Darksiders III

Darksiders III

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Madao Nov 29, 2018 @ 9:43am
checkpoints and combat
I could never imagine 3rd entry in Darksiders universe would be so difficult.I checked Discussions after i died more than 10 times and as i guessed most of the people were complaning about checkpoints,combat is fine i guess,allthough most of the time it is dodge and counterattack,and you cant really dodge properly because of camera movement and enemies which you do not see are attacking you from neighbor's dog's ass.I had to start game all over again and max only health(seriously i couldn't defeat the flaming thing) only to survive bosses and even casual enemies.Anyway if someone has hard time going through particular areas,i would recommend to use vulgrum's fast travel thing and travel back in older areas to get some souls and items to survive.This really looks like a Dark Souls game.I really hope they release patch soon to at least improve checkpoints.
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Showing 1-15 of 31 comments
Belmont Nov 29, 2018 @ 10:01am 
i died of boredom on boss fightscuz i had to walk all that way up to booss again i dont think ill play until they do somethign to these checkpoints or the camera
Madao Nov 29, 2018 @ 10:05am 
Originally posted by Belmont:
i died of boredom on boss fightscuz i had to walk all that way up to booss again i dont think ill play until they do somethign to these checkpoints or the camera
yeah dude totally agree with you,I mean it is not a bad game,the only think it needs is a big fat patch
Dung Defender Nov 29, 2018 @ 10:10am 
In darksouls game, you usually explore to find a direct shortcut to boss room. This game is some breed of its own.
Madao Nov 29, 2018 @ 10:37am 
Originally posted by I'm sick with two legs:
In darksouls game, you usually explore to find a direct shortcut to boss room. This game is some breed of its own.
ikr, i don't know why would they take such risk :D
Dung Defender Nov 29, 2018 @ 11:10am 
Originally posted by Madao:
Originally posted by I'm sick with two legs:
In darksouls game, you usually explore to find a direct shortcut to boss room. This game is some breed of its own.
ikr, i don't know why would they take such risk :D
Because the director is arrogant.
lastbreath Dec 11, 2018 @ 9:01am 
Originally posted by I'm sick with two legs:
In darksouls game, you usually explore to find a direct shortcut to boss room. This game is some breed of its own.
This is what happens when someone tries to copy Dark Solus mindlessly, without attention to details
Last edited by lastbreath; Dec 11, 2018 @ 9:02am
Dante-Quietus Dec 11, 2018 @ 9:15am 
Er.. most check points are pretty close to the bosses. Furthest away I can think of is Sloth and the
Gaurdian Angel , and those both have running routes. If it were up to me, and it isn't, I would reduce the number of check points and just ensure that there are some close to boss fights.

I am really not feeling anymore of a "Souls" vibe here than I do for Nioh or others the genre. Maybe I am thick?

For cameras, I started off overwhelmed by it. And realized that camera control is just as important part of combat control as your primary, secondary weapons and dodging.

I had a lot of trouble during the first quarter of my first playthrough on Challenging. I learned and adapted. Now I am on my Apoco play through. I am not an amazing player of ARPGS either. Suffering and frustration lead to learning.

My humble opinion, don't give up!
vertvixen Dec 11, 2018 @ 2:02pm 
Hey everyone! The next patch that releases this week will address this checkpoint issue some! We have added a few more check points in the game to hopefully make game play more enjoyable for you. Thank you so much!
Djeeza Dec 11, 2018 @ 2:34pm 
wow ...
They're is already to many checkpoint, you just need to be more skill and search around.
Game is not difficult at all, this is the way Darksiders shouldav been since the first one, a Darksouls with a Madureira touch.
Learn ennemies patern, skill-up, and stop blame camera or anything else.
Even Nioh couldnt approched that perfection.
The game shouldnt adapt to what people ask, people should adapt to the game.
10/10 game

Edit :
If they're is something to add, its the execution system from the first one tho
Last edited by Djeeza; Dec 11, 2018 @ 2:39pm
Shadowspaz Dec 11, 2018 @ 2:45pm 
Originally posted by Dante-Quietus:
I am really not feeling anymore of a "Souls" vibe here than I do for Nioh or others the genre. Maybe I am thick?
I don't know about other people, but this feels incredibly Souls-like to me.

The combat doesn't have the same depth as Dark Souls, but it still requires players to learn the enemies and react appropriately. A lot of it comes down to waiting and countering, which other hack-and-slash games don't really require.

Vulgrim locations are pretty much the same as bonfires, you lose all your souls when you die, and you need to go back to collect them. Feels more lenient than Dark Souls, since you can die multiple times and still retrieve your souls, but very much the same idea.

The world feels pretty desolate. The cutscenes and dialogue make it feel more alive, but between those points, the actual exploration just feels empty. I don't think it's executed as well as in the Souls games, but the desolation feels similar. Also, I don't expect any game to capture desolation as well as Dark Souls, so this isn't really a jab at this game at all.

Leveling up works pretty similarly- Spend a bunch of souls to increase a single stat by one point. Simplified system, but definitely the same structure.

The Nephilim's Respite is clearly the Estus Flask, and the animation of using it is even kind of similar.

The items in the game are generally found near corpses, and the "item" you interact with even looks like it was pulled right from Dark Souls.

