics
In ds3: Wrath- strike twice, dodge, strike twice, dodge
Angelic champion- strike twice, dodge, strike twice, dodge
You don't have time for combos
You are just jumping around and strike with whip from time to time
Or even better if you mastered the perfect dodge timer
Press dodge, press attack
Dat is the most quality gameplay i've ever seen
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Date Posted: Dec 1, 2018 @ 10:14am
Posts: 70