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But normaly you can find islands via searching the fog of war for mountain peaks / something tall. Mostly one or more screen lenght away, but still... They are not even needed as "suicide explorer corp" ...so... They are kinda even too useless to send them dying somewhere :-/
#feelsbadforthatguys
-> what makes them even worse is, that the attribute/skill options you get when leveling up seem to be absolute random...so you can not even "make" them usefull by pushing certain attributes...but one level +2 strenght next level +2 wisdom next level +2 perception and then "blunt attack"...gg...child got kinda screwed
When starting with Lada as god and therefore already such a meatshield is in the starting party and then my child in the group becomes the second meatshield...2/4 is a restart/new run -.-
Did several reloads to see how growing up in different professions would pan out. And noticed that the experience varied.
To sum it up. My guess is that the professions are indeed not equal. Most important: chances of a skill which can be attained on adulthood or selected for upgrade are dependend on the profession. And bad professions like scavengers level faster than warriors (example).
I had kids grow up, selected "Warrior" and he became a Scoundrel. Boy was I Mad!
--> Now the scoundrel deals up to 25 damage as aoe (the mace/mallet type) in challenges with intelligence/wisdom :-) Now, that the char is usefull, I might even get him some gear to get more shield/resistance, to survive fighting in the front line.
I keep her in my main group, since she is also a great gatherer.