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Or alternatively, the game checkls the nearby resources on start and gives you the respective recipe. Would be plausible that the nomad group has a 'heritage' of using what they find.
Or, another option: Give no starting recipe but a voucher for a recipe of the own choosing, with several varities to choose from. THis way, one could pick the recipe based on what one finds nearby (or not if one wishes to).
Suisight, your newest message has a lot of cool points. I hope the Thea developers have a chance to read them!
Additionally basic food recipes are consumed quicker and provides less morale, no? maybe?