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Head first same strategy over and over won't work as well in the second game, that should've become obvious quite quickly. There's scrolls to summon meat-shield-summons, there's pets you can summon, there's quick weapons which kill bees quite easily and which you should possess around wave ~60, there's slowing spells to give your warriors more time to finish those pesky bees and so on and so forth. There's really *a lot* you can do. Like so insanely much.
Also the crafting has become a fair bit more complex than it was in Thea 1, contrary to what you stated to be "oversimplified" - the current system allows for refinement, randomized resource usage which increases with higher crafting research, there's different types of essences for each and every object with various effects, there's many many more resources and still the game is missing quite the chunk of content, especially when it comes to research I imagine. It appears all the ritual based research is still missing and there will surely be more buildings to get as well.
The problem you addressed concerning research points is due to missing content / a bug, which you apparently didn't consider / think about or simply not notice. There's supposed to be a school - or later even different buildings - which let(s) you gain research points as an alternative to just combat and missions.
Imo from both reading and more closely looking at your words and thoughts your "criticism" doesn't appear to be wrought with too much consideration, it feels more like a rushed impulse and those are usually not nearly as useful as well thought out considerations. Maybe you should give both yourself and the *early access, 1 day after release* game some more time to elaborate.
I mean just look at the massive activity from both the players and the devs as well as their connection to the community. Highly active in the forums, day after day there's a lot of fixes coming in and that continuing is to be expected, regarding Thea 1.
Sorry, I don't deal with elitist pricks who can't handle criticism of games. So I'm going to ignore the rest of your comment as it is almost assuredly full of nonsense.
I handled the criticism by properly responding to it, by giving contra examples, ideas and statements. "Handling criticism" is not equivalent to "accepting ciriticism" without second thoughts, which you seem to believe is the case. Besides - your impulsive first reaction is an emotional insult, that should tell one more than enough.
Because every game is perfect and there's never tweaking that could be done. Hopefully someone who can actually have a decent discussion without condescension and blind fan-boying will come.
Sorry, I dealt with your kind enough with DOS2. Not dealing with your kind again.
How can the balance be worked out if the game can't be criticized?
You said they cannot be dealt with. I told you they can and I mentioned enough ways for doing so. This means your statement is indeed false - not the game's fault. That does not mean this point should not or cannot be criticized. These "tactics" might be difficult to find out and not user friendly, you could have a start that's ill-suited against this type of frequent enemies, these are both points which come immediately to my mind when thinking about the issue you mentioned, though one needs to differentiate more clearly and definitely less emotionally.
Actually, I would. Again, i sat through DOS2 and with people criticizing the armor system as not being done well and hordes of people going ''it's perfect, there's nothing wrong with it! It's a perfect game! You're just playing wrong!''
So yes, I'm going to ignore criticism that starts on ''you're not playing it correctly''. But ♥♥♥♥ it, I'll go through it. And for clarification:
''this is early access''
I already said that IN the first post, THE FIRST SENTENCE ''hopefully small issues can be addressed since this is still not fully released''. So, if you're going to ''criticize'' my criticism, maybe read more than half a sentence before you do.
And your position is ''the game is perfect, learn to play better''. I hate talking to people like you who can't accept any criticism as valid.
Except I didn't. Please, quote where I said ''they cannot be dealt with''. I explicitly called it ♥♥♥♥♥♥♥♥ because it invalidated armor and health isn't something that you can easily buff. This is why I didn't want to give you three seconds of seriousness; your ''criticism'' is just stupidity, projection, and elitism.
Again, quote where I said ''they cannot be dealt with''.
Early access can be frustrating. I made some food that never appeared in my inventory. Waste of ingredients and time. Did I get mad? No, I submitted a bug report.
The difficulty is a bit high. I wanted to lower a slider so I could get more flavor from the game without having to focus on all the tactics. It's not in game yet. Did I get mad? No, but we could definitely use sliders like in Thea 1. My group always starts off completely pathetic in purple challenges (mystical). I realize if I accidentally choose one, I'm significantly set back. On the other hand, I'm learning the importance of placement, timing, and saving your instant casts for the end.
I suggest, that if you want your comment to be heard, remove any anger or frustration from it, outside of saying you felt angry or frustrated when x happened.
If you can't give feedback without insulting, I recommend that you go play something else and come back in a month and see how it feels then. I loved Thea 1. I'm very hopeful for Thea 2, and like you, I want for it to be lots of fun for me and others playing it. I recognize that as an early access player, I signed on for frustration and an incomplete game, but I know that by reporting bugs and giving constructive feedback, I can help the developer make the game better.
I never called the crafting system ''over-simplified''. I said it got neutered BECAUSE of the research system being over-simplified. Again, just further proof that elitist pricks like you, who fan-boy way too hard over games, are incapable of ''criticizing'' criticism. Your entire point from here is completely invalidated.
Apparently you can't read the first sentence where I explicitly state ''hopefully small issues can be addressed since this is still not fully released''. The first sentence. I also state '' It is over-simplified, which hopefully will get expanded and feel less simplified''. Note where I say ''hopefully will get expanded and feel less simplified''. But you're just too stupid and blind by ''muh game is perfect'' to read.
Again, doesn't address my criticism.
First: a game that is ''released'' is not in early access. So maybe reword yourself. Second, reread the first sentence.
And why the ♥♥♥♥ do you think I'm putting in my opinion in? So that elitist pricks like you can completely ignore and straw-man me and tell me I'm wrong and the game is perfect? Or because I want to see the game get better by full release? Oh wait, you can't read the first sentence and think that I think it's fully released.
My biggest gripe? How the god-cards in the start of the game have things like. 'Four legged friend' and 'Doggo' but they are not companions like i thought.
Oh no, they are items.
The single most disappointing thing ever is when you expect to have an actual dog-character that levels up with your characters and instead it's a trinket.
That realisation made me quit. xD
I couldn't care if it didn't start with ''muh game is perfect''. Except it did. Read the comment below yours, as well, and see that the entire comment, as I predicted, was completely wrong. Nothing in that comment was valid as ''counter criticism'' and were based on misunderstandings, straw-men, or just plain stupidity (like not being able to read the first sentence).
Sorry. Not dealing with the DOS2 ♥♥♥♥ again. That's why I explicitly was ignoring the comment.
How can I give constructive feedback when, despite my first sentence starting with ''I know it's not fully released'', I get ''it's early access, of course there's problems lmao'' and ''well I know your problem is with how the research feels constraining, which may be because it's early access as you say, but here's why the crafting system is perfect. Man, your criticism is dumb, why would you think crafting is bad?''
Maybe y'all should give actual criticism.