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I think having curse removal take a long time, instead of costing large amounts of resources, could be a way the game is changed.
I've never used the ritual either since the witch pops up fast enough. I always thought it's a single shot for a full curse wipe but if you have to use it multiple times that sounds really harsh. Should probably test it around some to get a first hand feel.
Of course, if curses are meant to be a big deal and a tough nut to deal with the ritual might be alright as is. Just the removal events should be toned down in that case.
But I'm talking without really knowing what's up, should playtest this.
I don't think it's a problem if the ritual isn't useful in all games, depending of various things, but maybe something a little less expensive will ensure it's a choice players will consider more often.
Cause of where i was located at that point, i could only use diamonds as resource. And it needed 100 of them per go. So... 400 diamonds down the drain till the curse was finally removed. Was not funny at all.
So yeah i still stick with my initial claim/suggestion: it sucks in its current form. Either make it cheaper, or make it remove more in one go.... or at least consider the used resources. Like simple resources remove 1 level and then each higher tier of resources an additional level. So diamonds would have removed 3 levels of a curse for example. (would still have needed to use it two times then, as my curse obviously had level 4 - would still consider that "too expensive" imho)