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+1
*unless I am totally wrong and Khash will tell me off for not paying attention in class :D
However, if you use the extra shaman god card you'll get different choices on that shaman.
P.S. Being able to put take the extra shaman card required using Notepad++
But in every playthrough, Warrior leveling to level 2 has following options: 2 wisdom, 1 destiny, 1 strength; Goblin gets 2 destiny, 1 mysticism, 1 wits and Gatherer gets 2 intelligence, 1 wisdom, 1 mysticism. I tried multiple playthroughts - this set of choices is always the same for first level-up.
Looks like it is all about map seed?
When I added another warrior to the starting party (by editting DATABASE_GROUP.xml file - <GROUP-TUT_PLAYER_PARTY> - for those curious), the choices have changed.
Meaning the level up skill choices are based on each character's unique adventuring style and prefered learning advancement. Example - A Stealth/ Fainter has a better chance to get those skills as a choice to improve...
sounds like a sweet idea. like if you consistently use a slow character to act first and/or more often, then on level up their chances of having wits as a choice is increased for both options of +1 and +2 points