Thea 2: The Shattering

Thea 2: The Shattering

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TheBigunF20 Mar 14, 2019 @ 1:05pm
Village Gathering Range post-update.
Not sure if it's just the tooltip that's incorrect or if I'm misunderstanding the update, but at two full pips in the build quality bar (which I assume each pip equates one level), Village Idols still only give +1 gathering range. They don't start giving +2 gathering range until 4 full pips (level 4). They do give +3 gathering range at the full bar/5 pips (level 5), however.
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Showing 1-15 of 22 comments
Thunderllama Mar 14, 2019 @ 4:29pm 
The patch notes refer to the ingredients used (how high up the research tree, or what tier), not the number of bars covered.
TheBigunF20 Mar 14, 2019 @ 9:00pm 
Originally posted by Thunderllama:
The patch notes refer to the ingredients used (how high up the research tree, or what tier), not the number of bars covered.

The individual tiers (level 1-5) of material do roughly equate to individual pips when building, hence 5 pips on the bar and 5 levels in total, but either way, they've long since updated the patch notes post to correct themselves on the numbers.
xyloth01 Mar 15, 2019 @ 12:24pm 
material
rp cost
current bonus range/(full range)
sugession: bonus/(full range)
t1 (wood)
0
1 / (2)
1 / (2)
t2 (elven / dark / dryad wood)
1
1 / (2)
1 / (2)
t3 (ancient wood)
5
1 / (2)
2 / (3)
t4 nonhibrid (sacred wood)
8
2 / (3)
2 / (3)
t4 hibrid (crystal / stone wood)
13
2 / (3)
3 / (4)
t5 hibrid (life root / gods branch)
19
3 / (4)
3 / (4)
Last edited by xyloth01; Mar 15, 2019 @ 12:26pm
Thunderllama Mar 15, 2019 @ 2:03pm 
I think I like the current ranges. I don't thing you should get +2 from t3; it should need a significant investment, and +3 only coming from t5 feels like a strong incentive for t5.
xyloth01 Mar 16, 2019 @ 5:59am 
Originally posted by Thunderllama:
I don't thing you should get +2 from t3; it should need a significant investment
If you check the rp costs T3 is closer to T4 nonhibrid than to T2.
Actually i find it easier (startingisland) to cook some T4 nonhybrid material than collecting the same amount T3...
Bimdur Mar 16, 2019 @ 6:35am 
Originally posted by xyloth01:
Originally posted by Thunderllama:
I don't thing you should get +2 from t3; it should need a significant investment
If you check the rp costs T3 is closer to T4 nonhibrid than to T2.
Actually i find it easier (startingisland) to cook some T4 nonhybrid material than collecting the same amount T3...

Yes but you can get T3 materials so early in the game. The RP cost don't show the complete picture.

Personally I think it's good right now.
xyloth01 Mar 16, 2019 @ 10:27am 
Originally posted by Bimdurian:
Yes but you can get T3 materials so early in the game. The RP cost don't show the complete picture.Personally I think it's good right now.

Nope!

At turn 55 (difficulty 170%, gathering oveflow halved!, starting party: scoudrel + rat + 3 child)
I cooked 22 pure stone (T4 nonhybrid) to upgrade my idol!
The T3 materials I looted 10 obsidian, 6 dragon bone, 8 mithril and 12 mythical leather

(and it was not a gathring/crafting/research-optimalised starting team, meanwhile i cleaned the staring island more or less and allied w slavyans)

As You see It is easier to cook the proper amount T4 nonhybrid material than loot the same amount of T3.

So the math say RP cost show everything in this manner of the availability of the materials.
Last edited by xyloth01; Mar 16, 2019 @ 10:57am
Demitrious Mar 16, 2019 @ 12:03pm 
Originally posted by xyloth01:
material
rp cost
current bonus range/(full range)
sugession: bonus/(full range)
t1 (wood)
0
1 / (2)
1 / (2)
t2 (elven / dark / dryad wood)
1
1 / (2)
1 / (2)
t3 (ancient wood)
5
1 / (2)
2 / (3)
t4 nonhibrid (sacred wood)
8
2 / (3)
2 / (3)
t4 hibrid (crystal / stone wood)
13
2 / (3)
3 / (4)
t5 hibrid (life root / gods branch)
19
3 / (4)
3 / (4)

Examine our point of view?

I see it this way...

Do not forget that the research points and crafting of materials, means the lively hood and investment of an entire civilization you are founding to fight for your lives and loved ones, against the foes of the world and overcoming the forces of actual nature/ seasons...

