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You can also get goblin children by encountering certain events on the goblin island.
P.S. There are more ways to get new characters like skeletons and stuff. I don't know all of them, but hope this answer helps.
ANother goblin I got from a rescue from slavers on the dwarf island. I got an orc that way too.
I got an elf and an ice demon from the main quest. I assume, dwarfs could also be had that way.
I used orc hunters as very efficient supporters. They have innately high INT. You give them scrolls, shields and heavy armor. They can summon big skeletons, tank damage, and debuff enemies due to high PER stat.
I really hope that devs will add the teleportation ritual ASAP. It would be great to send children/low mobility new characters to the village immediatelly. As of rn, the main exploration group gets burdened by low mobility characters to a point where I have to give up children or hiring new members to quicken the exploration process.
Yeah. The thing is... I don't care about the losses or outcomes. At some point, my main group becomes strong enough to sweep through any kind of enemies. The only problem is that it is slowed down by low mobility party members/children. What I usually do is send them home with a single high-power character as an escort. I utilize the feature of reincofrcement radius near the settlement where I have at least two-three small groups that gather additional resources or just fish for random events. However, I would like an option for birth-control. It would be cool if children would born only in the village and if you have a special building. Much like it was in Thea 1 where you could get a cabbage field.
Tbh, the only true problem that I have right now is that the chance of getting zerca/witch was stealth-nerfed (it seems). I had two female children with MYST stat over 6 and didn't get an option for a witch.
Two female children with enough myst not having the trial is a bit unlucky, but just a bit.
About zerca, the chance to have the trial is higher (something like 65%), with a requirement of wisdom of 3 or having already a zerca (which is unnecessary for me and should be removed).
Goblins:
-possible child event if one parent is a Goblin
-possible result for the CHANCE option on human child growing up
-possible outcome of the Theodore quest
*Currently the Goblin village doesn't seem to offer any Goblin recruiting
Orcs:
-possible child event if one parent is an Orc
-with enough reputation in Orc village, can recruit a orc Warrior, Hunter variant, or child (repeatable, but you pay the cost each time)
-Small chance of Orc child when choosing the [Female] option at the Orc village
Dwarves:
-possible child event if one parent is a Dwarf (assumed - I've only had the event where both parents are Dwarves. The event is very cool though)
-with enough reputation in Dwarf village, can recruit one Dwarf gatherer, one Dwarf craftsman, and one Dwarf child (does not seem to be repeatable, so you only can pay the cost 3 times for one of each)
Elves:
-while I did unlock a recruitment option through Elf village reputation, it seems to be bugged (and contain an obvious typo - recruit one of our klin) and non-repeatable
-from the forums, an Elf MAY be able to have an Elf child with a human with the beautiful trait
As far as the child mobility problem goes, I always send out every expedition with extra boars and/or horses for any unexpected children. The Dwarf movement decrease can also be solved with boars, horses, and/or legendary gear with +1 move.