Darksiders III

Darksiders III

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this game need a BLOCK option. doding is not blocking.also why not take health on the move?
you cant have a game where you just dodge anything and cant block a thing,most often she dodge right into a punch or a shot. it feels like the game is cheating.

also why do she have to stop and take a potion, in every other game in existence you can move while taking a potion
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Showing 1-14 of 14 comments
WarWeeny Nov 29, 2018 @ 6:50am 
Originally posted by darknessviking:
you cant have a game where you just dodge anything and cant block a thing

You mean one of the most successful games on ps4?
Meta-Mark Nov 29, 2018 @ 7:12am 
Originally posted by darknessviking:
you cant have a game where you just dodge anything and cant block a thing,most often she dodge right into a punch or a shot. it feels like the game is cheating.

also why do she have to stop and take a potion, in every other game in existence you can move while taking a potion

You haven't played many games in your life, did you?
lastbreath Nov 29, 2018 @ 7:24am 
Originally posted by darknessviking:
also why do she have to stop and take a potion, in every other game in existence you can move while taking a potion
because developers were obsessed with dark souls and they forgot they were doing Darksiders
Last edited by lastbreath; Nov 29, 2018 @ 7:25am
HeyApple Nov 29, 2018 @ 7:45am 
In Dark Souls enemies can kill you from behind a wall and no one said "the game is cheating."
In Dark Souls you have to run back to boss If you die no one complained "Bad Checkpoint system"

In Dark Souls you still can't run and heal at the same time why Is no one complaining?

This game happen to borrow some of those mechanics and all hell breaks loose wtf!!
Demajen Nov 29, 2018 @ 8:34am 
Pretty certain you couldn't block in Darksiders 2 either...
Jinpachiro Nov 29, 2018 @ 8:46am 
Originally posted by darknessviking:
you cant have a game where you just dodge anything and cant block a thing
Darksiders 2 did it too
Gameo Nov 29, 2018 @ 8:51am 
Originally posted by Pinpachinko:
Originally posted by darknessviking:
you cant have a game where you just dodge anything and cant block a thing
Darksiders 2 did it too

DS2 didn't give you ONE short-ass tiny little dash that isn't enough to get away from anything either, you were able to triple-flip away from practically anything.. but here, nope. You don't really have means of doing anything besides attacking and timely dodging
Dung Defender Nov 29, 2018 @ 9:26am 
Originally posted by HeyApple:
In Dark Souls enemies can kill you from behind a wall and no one said "the game is cheating."
In Dark Souls you have to run back to boss If you die no one complained "Bad Checkpoint system"

In Dark Souls you still can't run and heal at the same time why Is no one complaining?

This game happen to borrow some of those mechanics and all hell breaks loose wtf!!
In darksouls people call it bad collision, it's the engine not the game.
In darksouls if you explore you got a shortcut right back to bonfire so you can rush boss. This game doesn't even try to have one.
In darksouls enemies doesn't rush your ♥♥♥♥, charge after charge enemies operate at the same rules as you. DS1, they slow, you slow, stand one spot chucking estus. DS3, they fast, you fast, slow move when chucking estus. In this? They fast, you slow, stand for 3 second popping a mineral.

If you want to be dumb, by all mean.
Damien Azreal Nov 29, 2018 @ 9:36am 
Originally posted by Gameo:

DS2 didn't give you ONE short-ass tiny little dash that isn't enough to get away from anything either, you were able to triple-flip away from practically anything.. but here, nope. You don't really have means of doing anything besides attacking and timely dodging

But the first Darksiders did. War's "dash" was pathetic, and did little to nothing to get you out of the way of an enemy attack.
War could also counter enemy attacks, but it (like Fury's dodge) had to be timed just right.


And... Death didn't have a double jump... or block.


It almost seems as if people have skewed memories of how the past two games played. How the past characters played.

Fury... is quicker then War, but slower then Death. And, much like in the comics... weaker and more fragile then both. While War was a tank, and Death agile and dealdy with anything, Fury is limited in her skills, and more aggressive.

But, of course, Darksiders 1's combat played completely differentl then Darksiders 2's. Because of how slow War moved, attacked and countered. Each game has had it's own style, design, flow and speed.
And it's hilarious to see this reaction... again. Because this is so damn similar to how "fans" reacted when Darksiders 2 released. Throwing fits and complaining because it didn't play like the previous game.
Gameo Nov 29, 2018 @ 9:42am 
Originally posted by Damien Azreal:
Originally posted by Gameo:

DS2 didn't give you ONE short-ass tiny little dash that isn't enough to get away from anything either, you were able to triple-flip away from practically anything.. but here, nope. You don't really have means of doing anything besides attacking and timely dodging

But the first Darksiders did. War's "dash" was pathetic, and did little to nothing to get you out of the way of an enemy attack.
War could also counter enemy attacks, but it (like Fury's dodge) had to be timed just right.


And... Death didn't have a double jump... or block.


It almost seems as if people have skewed memories of how the past two games played. How the past characters played.

Fury... is quicker then War, but slower then Death. And, much like in the comics... weaker and more fragile then both. While War was a tank, and Death agile and dealdy with anything, Fury is limited in her skills, and more aggressive.

