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The individual tiers (level 1-5) of material do roughly equate to individual pips when building, hence 5 pips on the bar and 5 levels in total, but either way, they've long since updated the patch notes post to correct themselves on the numbers.
Actually i find it easier (startingisland) to cook some T4 nonhybrid material than collecting the same amount T3...
Yes but you can get T3 materials so early in the game. The RP cost don't show the complete picture.
Personally I think it's good right now.
Nope!
At turn 55 (difficulty 170%, gathering oveflow halved!, starting party: scoudrel + rat + 3 child)
I cooked 22 pure stone (T4 nonhybrid) to upgrade my idol!
The T3 materials I looted 10 obsidian, 6 dragon bone, 8 mithril and 12 mythical leather
(and it was not a gathring/crafting/research-optimalised starting team, meanwhile i cleaned the staring island more or less and allied w slavyans)
As You see It is easier to cook the proper amount T4 nonhybrid material than loot the same amount of T3.
So the math say RP cost show everything in this manner of the availability of the materials.
Examine our point of view?
I see it this way...
Do not forget that the research points and crafting of materials, means the lively hood and investment of an entire civilization you are founding to fight for your lives and loved ones, against the foes of the world and overcoming the forces of actual nature/ seasons...
Making this all about math and a formula for cost effectiveness, is ok... but don't forget that this is a simulation game about the struggles of people and their roles in a growing society, not about just the player winning -
Then wood as base town, can be built without any extra investment. +1 radius.
Invest a valuable early RP point and find a suitable t2 forest... build an early valuable town, why not give it +2 radius for the early investment reward. this player's group is motivated to create civilization and safety for their people.
t3 then should stay +2 radius because it means they didn't commit to using the RP point early for the benefits of a town, or didn't make the effort to find the t2 forests. no extra reward for just being a nomad that didn't work towards a town anyway...
But, at t4, the player's people have traveled, explored, and looked for a prime spot for an excellent capital city to base the operations needed to thrive and build a new society/ kingdom. This should give +3 radius
Then when a society is rich and sodden, has so much materials that the entire city state of peoples has labored over industry to create the t5 materials, they have invested lifetimes of research and questing to reach this stage... the new hope for a glorious city to make all other cities jealous! This city should get the prized +4 radius to reward the investment of society focused on quality of life.
Do not forget that the research points and crafting of materials, means the lively hood and investment of an entire civilization you are founding to fight for your lives and loved ones, against the foes of the world and overcoming the forces of actual nature/ seasons...
Making this all about math and a formula for cost effectiveness, is ok... but don't forget that this is a simulation game about the struggles of people and their roles in a growing society, not about just the player winning.
To use your own words: Nope!
You always get encounters with those light mobs in the beginning of the games that give you t3 materials as loot. I have had games where I had +20 diamonds before turn 15. You always get this events and you always get t2 materials from really east encounters. You must be really unlucky if you don't get enough t3 materials to build your idol by turn 50.
Maybe I am really unlucky , the last 4-5 games i never had enough t3 materials to build the idol by turn 50 (and i always cooked the nesessery amount of nonhybrid t4 before turn 60...).
As a see I need a levelup to get some Luck! ;-)
and what that bars show??? only visual of effectivness?
So, I try to make a new idol, it says to check the recipe, but I can't find a recipe. What does that mean? I go to design, and try every resource, including many I don't even have yet (but am happy to work to get), but nothing I enter (and I've tried everything on the list) creates any entry in the far right, which would show any improvements from the recipe I created, if there were any improvements.
Any help for a clueless newb would be much appreciated.
2) to actually upgrade it you need the ritual that upgrades your idol. The used resource will be used as if you built the idol normally.
3) resource tiers are defined by their distance to the origin point in the resource tech tree. For example t1 = iron, t2 = silver/gold/steel, t3=mithril, t4= metal composite and the neighboring composites (with stone or leather), t5=outermost composites (with stone or leather)