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Flock of gatherers really only makes sense if you don't expect to build a village or have a very specific quick start in mind.
Research points in the base game are fairly abundant. Though I can see it being worthwhile if you intend to build a village early, because it helps you feed your numerous characters which you want anyway and you want to spend research on other things.
In my last game, I hit a point where I didn't get new research points fast enough. Which ended with my crafters twiddling their thumbs. Unlocking a new material or equipment tier earlier seems pretty nice to me. Not to mention the food bonuses are really nice, even midgame.
- Flock of gatherers might help you in the first 30 turns, but thats about it.
- Kings feast is good on paper. Though 5 research points might not be much, it sure is comfortable to have all the combinations available from the get-go.
Also, go four-legged friend, seriously.
Hunters are better than warriors because they reduce encounter difficulty for animals
Hunter has high value with their dialogue options and gathering, but the apprentice suffices for
me. I no longer need a hunter from turn 1.
A warrior can carry the team through the first month or more, killing not just animals, but undead and scavengers as well.
Mind you, I think this is optimal, hunters are utility, warriors are muscle.
I dont even know what the clanless smith does... probably smiths a bunch a stuff.
Doesnt really matter, when you only have 4 points. :)
Hunters add some concept challenge or you just get an option that tends to be about 1 level below the regular challenge level.
Anyway, again I didn't want to argue about this as it has nothing to do with OP's question.
Out of the 2 you posted, take king´s feast.
For example in my current game I am at turn 1050 about and I still have 1 needed from the top row to get a victory.