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- Getting a child as a starting card is a choice that can limit your options when growing up because usually being friend with the faction is a big help to have more options. It's better to see it as a way to open some options early (like, having some "elf" options early on), rather than expecting a specific growing up option.
- Children growing up options will probably be balanced a bit to give a bit more control. However some classes are intended to be rares and you should not expect to get them, they are rather lucky events that you'll encounter rarely.
Don't expect too much of starting childrens, they are a way to provide some options but aren't intended to give guaranteed access to the powerful classes.
elf children mainly become gatherers. I took an elf child as card and was only offered to get a gatherer, reloaded many times but had no other options.
But even if gathering classes are normally pretty weak, the elf ones are pretty strong. With their high perceptions, skills and good chance being beautiful they are awesome archers and good in mental challenges too.
I got 2 options as my elf child grew up, mage and druid. The druid option was easier to take, for the mage I did very often save and load before I had success.I don ´t reminf my stats though, but I had much mysticism and destiny on it, fraction 50 + and 2 magic users in group.Mage is a mix between witch and zerca I would say and male and female elves can become mages.
0) Not have it grow up as changeling
1) Two Mysticizm characters - witches, zercas apparantly do not count, elven druids too
2) OR Elven mage - Druid do not count - obliously bug, considering that mages can train both classes
3) Be wery lucky and get 5% chance for this option - with version i'm using having tendency to memory leak on realod - not very viable
4) Have mysticism at least 7 to become mage and pass another chance check, if failed then have at least 6 to become druid and chance check again.
So I used event editor to add druid to check, and up chance from 5 to 50. This edition already got me new druid, but i wanted mage so i will have to retry after i return from vacation
It is a bad feeling to play always suboptimal.
Some improvement were made to some children events to ensure you see some classes more often if you have high stats (human witch for example), but in the case of elves, having an elf is already powerful enough.
See these classes like you would see a drop of a legendary sword with T5 material : something strong and shiny that you'll get only in some games, that would make the game special when you drop it, but that you will not enjoy every time and that you don't need to finish the game.
And if you feel that it's not what you want, that you want to see them all the time if you reach 7 mysticism (that isn't that high for elves anyway), then it's why the game gives you modding : so when you disagree with the vision the devs have on something you can adapt the game to your taste.
Unlike the ridiculous growth RNG, which you'll see complaints about in seemingly most threads in this forum since the first day of Early Access, loot is a probabilistic curve with a very high population so you can reliably build a typical Gaussian distribution in any given playthrough. People are a scarce resource, and even in a multi-thousand turn game, the growth is suppressed via soft-cap mechanics to ensure no statistically-significant population can be achieved. Thus, the only way to see what all the game has to offer is to grind relentlessly across many playthroughs, or "cheat" through probability modding.
I get that you're a forum mod now, but stop defending the abjectly terrible reasoning behind MuHa's unabashed use of unchecked RNG. It's what they want; fine. But it's not good gaming design. Raw RNG isn't a game. It's an entropy generator with unreasonably high GPU requirements. And the hundreds of posts about how it makes the game less fun should be a good indicator that, for the average player, MuHa's driving hard for a game that won't be well-received. They had their chance with their freshman offering, and Thea was brilliant. But it wasn't perfect, and they're not learning lessons at all.