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The Lightbringers attack with social challenges so try to get yourself some of the following, Zerca, Healer, Witch, Scoundrel or Craftsman as early as you can. They all have decent to good Intelligence and Wisdom stats so will help out a lot. You'll also want to arm them with scrolls/codexes or relics/artifacts. Codexes will be your best bet though.
You can also attack them first if you feel your party is good enough in combat or magic as attacking first will let you choose the challenge type.
If you feel you can't win surrender right away in battle, you'll take some wound but usually you'll be able to get away with only a few wounds rather than being wiped out in one go.
I think the problem a lot of people have is just playing too passively. You shouldn't spend much time sitting in one place - try to avoid gathering food/wood when there are other options, because the more time you spend gathering the more experience, loot and various stat bonuses from some events you'll be missing out on from having your characters roaming the map and doing quests/ruins etc.., not to mention improving your reputation with other factions to help get more and better characters.
As far as avoiding them goes, I don't think there's any specific place that you'll be safe, but there is a maximum number of enemies that can spawn at a time so the further away you are from spawners the fewer you're going to fight generally, because if it takes longer for you to reach you then it also takes longer for them to spawn more of them (and they also don't just beeline for your town unless they're already close by so it'll take more than a linear amount of time on average for them to reach your village compared to the distance from the spawns).
It's worth noting that if you pre-emptively attack some enemies you get different options for fighting them than if you let them attack you - in some cases you can even bypass the fight altogether. Sometimes against the lightbringers if you have a demon for instance (and if it's within 6 tiles of your town the demon from your town should count for it) it gives you the option to just make the enemy disappear more or less - it gives no loot and less experience, but you don't always need to fight them (the option won't always be there though).
Most enemies also aren't equally strong in every type of challenge. Most lightbringers (other than leshies) are weaker in physical challenges in my experience, while against leshies mental challenges are usually better. Magic challenges can also be a useful option sometimes mostly because having low faith doesn't result in characters dying directly - if you fight them in a magic battle it's okay to let characters go down to 0 health as long as you use the faith healing ritual immediately after the fight. You can also make it significantly easier to defend your town by researching various buildings if you're inclined to, especially the watch tower and armory to give stat bonuses to the characters in your town.
But attacking the village and nests varies depending on your gods domains and they seem to function the same just with different difficulty ratings. Turmoil and Light allow you to fight a physical challenge, Harmony and Intellect allow you to fight a social challenge while Nature and Magic allow you to fight a magic challenge.
Enlighten me. How do you possibly get gear good enough to beat the red cave by turn 150?
I finally managed around turn 650...
You don't need particularly good equipment to beat the game. In fact, I was playing a challenge run on one of my recent playthroughs where I would use no equipment ever, and I won on turn 203 - I was playing efficiently but I wouldn't say that I was rushing it to the point of calling it a speedrun of any kind, and there was definitely plenty of room for improvement if you were aiming to win as quickly as possible (it was actually really anti-climactic, I went to the final boss and then I autocalced it and won with minor injuries, so clearly I didn't need to prepare for it as much as I did). If I had been really rushing myself, and of course actually using equipment, then I'm pretty confident that it would be possible to win before turn 150 with a similar playstyle. https://www.youtube.com/watch?v=NACs0g7B9Y0&list=PLEug45oBtA7LjcCGgJT_stWva5IPXwzsj
In a previous patch I also won on turn 69 using an elf child - it's probably harder to do something like that now that the elf child costs 3 points and doesn't have ancestor's voice, but it's probably possible to still use an elf to wreck the game before turn 150. I was using an elf child solo just as a challenge to myself and of course the child solo won't be very viable after the elf child nerfs, but it should still probably be doable with something like Lada using an elf child and the scoundrel+rat trait from intellect - it might scale a little bit slower with the experience being divided between 3 characters, but it could almost certainly be able to win the game really fast still. https://www.youtube.com/watch?v=I8kesr5fnV4&feature=youtu.be
Both of those games were on maximum difficulty and also played without savescumming, and you could of course get *way* faster times if you savescummed to the max.
With the roving armies, I usually have a choice of ways to attack Lightbringers even if I let them attack me. It's typically at a minimum social and mystic, but sometimes it's all three - and sometimes it's all three plus move away (yes, even when they're the attacker).
It's possible I'm only remembering nest-spawned armies, though. Village-spawned ones (the ones who have a Lightbringer-faction crest like other village-spawned groups) are definitely stronger than nest-spawned groups - in my most recent game I went from spanking elf island nest groups to squeaking by first island village groups (I neglected the first island from ~150 to 300 before going back to deal with the cave).
I struggle(d) with the ones with faction symbol. They had two mental and one spiritual challenge for me (maybe wisdom influenced that). I sometimes had the option to run away, but that cost me around 75% of Faith with the troop still standing at my doorsteps and attack on every single turn. Running is not an option for a village.
Depends on your definition of winning the game. If winning the game is just finishing the Lightbringer quest, then maybe. If you also want to complete the Divine quest and achieve Domination Victory, that's another thing entirely. No way to do that with only one character.