Thea 2: The Shattering

Thea 2: The Shattering

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mdkhill May 23, 2019 @ 10:48am
Goblin classes
I'm friends with the spirit talker faction and can now recruit from them. I've already grown a goblin child into a shaman, so I want to try a different class. What are the differences between the skirmisher, beastmaster and boar rider? The boar rider is the most expensive, but I don't think that makes him the best necessarily.

On a side note, I admit I did some savescumming to get my shaman. In doing so, I got some weird things from the [chance] option. My child turned into a tooth fairy, hochlick, and bog bies. Weird. Also, I got several tainted shamans before a normal one. Other than the stimga, what's the difference between a tainted shaman and a normal one?

Thanks guys!
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Showing 1-6 of 6 comments
Lumisteria May 23, 2019 @ 10:57am 
Beastmaster is a hard to describe class. They are more like spiritual hunters with a bond with animals ? It's hard to find a good spot for them since they are less good than the shaman in spiritual fight, but not that great in other fields.
They do however open some options in some events.

I think the stigma is the main difference between the two shamans, maybe classic shaman has a bit more stats.

Chance option is one that usually transform your character into something else.
Megrim May 24, 2019 @ 9:33am 
What Lumisteria said.

Skirmishers are pretty similar to bandits statswise, they have medium equal strength and perception stats so you can use them as archer or Melees. They are ok, but never reach highclass in their role.

The boar rider is similar to the orc matriarch, it ´s imho one of the best melee classes ingame and also good in mental challenges. if I remember right matriarch still better stats, but boar riders are great too.

The results by chance options where quite disappointing too me to be serious. The woodland kin are mainly with weak stats and skills and/or can ´t wear much equipment, they might help in some social challenges though but don ´t expect to much of them.
dergefata May 24, 2019 @ 3:58pm 
If you're willing to do some micromanagement, then a Boar Rider is an absolute must-have in every patrolling group you use. The difference is enormous.

What you want is that Boar Rider, perhaps with a +movement pet, to break away from the main group and initiate events as your group moves around the world. Since you'll be in the same hex or maybe one hex away from the rest of the group, they'll join in thanks to the reinforcement radius, but they won't use their movement points. So, in effect, you get "free" interactions in the world by having a very high movement character in each group. You can do so many more things each turn, which means your characters get stronger, faster - and you also keep the world clearer of lairs and patrols so your weaker groups, like your home group, stay safe.

The high STR and thus carry capacity is also quite nice, of course, but the high movement is what makes the Boar Rider so irreplaceable.
mdkhill May 24, 2019 @ 7:03pm 
Cool. Thanks for the replies. So, boar rider it is.

I know other threads have been asking about a wiki. Is anyone going to set one up with info like this in it? I'm not the one to do it, but it would be nice to have a central location to be able to find this out. I mean, eventually, I'd probably ask the same question about the other races.
Lumisteria May 25, 2019 @ 2:06am 
Some people made a wiki :

https://thea-2.fandom.com/wiki/Thea_2_Wiki

I don't know how accurate or complete the informations on it are, however.
mdkhill May 25, 2019 @ 10:01pm 
That wiki has promise. There's not much to it right now, but what's there looks pretty good. If they can keep expanding and building up what's there, it looks like it could be a really good resource.
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Date Posted: May 23, 2019 @ 10:48am
Posts: 6