Thea 2: The Shattering

Thea 2: The Shattering

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sokka87 Apr 7, 2019 @ 8:38pm
Elven Druids and how do i get them?
Yes, i know you can start with one, but i like growing my units up from children...only problem is i cant get that to happen. I have save scummed an elf child to get mysticism stat up 3 points on lvl up, Plus 1 from wild senses, plus 2 from cat, and it still didnt show up as an option even once out of 20 times. What am i missing
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Showing 1-15 of 64 comments
Luc Apr 7, 2019 @ 10:15pm 
Spoils: You can get a druid from turning in the rogue elven mage during the elf story segment. I don't know if it is possible to get a druid from a child. I have only ever been offered & completed elven warrior for elf children.
Last edited by Luc; Apr 7, 2019 @ 10:15pm
XenoReaver Apr 7, 2019 @ 11:55pm 
You need something like 6 mysticism on the child, 2 other magic users and have 50 loyalty with the Woodland Kin. Then you have a 3% chance of getting a Druid or a 35% chance of getting a Banished Druid.
sokka87 Apr 8, 2019 @ 7:31am 
so, not only do i have to hoof it IMMEDIATELY to elf continent, i need to prey i get lucky as hell...that sounds about right...
Lumisteria Apr 8, 2019 @ 7:38am 
Two things :

- Getting a child as a starting card is a choice that can limit your options when growing up because usually being friend with the faction is a big help to have more options. It's better to see it as a way to open some options early (like, having some "elf" options early on), rather than expecting a specific growing up option.

- Children growing up options will probably be balanced a bit to give a bit more control. However some classes are intended to be rares and you should not expect to get them, they are rather lucky events that you'll encounter rarely.

Don't expect too much of starting childrens, they are a way to provide some options but aren't intended to give guaranteed access to the powerful classes.
sokka87 Apr 8, 2019 @ 8:04am 
oh, im not complaining, just noting its gonna be difficult. plus i remembered, i dont have 2 magic users as options :P,so prolly gonna just accept working on elf warrior. A friendly person on the discord helped me figure that out yesterday (Think it was you actually, lol)
Megrim Apr 8, 2019 @ 9:28am 
Yep,
elf children mainly become gatherers. I took an elf child as card and was only offered to get a gatherer, reloaded many times but had no other options.

But even if gathering classes are normally pretty weak, the elf ones are pretty strong. With their high perceptions, skills and good chance being beautiful they are awesome archers and good in mental challenges too.
sokka87 Apr 8, 2019 @ 8:49pm 
how it was explained to me, warriors require a base 5 strength and 4 perception required. elven children are notoriously bad at having that.
iacs Apr 14, 2019 @ 11:03am 
So, after 41 turn of waiting my elven child is finally growing up. She has 9 mysticism, 8 destiny and accompanied by elven druid, witch and zerca (Yes, I'm at about +70 relationship with elves). I quite often get fighter version and 2 times of 3 it is success. Question is - does this child have a chance to become a mage or i should stop on fighter - her magic is still very strong this way.
Last edited by iacs; Apr 14, 2019 @ 12:04pm
Megrim Apr 14, 2019 @ 1:09pm 
Originally posted by iacs:
So, after 41 turn of waiting my elven child is finally growing up. She has 9 mysticism, 8 destiny and accompanied by elven druid, witch and zerca (Yes, I'm at about +70 relationship with elves). I quite often get fighter version and 2 times of 3 it is success. Question is - does this child have a chance to become a mage or i should stop on fighter - her magic is still very strong this way.

