Darksiders III

Darksiders III

Darksiders 3's Combat is Frustrating
I'm currently playing on Apocalyptic and I'm noticing a few things that are really bothering me because it doesn't matter what difficulty you play on. It's very noticible.

Why does Fury's dodge have a long recovery?
Why does it feel like Fury's dodge has 1 i-frame mid dodge?
Why does every enemy seem to be faster, have better range on attacks, tracking and still be able to stunlock me?
Why can huge hammer wielding enemies combo me to death if I happen to be close to a wall?
Do I seriously have to funnel every large group of enemies into 1 on 1 encounters to avoid being hit?

Even when I have the opportunity for a pre-emptive strike, the enemy can turn around and hit me faster than I can swing my whip or hollow weapon (Flame).

Am I alone on this?

In previous Darksiders you could isolate an enemy amidst a huge crowd by air comboing but that doesn't seem to be a thing now.
Legutóbb szerkesztette: VandalVortex; 2018. nov. 27., 18:07
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Sardaukar eredeti hozzászólása:
A.Jensen eredeti hozzászólása:
Why I find this combat system easy (or at least need some skill)? Why I never complain on this moment and fight against 2-3 mobs? Why? Why? Why?

its not hard as much as it is boring. wait > counter > counter attack because most attacks stagger you and you can hardly stagger anyone is not difficult... its boring.

also compared to death's 3 leaps which you can jump out of crowds with, this one just locks you in. in some instances its frustrating rather than impossible to deal with.

i finished the game, or at least i think i did, it crashed on me on the last cut scene so i have to go again. but yeah it was frustrating/boring/repetitive instead of hard. it wasnt hard. its not as hacky as war or death.
Idk, i always kept them stunlocked, so i don't know what are talking about. Maybe in the beginig it may seems overhardened, but after Flame Hollow it become much easier.
In any case, Death just cutted his way through mobs. Cool, but it was another story and game. Ds3 is more like Ds1 on steroids.
Mazile eredeti hozzászólása:
A.Jensen eredeti hozzászólása:
Why I find this combat system easy (or at least need some skill)? Why I never complain on this moment and fight against 2-3 mobs? Why? Why? Why?
Cos you're post-human being may be divine creature or even the demigod
Thx mate. I knew you have some faith in me :steamhappy:
cry cuz dodge spam is inefective. i blame dark souls 3 for spoil gamers
sebby eredeti hozzászólása:
That's why i used the chains' counter and not the whip's counter, it deals the deals damage quick then your character retreats, with the whip you do a slow melee counter that's inappropirate for this fight, because...well...melee against two melee bosses is a bad idea. That's basic game mechanics 101. And no if you don't stand in melee they never tag team you, they always take turns charging & the fight is balanced this way.

I don't know why you're assuming I was using whip to counter. Whip arcane counter has the weakest damage of them all, so why would I? I was using flame (more so) & storm arcane counters which both got variable results. I also was standing at both max whip range and across the arena to lure atleast one of them into attacking so I could arcane counter. It worked but I always traded health for a counter. For the rest of the fight I did not have healing so I abused wrath shards and wrath abilites (storm)


I got to Gluttony and no suprise, he's also got some BS. Flame arcane counters hit only sometimes. Whip arcane counters don't come out at all, Storm and Force counters are the only ones that work but if there happens to be a toxic puddle on the way I still take damage.

I've encounterd a bug where applying a frenzy shard and walking over a toxic puddle once applies a constant DOT on the PC that doesn't stop until you are dead, no matter where you are standing.

Gluttony suction ignores all Wrath ability activation invincibility. I haven't tried Havoc mode during this time but I'm sure, the suction bypasses that aswell. The only thing I can really do during that is run and activate storm wrath ability from max range or throw salvation. On the plus side, I can't be sucked up whilst using Force form.

I haven't been able to dodge Gluttony's big sweeping tenticle once and it seems he can have 10+ toxic puddles out at 1 time and they don't disappear until there are more than a certain amount, so that's fun... I've also tried throwing salvation during the spit up animation to stop it but as you might have guessed, that doesn't work.
Legutóbb szerkesztette: VandalVortex; 2018. dec. 1., 18:57
VandalVortex eredeti hozzászólása:
I got to Gluttony and no suprise, he's also got some BS. Flame arcane counters hit only sometimes. Whip arcane counters don't come out at all, Storm and Force counters are the only ones that work but if there happens to be a toxic puddle on the way I still take damage.

I've encounterd a bug where applying a frenzy shard and walking over a toxic puddle once applies a constant DOT on the PC that doesn't stop until you are dead, no matter where you are standing.

Gluttony suction ignores all Wrath ability activation invincibility. I haven't tried Havoc mode during this time but I'm sure, the suction bypasses that aswell. The only thing I can really do during that is run and activate storm wrath ability from max range or throw salvation. On the plus side, I can't be sucked up whilst using Force form.

I haven't been able to dodge Gluttony's big sweeping tenticle once and it seems he can have 10+ toxic puddles out at 1 time and they don't disappear until there are more than a certain amount, so that's fun... I've also tried throwing salvation during the spit up animation to stop it but as you might have guessed, that doesn't work.
Gluttony was definitely the hardest fight for me, Lust/Usiel being a close second. As far as I can tell, Gluttony's tentacle sweep voids iframes when evading, I just learned to pre-empt the attack and backflip a couple times. As for the toxic spew, I tried to keep them grouped together as much as possible, leaving nearly half the floor free to move. And I used the Lance for evade-counters because it has the longest range, where as the Chains will close the gap, but has a limit to how far it will travel.

