Thea 2: The Shattering

Thea 2: The Shattering

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HeathenSW May 9, 2022 @ 5:58am
Tips for hard Niya?
I'm struggling a bit. With only 4 max trait cost I can't seem to find a decent starting deck. "Children+hunter+scav" with With Granny pantry, Adv Equp and Father's Tools to boot leaves me with constant need of running away, starving and is still the best I can muster.
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Showing 1-15 of 17 comments
DG May 24, 2022 @ 4:05pm 
If you want to improve your survival chances then don't start with children. Children slow you down and eat your food in all the turns until they grow up. They're great if they survive but if survival is your problem ...
Heau May 24, 2022 @ 7:53pm 
I almost never start with children either on 200%. But with Niya, I think you can contemplate a children start, Leave 1 out dry (your chosen - to become undead quickly).

If you do such a children start, you generally want to reroll until the advanced shield is a light-weight one that can be worn by your children to shield your red challenge class until adulthood. But here it isn't too critical since the inventor can do shielding as soon as your chosen children becomes unliving or vice versa.

If I did this, I'd probably do an inventor+children with the plan to use the undead as my red class. But it may require a few do over.

But more generally, Alpha Wolf + Craftman is probably the strongest all around opener albeit it can be a real pain with winter start to deal with the alpha wolf's limited spirit during windy times. If you really don't want to lose to a bad sequence of wind, you can trade the alpha wolf for goblin skirmisher, human warrior, or human hunter. Human hunter will cause you to struggle against pure red which most of the early game revolves around though, and weight management is also a major hassle with hunter start.

Oddly enough, hunter starts would most benefit from four-legged friend yet both cards are green...

With any variant of this start, you likely want to make the craftmen your chosen, and run Morena's Blessing.


I think Chosen Rat + Inventor is also a viable albeit rocky start. Try to screw your Sylvian faction loyalty a bit so that you can repeat quests to eliminate rats (there's a path that lets you grind +strength on your chosen rat - and IIRC it becomes unavailable from the pool of possible quests once you reach 40 loyalty - don't quote me on this).

*Edit* Oh yeah also, pretty much always start advanced shield if you have a non-red class that can equip it(which you almost always should). Playing your red class twice and giving both copies shielding twice with the other unit is the best way to manage early red. You may have to manually battle a lot.

*Edit2* after toying to T100 with chosen rat + inventor, I think you could also play inventor/scavenger and just use the inventor as your red challenge unit (may need to reroll new games until advanced equipment a good weapon) and just use the scavenger to give shielding. Inventor is a great yellow challenge unit but it starts with 8-10 strength so it is viable red challenge unit. It's a bit like the alchemist vs human healer for inventor vs human craftmen.
Last edited by Heau; May 25, 2022 @ 9:21pm
Heau May 25, 2022 @ 9:11pm 
I played human inventor + 2 human children start all the way to T200/DQ completion since I thought the chosen suicide theorycraft in my previous post seemed fun.

It felt more or less like starting with a human warrior + human inventor + human child with bonus 5-10 food (however many turns the chosen wanders alone in his group starving and scouting). i.e. similar to a 5 or 6 card points start. This is a pretty solid start on 4 points. The only critical thing to hit in your starting crew is for the inventor to have Improvise as one of his 2 random skills. Aim for the remaining children to grow to Zerca or Healer and you are in a solid spot.

Cards were (left to right)
Four-Legged Friends
Hero's Blessing - Night Walker
Inventor
Children
advanced shield
(completely optional last slot. I went with advanced equipment as I don't mind rerolling starts a little bit but I ended up settling for inventor with improvise as reroll stop condition).


There is a repeatable ruin in the starting biome that gives +2 wisdom to your unliving chosen (kill the undead girl and insist for reward). I assume if you grind enough yellow you might be offered more options for DQ "growth" event. I was only offered orc skeleton which admittedly I was very happy with.

I haven't found a repeatable/reliable purple grinder. I even picked the magic user option partway through DQ and still wasn't offered any purple pivot at the end of DQ (mys/dest were still terribly low on chosen and crew-wide too).
Last edited by Heau; May 25, 2022 @ 9:17pm
Jimib4158 Jun 14, 2022 @ 6:35am 
Originally posted by HeathenSW:
I'm struggling a bit. With only 4 max trait cost I can't seem to find a decent starting deck. "Children+hunter+scav" with With Granny pantry, Adv Equp and Father's Tools to boot leaves me with constant need of running away, starving and is still the best I can muster.

