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10/10 good guide. Everyone should read this and take note.
The game is easy once you make it to 12+ characters. You can have a safe base and a safe adventuring team and the adventuring team can unlock all the research points while the base can pump out level 4+ gear. But even with perfect play, a small party around turn 200 can just get crushed.
If you survive first 150 turns game usually become much easier, but in first 150 turns I died few times without even chance to react - mostly on first 50.
I made run on normal, and the start seems really balanced, so it's just hard difficulty that requires some starting luck to survive. Mid and end game seems just a little bit harder than normal in my opinion, when start is difficult and luck depend.
I got beaten left and right, I even forfeit against the same enemy 4 turns in a row (didn't want to stop crafting my ♥♥♥♥♥♥ shield) and for the first time I felt like I needed to craft low tier crap to survive during the starting island, no infinite stat farming, no crazy attributes either.
So far I have not found any issue I couldn't solve by just not being greedy.
Black smoke event and I don't have a mage (still don't)? Run/Forfeit
2 leshys with nearly 40 damage AoE? Forfeit
kraken encounter? Forfeit
2 curses and a dif 7 mental challenge? Forfeit
Granted I have been lucky (or unlucky) the only one who died, so far, was the chosen, but since villages are just not worth the trouble and I can't use the Other Ring anyway I just spent a cosmic seed.
First turns started with 5 turns worth of food, winter, and not much wood (some coal), first 100~150 turns were basically a forfeit-fest, still not as deadly as it seems, never turtled, never "ran away from the world", I keep adventuring everywhere, just don't attempt challenges I can't beat.
By the time I'm giving game chance to attack my crew by leshys or kraken game is already switched into easy mode. Start is the problem, after it game is pretty much beaten
Going purple challenges-heavy is pretty good to survive though. It's the only vanilla challenge you can heal from with rituals, with no chance of killing you instantly.
I would guess you had to forfeit a ton of battles and challenges to stay alive when everything went wrong to stay alive long enough to grind yourself back into the race, right?
My last game was rather similar, 1 rat, 1 hunter, 1 orc child on 100% hard difficulty, first 100+ turns I had to forfeito nearly half my encounters and couldn't find food anywhere near the starting location, it wasn't easy but it wasn't impossible either.
And with all those dead children, the flashbacks of hard difficulty playthrough will haunt me till the end of my days... Will never forget my favorite, named Payroll.
Edit: And isn't it 203% on a hard difficulty, by the way?
What is a good / best starting setup on hard, in your opinion? I mean what god, characters, other traits to pick to make it easier?
I just finished my rat run on hard (Lada), so I get 2 hardest achievements in a game with relative ease.
Start is easy on hard only when you are lucky, and didn't get killed by random events and running monsters. After first 150 turns game become really easy, and its hard to loose it. Boosted orc/pirate/elf characters can easy solo kraken. With several of good characters you can take last expansion boss without a problem.
What makes heroes op in mid/late game:
- Legendary heavy armors! + weapons with highest possible dmg for stat used.
Crafting is really important, so its necessary to have one super strong crafter boosted with items and town buildings. Best materials in game can be farmed almost anywhere on the sea, sometimes even without strong party.
- Strong race/class combinations etc. orc/pirate for melee fighters, gob/elf for mages. Humans are decent only for mind challenges (zerca + inventor), on the other hand elf can be good for almost anything.
- Boosting stats by right events choices, and proper character development.
- Numbers: don't let anyone die, and use every opportunity to get child/grown up characters. Even with a loot of weak characters, stronger characters will eventually come. In every main non-human race city there is always a good choice for potentially strong hero:)
How to survive start:
- lucky starting position, best with 1,1 material for town idol, food and basic wood. This made game much easier.
- lucky with events/ spawning monsters.
- farmed gods with good traits. Some gods and traits are better then others: orc child, 2 children for 1 point, are always guaranteed big boost around 40-50 turn; elf-slave can solo almost everything on start etc.