I also discovered a "bug" I guess. In the first half of the battle against Gluttony, every time I used Triple Tempests, they all went straight to one corner of the room, and stuck there.
Professor Knockers eredeti hozzászólása:
VandalVortex eredeti hozzászólása:
I got to Gluttony and no suprise, he's also got some BS. Flame arcane counters hit only sometimes. Whip arcane counters don't come out at all, Storm and Force counters are the only ones that work but if there happens to be a toxic puddle on the way I still take damage.

I've encounterd a bug where applying a frenzy shard and walking over a toxic puddle once applies a constant DOT on the PC that doesn't stop until you are dead, no matter where you are standing.

Gluttony suction ignores all Wrath ability activation invincibility. I haven't tried Havoc mode during this time but I'm sure, the suction bypasses that aswell. The only thing I can really do during that is run and activate storm wrath ability from max range or throw salvation. On the plus side, I can't be sucked up whilst using Force form.

I haven't been able to dodge Gluttony's big sweeping tenticle once and it seems he can have 10+ toxic puddles out at 1 time and they don't disappear until there are more than a certain amount, so that's fun... I've also tried throwing salvation during the spit up animation to stop it but as you might have guessed, that doesn't work.
Gluttony was definitely the hardest fight for me, Lust/Usiel being a close second. As far as I can tell, Gluttony's tentacle sweep voids iframes when evading, I just learned to pre-empt the attack and backflip a couple times. As for the toxic spew, I tried to keep them grouped together as much as possible, leaving nearly half the floor free to move. And I used the Lance for evade-counters because it has the longest range, where as the Chains will close the gap, but has a limit to how far it will travel.

I also discovered a "bug" I guess. In the first half of the battle against Gluttony, every time I used Triple Tempests, they all went straight to one corner of the room, and stuck there.
It's not a bug. He becomes invurnurable during his splitting phase. So 3 tempest get away somewhere. Not the best choince for this fight. It's much better with force or standart Wrath.
can i ask did people really find darksiders 1 combat less hack and slash than ds2?? keep seeing people refer ds3 to ds1 and i find them nothing alike tho i did play the warmastered one so
Jurra eredeti hozzászólása:
can i ask did people really find darksiders 1 combat less hack and slash than ds2?? keep seeing people refer ds3 to ds1 and i find them nothing alike tho i did play the warmastered one so
I think the main reasons why ppl are saying that ds3 identical to ds1 are because
1) it feels much more linerial like ds1
2) no more loot and skill tree systems
Can't see anything else that these games share in common
A.Jensen eredeti hozzászólása:
It's not a bug. He becomes invurnurable during his splitting phase. So 3 tempest get away somewhere. Not the best choince for this fight. It's much better with force or standart Wrath.

It is a bug. Regardless of if you can do damage, Tempest tracks hittable objects. This bug also happens when he is vulnerable and you activate Tempest close to a wall.

Also, the new patch makes dodge feel much more solid, atleast when I have un-upgraded obscurus equipped.
Legutóbb szerkesztette: VandalVortex; 2018. dec. 2., 6:09
ya combat is so broken cant even dodge without the enemy following me like they have literally a auto hit bs and how far these enemies can attack farther then the whip wth
Arcion Holy Windmaster eredeti hozzászólása:
ya combat is so broken cant even dodge without the enemy following me like they have literally a auto hit bs and how far these enemies can attack farther then the whip wth
Broken?! You mean challenging. Combat works just fine for me, finished a fresh game on Apocalyptic. Maybe you're just not timing your dodges with critical precision.
There is no challenge. Pressing one button at the right time isn't challenging. It's frustrating at start and boring after.
But i agree it's not broken, you just need to accept the fact that it's not a hack'n'slash game it's press well-timed dodge to win...
Mazile eredeti hozzászólása:
There is no challenge. Pressing one button at the right time isn't challenging. It's frustrating at start and boring after.
Maybe for you. I still have difficulty timing the dodge for some attacks, not many, primarily bosses and a few of the tougher, lesser enemies.
Reckoning difficulty is a ton of fun and was an excellent addition. The dodge timers get even tighter.

This is the only Darksiders where the combat was at least somewhat challenging until I learned the enemies. Both Darksiders 1 and 2 were pathetically easy in comparison. DS 3 keeps me on my toes knowing that even a single ♥♥♥♥ up could spell death, especially when surrounded.

And if you are dying often, just put points into health. At least the first 15 or so points. It gives by far the highest returns per point early on. Dedicate one of your weapons to life leech and heal on easier enemies. There are many tools to avoid dying, you just have to use them.
Legutóbb szerkesztette: InconspicuousBlackVan; 2021. jan. 5., 16:45
Still don't get it what is challenging in reaction check? You either can press one button at right time or not. It's hard if your reaction is slow due to any factor but it's not a challenge. You don't need to adapt, overcome, just need to memorize and repeat same thing over and over again.
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Közzétéve: 2018. nov. 27., 18:06
Hozzászólások: 275