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2) health
Physical:
0% chance at 30%
30% chance at 0%
+0.4% chance for each further -1%
Mental:
0% chance at 30%
15% chance at 0%
+0.3% chance for each further -1%
Spiritual:
-0% max health at 30%
-25% max health at 0%
-0.8% max health for each further -1%
Nyia "Not Dead Yet" : -10% to die
Healer: -5% to die
So instead of all 4 of them having 15-10-5=0% chance to die, I lost 2 out of 4. There goes 100 turns worth of progress.
Pretty sure that reduced death chance has zero impact on losses through sanity because they are not dying, they're leaving.
Script FLP_FilterRollForDeath & FLP_FilterRollForMentalBreakup in EditorScripts.cs
Healers and death chance affect only Physical Health
(DEATH_CHANCE_MODIFIER positive)
Best healer provides 100% its modifiers, second best provides 50%. There is no gain from more than top 2.
(DEATH_CHANCE_MODIFIER negative)
Two random debuffs provide: 100% and 50% of their strength.
What does this refer to? What are these, I take it, effects that increase physical death chance?
I think it was a curse type effect specific to one event or something so not something you should be concerned about :)