But, of course, Darksiders 1's combat played completely differentl then Darksiders 2's. Because of how slow War moved, attacked and countered. Each game has had it's own style, design, flow and speed.
And it's hilarious to see this reaction... again. Because this is so damn similar to how "fans" reacted when Darksiders 2 released. Throwing fits and complaining because it didn't play like the previous game.

What?
War's combat was so ridiculously intricate you've clearly never played it from what you're talking.
You can move cancel in DS1, dash attack which is SO good, dodge at any time even in mid-air, infinitely air combo enemies etc.

War's dash and combat in general was useful and responsive, served for creative freedom and definietly was not locked into a feeling of being pigeonholed into mash square mash square, time dodge, mash square maybe mix in a triangle, mash square mash square and try to dodge more with fail because it's so damn finicky

Yeah, DS3 in a nutshell
ZexxCrine Nov 29, 2018 @ 9:43am 
war could block
death could not block but he had about a year of invincibility on his backdash.
Damien Azreal Nov 29, 2018 @ 11:28am 
Originally posted by Gameo:

What?
War's combat was so ridiculously intricate you've clearly never played it from what you're talking.
You can move cancel in DS1, dash attack which is SO good, dodge at any time even in mid-air, infinitely air combo enemies etc.

War's dash and combat in general was useful and responsive, served for creative freedom and definietly was not locked into a feeling of being pigeonholed into mash square mash square, time dodge, mash square maybe mix in a triangle, mash square mash square and try to dodge more with fail because it's so damn finicky

Yeah, DS3 in a nutshell

Which leads me to ask, did you actually read my post... or just the first few words, and then assumed I was talking down the first game's mechanics?

Because you replied to a whole bunch of stuff I never talked about.
All I said about the first game was that War is slow, the slowest of all three characters. That his dash is a poor dodge, and his "block" is actually a counter move that requires good timing.

I said nothing about the intricate nature of the first game's combat, mechanics or anything like that. Because I agree, when used properly, War can be extremely useful. The dash attack is very useful, and his double jump combined with ariel attacks, or the spinning attack are great at both air and ground enemies.
But, doesn't change the fact that... in regards to the conversation originally.. War has a poor "dodge" as his dash is short, and not useful in large groups. When used by itself.
Also, War is the slowest of the three Horseman we've played as. That's not a negative, it's just the truth.

Fury is faster then War, but not as tough. And Death is faster and stronger then all the others.


Also, "clearly never played it"... my profile isn't private. My games library is public. Go look, I've played both the original release and the Warmastered edition.
Rezilia Nov 29, 2018 @ 11:35am 
OP, my mega thread for suggestions includes your woes.
Gameo Nov 29, 2018 @ 11:36am 
Originally posted by Damien Azreal:
Originally posted by Gameo:

What?
War's combat was so ridiculously intricate you've clearly never played it from what you're talking.
You can move cancel in DS1, dash attack which is SO good, dodge at any time even in mid-air, infinitely air combo enemies etc.

War's dash and combat in general was useful and responsive, served for creative freedom and definietly was not locked into a feeling of being pigeonholed into mash square mash square, time dodge, mash square maybe mix in a triangle, mash square mash square and try to dodge more with fail because it's so damn finicky

Yeah, DS3 in a nutshell

Which leads me to ask, did you actually read my post... or just the first few words, and then assumed I was talking down the first game's mechanics?

Because you replied to a whole bunch of stuff I never talked about.
All I said about the first game was that War is slow, the slowest of all three characters. That his dash is a poor dodge, and his "block" is actually a counter move that requires good timing.

I said nothing about the intricate nature of the first game's combat, mechanics or anything like that. Because I agree, when used properly, War can be extremely useful. The dash attack is very useful, and his double jump combined with ariel attacks, or the spinning attack are great at both air and ground enemies.
But, doesn't change the fact that... in regards to the conversation originally.. War has a poor "dodge" as his dash is short, and not useful in large groups. When used by itself.
Also, War is the slowest of the three Horseman we've played as. That's not a negative, it's just the truth.

Fury is faster then War, but not as tough. And Death is faster and stronger then all the others.


Also, "clearly never played it"... my profile isn't private. My games library is public. Go look, I've played both the original release and the Warmastered edition.

Mehh, so I kind of went on a bit of a tangent as my mind is flooded with all kinds of irritation and comparisons due to this game right now.

MY point in all of this was, regardless of War's actual speed, he was useful and responsive and you had full creative freedom using him to play however you wished.
His dash was anything but useless, it has no cooldown, you could spam it multiple times without getting hit by a bad hitbox like here in 3 and you could even do it mid-air.
Death's combos and overall fight mechanics changed but the responsiveness and precision was still there, as well as the ability to be creative with combat.

Fury is just mash square, dodge, mash square and triangle a couple times, dodge, repeat ad nauseum and hope for the best because even when you nail some of these dodges, you still get hit, or it doesn't dodge the right way, or they spawn you inbetween a destructable rock that Does Not break and some bugs while Sloth insta swings at you off of cinematic while you have no direction to go and get hit.
Yes, I'm ♥♥♥♥♥♥♥♥ about the Sloth fight because it was pretty horrible.
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Date Posted: Nov 29, 2018 @ 5:05am
Posts: 14