I got 2 options as my elf child grew up, mage and druid. The druid option was easier to take, for the mage I did very often save and load before I had success.I don ´t reminf my stats though, but I had much mysticism and destiny on it, fraction 50 + and 2 magic users in group.Mage is a mix between witch and zerca I would say and male and female elves can become mages.
Last edited by Megrim; Apr 14, 2019 @ 1:10pm
iacs Apr 15, 2019 @ 11:05am 
So, I checked up with event editor. To get elven child growing up as mage you need
0) Not have it grow up as changeling
1) Two Mysticizm characters - witches, zercas apparantly do not count, elven druids too
2) OR Elven mage - Druid do not count - obliously bug, considering that mages can train both classes
3) Be wery lucky and get 5% chance for this option - with version i'm using having tendency to memory leak on realod - not very viable
4) Have mysticism at least 7 to become mage and pass another chance check, if failed then have at least 6 to become druid and chance check again.

So I used event editor to add druid to check, and up chance from 5 to 50. This edition already got me new druid, but i wanted mage so i will have to retry after i return from vacation
xyloth01 Apr 15, 2019 @ 11:12am 
Originally posted by iacs:
... 5% chance and pass another chance check, ... and chance check again.
I hate this low chance * low chance * low chance solutions, they are realllllyyy irritating!
It is a bad feeling to play always suboptimal.
Last edited by xyloth01; Apr 15, 2019 @ 11:14am
Thunderllama Apr 15, 2019 @ 6:51pm 
I would do away with a lot of the percentages - changing them to 100%. If you get the requirements, you get the reward. Especially with the lower child count.
xyloth01 Apr 15, 2019 @ 9:29pm 
Originally posted by Thunderllama:
I would do away with a lot of the percentages - changing them to 100%. If you get the requirements, you get the reward. Especially with the lower child count.
UP!
Lumisteria Apr 16, 2019 @ 1:46am 
The elf mage and elf druid classes are special classes of an already strong races, not something you should be guaranteed to see. They are rare and intended to be rare, and will stay rare.

Some improvement were made to some children events to ensure you see some classes more often if you have high stats (human witch for example), but in the case of elves, having an elf is already powerful enough.

See these classes like you would see a drop of a legendary sword with T5 material : something strong and shiny that you'll get only in some games, that would make the game special when you drop it, but that you will not enjoy every time and that you don't need to finish the game.

And if you feel that it's not what you want, that you want to see them all the time if you reach 7 mysticism (that isn't that high for elves anyway), then it's why the game gives you modding : so when you disagree with the vision the devs have on something you can adapt the game to your taste.
dergefata Apr 16, 2019 @ 2:30am 
Originally posted by Lumisteria:
See these classes like you would see a drop of a legendary sword with T5 material : something strong and shiny that you'll get only in some games, that would make the game special when you drop it, but that you will not enjoy every time and that you don't need to finish the game.
You'll get legendary T5 swords every single game if you make a habit of running circles around the game world and knocking over the high-tier lairs. While you're running around, you'll also probably find a few dragon encounters and stuck trolls, which also give good loot. Since that's what the game is designed for, you'd actually have to *choose* to avoid getting those loots.

Unlike the ridiculous growth RNG, which you'll see complaints about in seemingly most threads in this forum since the first day of Early Access, loot is a probabilistic curve with a very high population so you can reliably build a typical Gaussian distribution in any given playthrough. People are a scarce resource, and even in a multi-thousand turn game, the growth is suppressed via soft-cap mechanics to ensure no statistically-significant population can be achieved. Thus, the only way to see what all the game has to offer is to grind relentlessly across many playthroughs, or "cheat" through probability modding.

I get that you're a forum mod now, but stop defending the abjectly terrible reasoning behind MuHa's unabashed use of unchecked RNG. It's what they want; fine. But it's not good gaming design. Raw RNG isn't a game. It's an entropy generator with unreasonably high GPU requirements. And the hundreds of posts about how it makes the game less fun should be a good indicator that, for the average player, MuHa's driving hard for a game that won't be well-received. They had their chance with their freshman offering, and Thea was brilliant. But it wasn't perfect, and they're not learning lessons at all.
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Date Posted: Apr 7, 2019 @ 8:38pm
Posts: 64