What did you mean by hard Niya......i mean am i missing something that their is a easy/normal/hard selection of the game?

i just know only one level to play on, am i missing something, i played Niya and i didnt find her harder to play.....just less fun.
HeathenSW Jun 14, 2022 @ 7:32am 
Welp, starting with tained shaman alone is brutal as all hell :D Didn't manage to make it work, since basically even the thought of a wrong move is death sentence, not to mention making said move.

Children were a trap after all, especially if you want to keep them alive. Yeah, if you transform one quickly it's a bit of a boost, but still. So I started with hunter and craftsman and it was going fine until I foolishly released a striga from random event and was caught by it and yellow lightbulb enemy. Don't have inventor since I thought that it was a gimmick class, guess I'll unlock it next.

I guess I was just so used to Zorya and her bonus, sigh.

Originally posted by Jimib4158:
Originally posted by HeathenSW:
I'm struggling a bit. With only 4 max trait cost I can't seem to find a decent starting deck. "Children+hunter+scav" with With Granny pantry, Adv Equp and Father's Tools to boot leaves me with constant need of running away, starving and is still the best I can muster.

What did you mean by hard Niya......i mean am i missing something that their is a easy/normal/hard selection of the game?

i just know only one level to play on, am i missing something, i played Niya and i didnt find her harder to play.....just less fun.
Yeah, difficulty can go up to 200%, you can change it while choosing a god - there will be three buttons at the bottom. "Back", "difficulty: 100%", "next". If you click on difficulty you will be able to configure some stuff, like starting season, number of god points to use for card picking, will hiding camp be avaliable at all, will resources collection rate be affected by season, etc. So on 200% it's quite hard.
XenoReaver Jun 14, 2022 @ 8:34am 
Originally posted by Jimib4158:
Originally posted by HeathenSW:
I'm struggling a bit. With only 4 max trait cost I can't seem to find a decent starting deck. "Children+hunter+scav" with With Granny pantry, Adv Equp and Father's Tools to boot leaves me with constant need of running away, starving and is still the best I can muster.

What did you mean by hard Niya......i mean am i missing something that their is a easy/normal/hard selection of the game?

i just know only one level to play on, am i missing something, i played Niya and i didnt find her harder to play.....just less fun.
When you choose your deity at the bottom of the screen is a box saying "difficulty" with a number next to it, click it and you can change the games difficulty or even set a custom difficulty
Heau Jun 14, 2022 @ 8:36am 
Originally posted by HeathenSW:
Children were a trap after all, especially if you want to keep them alive. Yeah, if you transform one quickly it's a bit of a boost, but still. So I started with hunter and craftsman and it was going fine until I foolishly released a striga from random event and was caught by it and yellow lightbulb enemy. Don't have inventor since I thought that it was a gimmick class, guess I'll unlock it next.

I really don't know what would distinguish a gimmick class from another. It is normally only available for chosen human DQ reward, and is certainly the strongest "carry" class available to humans (zerca remains imho best all around because of utility).

If your hunter+craftmen opener went ok-ish, you could try an alpha wolf-craftmen opener. I prefer them to hunter start except for the awkward deaths to wind because alpha wolf is stuck on 7 max faith forever. It also offers a pretty spectacular DQ option for late scaling if picked as chosen (meanwhile the best DQ upgrade you can get with a chosen craftmen is inventor).

Still feel inventor + children chosen suicide edges it out a bit, especially if you manage to get the 2nd children as a zerca by T50 ish.
Thorggrim Jun 14, 2022 @ 6:07pm 
I run Max diff on all my runs. Commitment mode.
Let me just leave 1 tip for u. Blue Orc baby and make him chosen:=)
Heau Jun 14, 2022 @ 8:54pm 
You need to reroll dozens of starts to ~T50 to survive with pirate orc children opener on 4 points.
Last edited by Heau; Jun 14, 2022 @ 11:23pm
Drawar Jun 16, 2022 @ 9:11am 
The problem is not surviving but successfully recruiting another character, I survived 200 turns with a goblin corrupt shaman, enough for him to lose his malus, but I never had a single event to recruit another character!
I had the impression that these events are not planned when there is only one character.
XenoReaver Jun 16, 2022 @ 10:58am 
They aren't, well at least not the gaining more children ones. The cabbage patch and stork events all require two characters.
As for recruiting in a village you only need 50+ loyalty and to visit the large village (the village with a play pole in the middle of it) to recruit but bear in mind not all factions have as easy recruitment. Slavyans, Scavengers, goblins and orcs are perhaps the easiest as mentioned about they only need 50+ loyalty and be at the right village.
Jimib4158 Jun 18, 2022 @ 8:16pm 
Originally posted by HeathenSW:
Welp, starting with tained shaman alone is brutal as all hell :D Didn't manage to make it work, since basically even the thought of a wrong move is death sentence, not to mention making said move.