Everything about this game feels like an arcadey Dark Souls. I don't think I've played a game this similar to it.
Dante-Quietus Dec 11, 2018 @ 4:14pm 
Originally posted by Shadowspaz:
Originally posted by Dante-Quietus:
I am really not feeling anymore of a "Souls" vibe here than I do for Nioh or others the genre. Maybe I am thick?
I don't know about other people, but this feels incredibly Souls-like to me.

The combat doesn't have the same depth as Dark Souls, but it still requires players to learn the enemies and react appropriately. A lot of it comes down to waiting and countering, which other hack-and-slash games don't really require.

Vulgrim locations are pretty much the same as bonfires, you lose all your souls when you die, and you need to go back to collect them. Feels more lenient than Dark Souls, since you can die multiple times and still retrieve your souls, but very much the same idea.

The world feels pretty desolate. The cutscenes and dialogue make it feel more alive, but between those points, the actual exploration just feels empty. I don't think it's executed as well as in the Souls games, but the desolation feels similar. Also, I don't expect any game to capture desolation as well as Dark Souls, so this isn't really a jab at this game at all.

Leveling up works pretty similarly- Spend a bunch of souls to increase a single stat by one point. Simplified system, but definitely the same structure.

The Nephilim's Respite is clearly the Estus Flask, and the animation of using it is even kind of similar.

The items in the game are generally found near corpses, and the "item" you interact with even looks like it was pulled right from Dark Souls.

Everything about this game feels like an arcadey Dark Souls. I don't think I've played a game this similar to it.


Well, I think those things are fairly common in the genre now. I think that many of the elements you mentioned above are common across a few games. Onimusha that predated Souls had a similar leveling system. Grabbing your stuff where you last died was around since Diablo. I think the heal mechanic is similar in Darksiders 1 (but really need to replay to be certain) and that predates Darksouls. In the Darksiders universe since the moment after part 1's prologue the world became scant of human life after the demonic and angelic invasion.

I think people forget that Darksiders predates Darksouls. Not to say that there wasn't some inspiration from Darksouls in Darksiders 3. I just don't think it is as severe as others do.
Shadowspaz Dec 11, 2018 @ 4:23pm 
This is the first Darksiders to have a refillable heal item that can be upgraded.

And yeah, a lot of them have become common tropes, but as a deviation from the other Darksiders games, this all just screams Dark Souls to me. All the way down to the specific animations, visual design, and atmosphere.

Again, I'm not saying any of this is bad. But it is very, very apparent.
Last edited by Shadowspaz; Dec 11, 2018 @ 4:25pm
Kaizen Dec 11, 2018 @ 4:26pm 
Originally posted by Shadowspaz:

an arcadey Dark Souls..

Indeed, a very succinct and eloquent way to describe Darksiders 3.

On the one hand, I wanted another mature Zelda type game with an overworld, tons of things to do and many dungeons to delve, with interesting secrets and somewhat complex puzzles to solve.
On the other I do find 3 to be.. strangely interesting as well as pretty good fun. When it works as it should, because there's a bit of wonk to the game as of now in the mechanics at times.
But you can clearly tell the lack of budget on this one compared to 2.
The world is put together interestingly enough I guess but it's no Lodran, not by any remote means.
The fights are fun and placed around the world in a very Souls-esque fashion, as well as item placement and overall gamestyle, very Souls-esque (I don't like the term Souls-like because Souls is not a genre and half the things people draw parallels to from it aren't even originated in the series to begin with, anyway digressing here)
So yeah, there's definitely a lot of inspiration from the Souls series but the formula is all kinds of different, they're really nothing alike beneath the surface, there's so many vast nuances that make it something else of it's own while it's nothing but a massive amount of borrowed ideas all thrown together from various sources that bring it together for what it is...odd, because tinkering with too many game formulas and mashing them together doesn't always work as smoothly as it did for Ds3.

I've overall come around to like this game, it has it's issues and isn't perfect, it's no masterpiece and doesn't need to be. But that waymarker can be on that ♥♥♥♥♥♥♥♥ sometimes, fix that nonsense.... bringing me to a tentacle blocking a door I can't pass. Anyway
But overall it's executed fairly well and is a lot of fun to play and that's what matters over any trivial nonsense or biases or comparisons to other games.
Take it for what it is as a whole. I like it
Povis Dec 11, 2018 @ 6:14pm 
I think developers miss that their target audience is fans of slashers, not dark souls. Im fan of Darksiders and i dont like Dark souls at all.
Last edited by Povis; Dec 11, 2018 @ 6:19pm
Hugh_Mung_Bean Dec 11, 2018 @ 10:22pm 
Originally posted by Djeeza:
wow ...
They're is already to many checkpoint, you just need to be more skill and search around.
Game is not difficult at all, this is the way Darksiders shouldav been since the first one, a Darksouls with a Madureira touch.
Learn ennemies patern, skill-up, and stop blame camera or anything else.
Even Nioh couldnt approched that perfection.
The game shouldnt adapt to what people ask, people should adapt to the game.
10/10 game

Edit :
If they're is something to add, its the execution system from the first one tho

I guess you've yet to come across 2 fast mobs that can't be stunned and stagger their attacks to stunlock you until you die. The dodging/blocking/countering/stunning and enemy attack rhythm is pretty ♥♥♥♥♥♥ honestly.
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Date Posted: Nov 29, 2018 @ 9:43am
Posts: 31