Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
Many thanks.
Also i still recomend Mythril goat as first selection for nature card - 39 mythril for javelines is easy to get if you have this bonus. And elven guardian with such javelines is very, very strong.
Now i have forur elves - one born from my starting pair, another just recruited. Future mage (already mysticism and destiny 10) and future guardian.
There is just one question left - why does that Chosen advancement event fail to pop up? Divine quest done successfully, required tag exists, i checked save file. My Chosen from Niya playthrough never had such problem and changed class within 5 turns... Elven slave has spent 25 turns as slave after finishing divine quest and gained two unneeded levels. What a bad luck!
What turn are you on? I think the transformation can't trigger before you reach a certain point in the world's advancement in addition to completing the divine quest. Somewhere in the 150 to 200+ range I think for normal speed.
1.Save your game manually.
2.Open the events editor -> volh dlc -> chosen advancement -> adventure start node ->enter logic editor -> form with FRA_Chance 15 -> change 15 to 95 -> save & exit.
3.Load the save and skip the turn.
Enjoy knowledge of game mechanics.))
I already tried that. And it did not work, unfortunately. Required tags are there - i manually checked save file. Yet even does not fire. It's turn 169 now. No event still. Acually, from what i have seen in event editor, Chosen Advancement is Dificulty 7 event. So until turn from which dificulty 7 events can fire - no luck for me. And it looks like 169 is too low turn number.
On the other note - elves got into kraken hunting. Yes, i had to loot few dead ones for materials to craft Other Ring, but now we can hunt living ones even through javelines are still mithril.
https://steamcommunity.com/sharedfiles/filedetails/?id=2004299057
https://steamcommunity.com/sharedfiles/filedetails/?id=2004299263
Turn 182. Chosen's daughter became a mage.
https://steamcommunity.com/sharedfiles/filedetails/?id=2004489582
Her mother still has "slave" as class. Level 5-6 packs are running around, so I think promotion will happen around turn 200, as was_fired predicted.
Second elven child has grown up - now i have two forest guardians, mage and "chosen slave". Time to recruit Nai-ysir and found village.
Turn 193 (67 turns after divine quest) - Chosen Advancement event has not fired yet... Let's hope that magical number 200 will work.
Well, was_fired was almost correct - magical number after which dificulty 7 events can fire is actually 210, looks like 30 per dificulty level. So you Chosen can advance no earlier than on change from 210 to 211 turn.
She finally turned from slave to druid. With Ground Shake! Time to build village and recruit Nai-ysir.
She got level 5 Ground Shake even as druid, but now, when she defeated Gosk and turned into Leshy, she is really really devastating.
P.S. Replaced picture from CCI mod with one found in internet myself, edited class description to include female manifested leshy, and, only a bit unbalanced thing - nearly enforced beautiful tag on Chosen upon class change. Unfortunately she was married to other elf, and she was "elf" in pair, contrary to partner's "beautiful". Now that she is no longer elf, she needs Beautiful tag herself, her previous Attractive is not enougth.
Now i once again have six elven girls, despite Chosen's changing into forest spirit. Unfortunately we still do not know how to remove slave's mark from not chosen elf while keeping her as normal elf.
I just decided to end my game. Light beast defeated, Gosk defeated, his pirates scattered, every faction was resqued from their armies. Every pirate village in sight - sacked.
Turn 651. Total population count - 24. Total elven girl count - 9. Three forest guardians, two mages, one druid, one dryad (slave -> druid -> elder forest leshy), one forest gatherer and one slave. Next elf can be born only after waiting another 100 turns.
https://steamcommunity.com/sharedfiles/filedetails/?id=2018366963
https://steamcommunity.com/sharedfiles/filedetails/?id=2018366906
Raw ground shake damage done by Ay'lisianna the Chosen - 450, more with spiritual blessings.
Result: started with slave and child and ended with massive success. It was very fun month.
Conclusions from playing
1) Something should be done with "Elven lovers child" event (KS events, id 40). Not only it has 1% chance to appear, it is also interrupt, so it has to compete with other interrupts. I suggest:
a) change event type to Group Generic, so that it is checked at the end of the turn
b) increase chance to 30%
c) add delay so that it can fire only 100 turns after "Elven lovers" event it depends on.
Thus far I got Elven lovers in four games, and my current one is the only one where I got my reward - second event. And even that reward was gained after 100 wait, saying "damn it" and working with event editor to make event into one that actually can happen.
2) Sometimes huge luck is a big problem, something seemingly small like 3-15%+Luck can actually force "rare" event variant you do not want (Captain Eric, blue orc child from Slave ship event) on you just because your luck is 50+, which is common for destiny-focused spellcasters. So either make your chosen anybody else but destiny-spellcaster, or be ready to go to Event editor. And if you are good destiny-caster, your luck by the end of the game can actually exceed 100...
3) Training of parrots and crabs should be added to at least one npc faction.
4) Calculation of points for "Most powerfull character" actually includes blessings. For example, between turn 650 and 651 my village with everybody in it had event with Svarog's firbird that has given characters all three blessings at strength 3. Result - 8 sudden god points from my chosen getting blessed.
Mokosh rings are a pain tho