Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
To make a single Moonstone, you need 3 Pure Stone and 3 Armored Stone. Which in return need 27 Obsidian, and 9 Mithril. Lets assume you are lucky enough to have access to t2 materials, what means you need 162 of the stone and 54 of the metal t2 resource.
Now you want to make a building out of moonstone... 135 pieces. So you are at 21870 of the stone resource and 7290 of the metal resource.
If you are unlucky and have to create one of them from the t1 resource, that would mean either 131220 stone resource or 43740 of the metal resource.
If you create expeditions to collect the t3 materials directly, you still need 3654 obsidian or 1215 mithril.
Your expedition will be pretty overencoumbered bringing all that stuff home.. or has to travel countless times.
So no.. that requitement isn't harsh... it is ultra grindy tedious. Not my idea of a fun game to play in my spare time to enjoy.
Whoever came up with those multipliers must just have looked at the spreadsheet of data, without actually thinking about what it means "in real effort in the actual game".
Ignoring the old system, does the new crafting system make it impossible to finish the game?
Cummulative ratio 1 to 6 is sucks, 1 Moonstone is 3 Pure Stone (18 obsidian) + 3 Armored Stone (9 obsidian + 9 mithrill), aka 1 moonstone = 36 t3 matherial = 216 t2 material = 1296 t1 material -> more than 6000 gathering needed per t5 unit!!!
Yes, if you are (un)lucky to see the meteor what dinos do not like, and start to build the moonstone school, you may finish it a bit after the human race reaches the moon...
Suggestion:
2 Moonstone = 3 Pure Stone +3 Armored Stone + 1 Coal (ratio 1:3)
2 Purestone = 8 Obsidian + 2 Coal (ratio 1:4)
2 Armored Stone = 4 Obsidian + 4 Mithrill + 2 Coal (ratio 1:4)
2 Obsidian = 10 Quartz (or clay or granite) +3 Coal (ratio 1:5)
2 Mithrill = 10 Silver (or steel or gold) +3 Coal (ratio 1:5)
2 Quartz = 12 Sandstone + 4 Coal (ratio 1:6)
2 Silver = 12 Iron + 4 Coal (ratio 1:6)
1 moonstone = 12 t3 material = 60 t2 material = 360 t1 material
so to build that 153 moonstone building you need 8100 t2 material. It is still a considerable amount but feasible (about 1750 gathering / 1 unit moonstone).
But, if you want to settle down a village and progress that way, the current crafting experience is really disappointing. It's really nice to be able to establish a village that makes a T5 resource effectively. And with the way this is now, it's quite disheartening to find a perfect spot that has a good array of food, coal, and a T2 resource of each variety, knowing that even if I could get enough people to start a production line, I'd never have enough to make a truly legendary village.
Yes you absolutly lighted the problem, now you do not need to craft, so why crfatign is presented? You may consider the other view of playstyle, if you would like to use the craftinsystem to cook a good blade you can not do that. Someone like me may want to craft some good stuffs like did it in thea 1 but we have no opportunity to do that... :-(
Tier 2: 1
Tier 3: 3 + 1 = 4
Tier 4 (single): 1 + 3 = 4
Tier 4 (mixed): 1 + 6 [tier 3 and 2] + 9 [tier 2 and 2] = 16
Tier 5: 1 + 2 [tier 4 and 3] + 1 [tier 3] = 4
I admit Tier 4 mixed items would have a LOT of options, but if they're sorted by maximum craftable items as their primary order option I think it wouldn't be a huge pain.
From what I've experienced thus far, the RP just fly in when I have a couple of groups out and about exploring/encountering/doing missions/gathering stuffs that are unavailable at a village and so on and so forth.
I haven't yet found it tedious and time-consuming yet personally, since when you have your parties out and about doing stuffs, you soon realise you have loads of unspent RPs and a
Do you have several groups out and about doing stuffs, or are most of your population town-bound?