Making this all about math and a formula for cost effectiveness, is ok... but don't forget that this is a simulation game about the struggles of people and their roles in a growing society, not about just the player winning -

Then wood as base town, can be built without any extra investment. +1 radius.

Invest a valuable early RP point and find a suitable t2 forest... build an early valuable town, why not give it +2 radius for the early investment reward. this player's group is motivated to create civilization and safety for their people.

t3 then should stay +2 radius because it means they didn't commit to using the RP point early for the benefits of a town, or didn't make the effort to find the t2 forests. no extra reward for just being a nomad that didn't work towards a town anyway...

But, at t4, the player's people have traveled, explored, and looked for a prime spot for an excellent capital city to base the operations needed to thrive and build a new society/ kingdom. This should give +3 radius

Then when a society is rich and sodden, has so much materials that the entire city state of peoples has labored over industry to create the t5 materials, they have invested lifetimes of research and questing to reach this stage... the new hope for a glorious city to make all other cities jealous! This city should get the prized +4 radius to reward the investment of society focused on quality of life.

Do not forget that the research points and crafting of materials, means the lively hood and investment of an entire civilization you are founding to fight for your lives and loved ones, against the foes of the world and overcoming the forces of actual nature/ seasons...

Making this all about math and a formula for cost effectiveness, is ok... but don't forget that this is a simulation game about the struggles of people and their roles in a growing society, not about just the player winning.
Bimdur Mar 16, 2019 @ 1:25pm 
Originally posted by xyloth01:
Originally posted by Bimdurian:
Yes but you can get T3 materials so early in the game. The RP cost don't show the complete picture.Personally I think it's good right now.

Nope!

As You see It is easier to cook the proper amount T4 nonhybrid material than loot the same amount of T3.

To use your own words: Nope!

You always get encounters with those light mobs in the beginning of the games that give you t3 materials as loot. I have had games where I had +20 diamonds before turn 15. You always get this events and you always get t2 materials from really east encounters. You must be really unlucky if you don't get enough t3 materials to build your idol by turn 50.
xyloth01 Mar 17, 2019 @ 12:33am 
Originally posted by Bimdurian:
You always get encounters with those light mobs in the beginning of the games that give you t3 materials as loot. I have had games where I had +20 diamonds before turn 15. You always get this events and you always get t2 materials from really east encounters. You must be really unlucky if you don't get enough t3 materials to build your idol by turn 50.

Maybe I am really unlucky , the last 4-5 games i never had enough t3 materials to build the idol by turn 50 (and i always cooked the nesessery amount of nonhybrid t4 before turn 60...).

As a see I need a levelup to get some Luck! ;-)
guardianru Mar 19, 2019 @ 7:17am 
Originally posted by Thunderllama:
The patch notes refer to the ingredients used (how high up the research tree, or what tier), not the number of bars covered.

and what that bars show??? only visual of effectivness?
Thunderllama Mar 19, 2019 @ 7:49pm 
In some crafting items, the bars are milestones (advancing to another type of summon, for instance), and in others they have no specific role.
zhivago47 Apr 4, 2022 @ 10:41am 
I'm totally lost. Trying to expand my village gathering from 2 to 4, but can't figure out how. I've read everything here, but understand very little of it. For example, it discusses the tiers of resources, but I have no idea how to tell what tier a resource is.

So, I try to make a new idol, it says to check the recipe, but I can't find a recipe. What does that mean? I go to design, and try every resource, including many I don't even have yet (but am happy to work to get), but nothing I enter (and I've tried everything on the list) creates any entry in the far right, which would show any improvements from the recipe I created, if there were any improvements.

Any help for a clueless newb would be much appreciated.
Lorska Apr 4, 2022 @ 10:50am 
1) if you want to see what you need go to the building menu and select the idol. Click design mode (the blue button on the bottom). Put in a cosmic seed and then vary up the top to see the effects.

2) to actually upgrade it you need the ritual that upgrades your idol. The used resource will be used as if you built the idol normally.

3) resource tiers are defined by their distance to the origin point in the resource tech tree. For example t1 = iron, t2 = silver/gold/steel, t3=mithril, t4= metal composite and the neighboring composites (with stone or leather), t5=outermost composites (with stone or leather)
zhivago47 Apr 4, 2022 @ 12:46pm 
thank you, but I'm still at a loss. I've done the ritual to be able to upgrade my idol. But when I then try to build the upgrade, nothing in the design menu, including (I think) tier 5 items, which I don't have), creates anything on the far right to show that it would actually increase my gathering range (or anything else, for that matter). How do I figure out what I need to work toward in the way of resources to build an idol upgrade that will give +3 gathering range? Thank you again.
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Date Posted: Mar 14, 2019 @ 1:05pm
Posts: 22