Children were a trap after all, especially if you want to keep them alive. Yeah, if you transform one quickly it's a bit of a boost, but still. So I started with hunter and craftsman and it was going fine until I foolishly released a striga from random event and was caught by it and yellow lightbulb enemy. Don't have inventor since I thought that it was a gimmick class, guess I'll unlock it next.

I guess I was just so used to Zorya and her bonus, sigh.

Originally posted by Jimib4158:

ean by hard Niya......i mean am i missing something that their is a easy/normal/hard selection of the game?

i just know only one level to play on, am i missing something, i played Niya and i didnt find her harder to play.....just less fun.
Yeah, difficulty can go up to 200%, you can change it while choosing a god - there will be three buttons at the bottom. "Back", "difficulty: 100%", "next". If you click on difficulty you will be able to configure some stuff, like starting season, number of god points to use for card picking, will hiding camp be avaliable at all, will resources collection rate be affected by season, etc. So on 200% it's quite hard.


Thks.....im new to Thea but in the past 2 weeks since i bought it ive put in almost 150 hours i think. My new addiction, and when i get addicted i binge play it until im bored.
Yeah i did notice that before, but forgot about it, since i biinge played it on the default level....which i think is easy.

Lately tho ive played normal, well more like normal with one caviet, being hamstrung by start up picks just isnt fun to play IMO so im playing normal lattely with one custom.

Hmmm only 4 picks hard eh? wow that sounds suicidal. altho ur only choice seems a war/hunter pick and a gatherer so you dont starve, and u have to have at least one fighter, plus you need 2 picks, to have children to grow, as Reaver mentioned.

Yeah just doesnt sound fun....i could probably eventually survive, after massive reloads, save EVERY turn, since the results are so random. My usual strategy of running for the better lands to settle would be out of the question and pure suicide, hmmmm have you considered a raft too, if something too dangerous comes close, you can pop on the raft so i find them usefull.
Last edited by Jimib4158; Jun 18, 2022 @ 8:43pm
Heau Jun 18, 2022 @ 10:50pm 
Originally posted by Jimib4158:
Hmmm only 4 picks hard eh? wow that sounds suicidal. altho ur only choice seems a war/hunter pick and a gatherer so you dont starve, and u have to have at least one fighter, plus you need 2 picks, to have children to grow, as Reaver mentioned.

On 200% you want to avoid having to gather for a while. You just get your food from combat events. Most early game dwellings are animal based so they provide spawns for meat or eggs or honey and there's typically some fruits, veggies or flowers from other events to cook up to double your food effectiveness.

And in thea 2, unlike thea 1, you can actually play full nomad and barely ever gather. If you can build up a sea-capable crew, you can grind mats for top end weapons just from combat rewards pretty quickly - and absurdly quickly for 2nd tier weapons by just downgrading top end mats.

I know I haven't picked up a gatherer as a starting unit since I started playing 200%. Maybe with one of the gods that has it for 1 point with a special card before I unlocked all cards for a 3-character start. But 3 char starts are more difficult with respect to food management because early loot doesn't scale up to 150% while your consumption does. If you don't high roll food rewards early, you wind up forced to stall gathering fish and wood a while.
Jimib4158 Jun 19, 2022 @ 8:51am 
hmmm guessing you have to stay in the easy area for combat tho eh? Trying harder mobs with only 2 starting char sounds suicidal....i dunno, gathering sounds less risky.

hmmm so settings you put high food rewards your saying?
Last edited by Jimib4158; Jun 19, 2022 @ 8:52am
Heau Jun 19, 2022 @ 10:23am 
No there's no setting particularly increasing food from battle rewards. It's just that you get enough to sustain small groups if you just keep moving and engaging events. The map will spawn bee hives, wolf dens, serpent nests, rat nests, crow nests, etc. and a bit later (once you can challenge red(3) or red(4)) boars and bears. They spawn roaming packs regularly that you can keep farming for food and exp

And yes, that is mainly the starting island biome producing this. But by virtue of ramping up exp a lot faster and unlocking research faster too, you can typically get to move out of starting biome on a similar pace as you might on lower diff stalling and gathering.

If you are not deliberately avoiding the one ring as a self-imposed rule, this playstyle can get you enough research points for the big power spike reliably before T100.
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Date Posted: May 9, 2022 @ 5:58am
Posts: 17