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If you affect others (i.e. MP) obviously that's a very different story.
But maybe you can also consider that for some players god points may be a good purpose and reward, and accept that different ways to enjoy the game are as valid as yours.
1) I value my time spent on gaming quite highly and do not appreciate artificial barriers that limits the quality of that time spent. Content locked behind grind is a dilution of quality.
I am also very much aware that these "rewards" that you unlock is something game designers deliberately use to create a positive stimuli - something to motivate you to play more.
I do not get much of that positive stimuli, or maybe I do but it's diluted by the feeling of being disrespected. It feels that the game designers do not respect their own game in that they need this artificial stimuli and it's disrespectful to me in that they assume I would just accept it. Thea is a great game and it is a shame that they do not trust in its quality in replayability without this.
2) This is a carryover from my experience in multiplayer games and does not really apply to Thea -
Uneven playing fields. One player has played the game for 1 hour and the other for 100 hours. In games with grindable unlocks, the player with 100 hours will have a structural advantage to the player with 1 hour, even -before- taking experience and skill into account. This is outright unacceptable for competetive multiplayer. (I could talk about this one for hours but since it does not apply here I won't.)
Basically I carry a lot of vitriol for this kind of thing, mostly due to the general acceptance of it in multiplayer games, and that vitriol carries over to games I play single player.
btw; Options like this allow the user to enhance his/her single player experience per his/her choice.
No.
Divorce and editing digits in a video game have as much to do with each other as eating chips and walking on the moon.
Basically, I see the high-end cards not as must-haves but as rewards for finishing the game, 'here's your OP elven druid, now have fun, kid'. As such I don't think they should be treated as mandatory, they're something like Nyia and Triglav that you get for job well done.
I agree, though, that there's nothing wrong with tailoring the game to your preferences, as long as it doesn't interfere with others' fun.
Similar to a 'saved file' challenge. Having the option to apply a map seed would be nice for this.
Anyways, opening up more 'unlocks' just adds to the decision makings for our starting challenges.
This is not a bad thing.
You necro'd a nearly 14 month old thread in a game that has changed a lot in those 14 months, so it's very likely different now. However, there's a way to easily cause the very first quest you get to win you the game AND reveal the entire map, thus giving you a ton of points. Watch this video for a very well-explained and straight-to-the-point guide:
https://www.youtube.com/watch?v=-wZc3wdyXcE
Kudos to the man who made this video. I use this a lot!
I can't believe Americans went to the moon in 1960 -- no wonder they eat so many chips these days!
I actually never thought of it this way before. I, like Gentle Giant, was frustrated with the way the game was set up and just wanted those points. I've never beat the game without Triglav, even, let alone some of those advanced options. Maybe I should give it a try; it's an interesting challenge to give myself, if nothing else.
Let me say one thing that I do thing is dumb, however, is that 2 gods are randomly unlocked. Why not all? Or at the very least, why not let us pick which ones?
With that said, if I were to play without unlockables, do you think it would be OK to play as Mokosh? Or in other words....is Mokosh possible to be unlocked from the start on new profiles?