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Fordítási probléma jelentése
In any case, Death just cutted his way through mobs. Cool, but it was another story and game. Ds3 is more like Ds1 on steroids.
I don't know why you're assuming I was using whip to counter. Whip arcane counter has the weakest damage of them all, so why would I? I was using flame (more so) & storm arcane counters which both got variable results. I also was standing at both max whip range and across the arena to lure atleast one of them into attacking so I could arcane counter. It worked but I always traded health for a counter. For the rest of the fight I did not have healing so I abused wrath shards and wrath abilites (storm)
I got to Gluttony and no suprise, he's also got some BS. Flame arcane counters hit only sometimes. Whip arcane counters don't come out at all, Storm and Force counters are the only ones that work but if there happens to be a toxic puddle on the way I still take damage.
I've encounterd a bug where applying a frenzy shard and walking over a toxic puddle once applies a constant DOT on the PC that doesn't stop until you are dead, no matter where you are standing.
Gluttony suction ignores all Wrath ability activation invincibility. I haven't tried Havoc mode during this time but I'm sure, the suction bypasses that aswell. The only thing I can really do during that is run and activate storm wrath ability from max range or throw salvation. On the plus side, I can't be sucked up whilst using Force form.
I haven't been able to dodge Gluttony's big sweeping tenticle once and it seems he can have 10+ toxic puddles out at 1 time and they don't disappear until there are more than a certain amount, so that's fun... I've also tried throwing salvation during the spit up animation to stop it but as you might have guessed, that doesn't work.
I also discovered a "bug" I guess. In the first half of the battle against Gluttony, every time I used Triple Tempests, they all went straight to one corner of the room, and stuck there.
1) it feels much more linerial like ds1
2) no more loot and skill tree systems
Can't see anything else that these games share in common
It is a bug. Regardless of if you can do damage, Tempest tracks hittable objects. This bug also happens when he is vulnerable and you activate Tempest close to a wall.
Also, the new patch makes dodge feel much more solid, atleast when I have un-upgraded obscurus equipped.
But i agree it's not broken, you just need to accept the fact that it's not a hack'n'slash game it's press well-timed dodge to win...
This is the only Darksiders where the combat was at least somewhat challenging until I learned the enemies. Both Darksiders 1 and 2 were pathetically easy in comparison. DS 3 keeps me on my toes knowing that even a single ♥♥♥♥ up could spell death, especially when surrounded.
And if you are dying often, just put points into health. At least the first 15 or so points. It gives by far the highest returns per point early on. Dedicate one of your weapons to life leech and heal on easier enemies. There are many tools to avoid dying, you just have to use them.