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So Dev's if you read this : OPTIONS ARE DUE FOR THAT!
There are MANY who HATE RNG based games, and there are those liking them. Personaly? I hate RNG based games like that.
I am not saying this is enough to solve your issues, but this is one example of situation when you have options that are stable and not RNG.
It's the same with loyalty helping getting some possible paths for the child, it's a stable thing that will remove some layer of RNG (so there is mostly one RNG left), but this one isn't helpful in your situation since you can't get the loyalty soon enough for what you want.
However this shows that the game does provides some options that aren't based on RNG, this is just not the ones you would need in your specific situation.
As for what to start with, I know that options are given to change your Chosen, such as the elven child, the young druid and so on, but I am one of those that enjoy having them start as children - especially since I now have to save another 23 God points to get the elven druid to even start with one again.
In regards to RNG - by no means do I have an issue with RNG in general. It spices things up, creates unique situations, memories and interesting challenges.
But sometimes it seems to be a bit anti-climatic. So, for stats for example, I had a warrior who did not get more than once a Strength +2 modifier ... within ... I believe it was 19 or 20 levels? I have no issues if this is occasional but to deprive classes of their main stats for dozens of levels seems a bit frustrating at times.
In regards to elven characters - it does feel as if the devs are trying a bit too hard (my opinion) to keep you from playing elfs or elven children - which I think is a shame. If it is an option, it should be supported, at least that's how I feel.
As for "static" events/rewards - so far I have only ever gotten the cat in early games once. It may be bound to a specific choice, but I haven't found it yet, so if you would like to provide info on this, I would appreciate it.
Also - for elves, getting the loyalty up in early times, before the child grows up ... is really a pain. I have tried, sneaking about, scouting ahead, returning to the ship to avoid enemies. But if my group got engaged once that was pretty much instant death. I would just be happy to have an option to have a non-laborer elf character, chosen, who started as a child
Also, I am not telling anyone to like or dislike certain aspects of the game, but just want get my thoughts out there and maybe questions some decisions.
I am more than happy to hear the reasons for those choices- though obviously I cannot guarantee that I will agree with them. I also understand though, that I am one of many players and not all decisions/choices will be to everyone's liking. Such is life.
Anyway, thanks for the responses and information.
Early game, you do various quests for Theodore. Getting food, then checking an abandonned house, then he sends you to a village for dealing with another Chosen problem.
When you solve this issue, in most cases you deal with the Chosen and the village is now allowing you to do various things. One option is to ask to visit the Kennel, it's as far as i know a one time only option, that allows you to recruit either a spider or a cat. The cat cost 20 of whatever you want (material, food, gears), cost a bit high but totally doable early game.
You usually ends with a low level cat but i already got good cat this way.
The other slavyan village Kennel will usually offers you only dog, only this village offers you a cat, but you are guarantee to see it (if you don't destroy the village of course).
So it's a good way to get a cat early on, and usually this will happen before your child grows up.
Maybe you can answer this as well, is it possible to get a mysticism elf when you start as an elven child, without visiting the elven island? Is it possible to get 2 magic users before the child grows up?
It would be kind of cool if chosen children had all available unlocks (eg. a female chosen with myst 4 would always have witch as an option rather than just a chance) and if they never straight failed their path. They are the chosen one after all...
The elf child does have usually a bit longer time to grows up than the human childs but not that much longer.
This may be a bit too powerful to ensure that a child chosen will always get some paths. However note that a human female child with 7 myst will always see the witch path, and some paths are also guaranteed to appears if you have enough in the stat (but usually not require as much for this), for human childs at least.
For RP reasons I like my Chosen to be a cool class I actually want in my main exploring party, not the scavanger or scoundrel that are good when put in gathering squads or left at home. It would be nice to be able to take the early risk on the chosen being a child, in order to grab a better class than warrior for the chosen but the odds on getting something boring or too weak (like a rat) are too high for me to risk it.
For example, this is the kind of nonsense an elf child start could do: https://www.youtube.com/watch?v=I8kesr5fnV4
This is a playthrough where I literally soloed the game using a child on the maximum difficulty, with no savescumming (I did restart a number of times from failed attempts of course, but during the run there was no savescumming so it wasn't *that* unlikely to succeed), and then won the game on turn 69 because elves are broken once they grow up. Elves are probably still overpowered once they grow up, but now at least starting with an elf child is a liability in the early game (especially on max difficulty) so the harmony gods aren't all trivializing the game on the highest difficulty.
The delicate part about this is that a character is the same whether they are player characters or enemies. Meaning that every change on the base elf change not only the elf you may have but also the enemies you may encounter.
Since elves are dangerous and difficult enemies, nerfing them would change a lot of the difficulty of some challenges, especially since a group of elf is usually more dangerous than an elf alone (and the player usually don't have a lot of elves).
So this is one of the reason why the change of ancestor voice isn't that big and they have to change other things.
But collecting all possible elves is so fun!