Thea 2: The Shattering

Thea 2: The Shattering

View Stats:
Nature pick: Flock of Gatherers or King's Feast?
I just unlocked Triglav and find the nature character picks underwhelming, the bonus picks on the other hand... O_O

The ones that caught my eye were Flock of Gatherers and King's Feast. Flock seems more like an early game advantage, as my last game didn't really need that kind of bonus once I got settled with T3. King's Feast on the other hand saves a few research points, but also allows to get started with big food boni really fast.

What's your experience with those two boni, and what would you recommend?
Last edited by Alan Sylver; Aug 6, 2019 @ 4:55am
< >
Showing 1-15 of 41 comments
Lorska Aug 6, 2019 @ 4:55am 
Hunter is one of the best cheap starting options, so don't dismiss them like this.

Flock of gatherers really only makes sense if you don't expect to build a village or have a very specific quick start in mind.

Research points in the base game are fairly abundant. Though I can see it being worthwhile if you intend to build a village early, because it helps you feed your numerous characters which you want anyway and you want to spend research on other things.
Alan Sylver Aug 6, 2019 @ 5:07am 
How is a hunter (2 nature) better than, say, a warrior, which costs either half (1 turmoil) or the same (2 neutral) without the domain pick?

In my last game, I hit a point where I didn't get new research points fast enough. Which ended with my crafters twiddling their thumbs. Unlocking a new material or equipment tier earlier seems pretty nice to me. Not to mention the food bonuses are really nice, even midgame.
ViniJones Aug 6, 2019 @ 5:08am 
Hunter costs 2 god points though. >.< It is a good option, but not exactly a cheap one.*

- Flock of gatherers might help you in the first 30 turns, but thats about it.
- Kings feast is good on paper. Though 5 research points might not be much, it sure is comfortable to have all the combinations available from the get-go.


Also, go four-legged friend, seriously.
Last edited by ViniJones; Aug 6, 2019 @ 5:13am
Lorska Aug 6, 2019 @ 5:28am 
Well considering the other 3+ cost options that just break the game I think cheap is fair.

Hunters are better than warriors because they reduce encounter difficulty for animals
ViniJones Aug 6, 2019 @ 5:44am 
They do what? I thought they add another option, not reduce the red one. You mean that they add the yellow one thats a easier...?

Hunter has high value with their dialogue options and gathering, but the apprentice suffices for
me. I no longer need a hunter from turn 1.
A warrior can carry the team through the first month or more, killing not just animals, but undead and scavengers as well.

Mind you, I think this is optimal, hunters are utility, warriors are muscle.
Last edited by ViniJones; Aug 6, 2019 @ 5:45am
Wandering Mania Aug 6, 2019 @ 5:53am 
Originally posted by Lorska:
Well considering the other 3+ cost options that just break the game I think cheap is fair.
"Break the game"? How? If you mean that the 3+ options make the game a bit easier, then just boost the difficulty. Not like the 'easiest' settings are all that 'easy' in itself. But if you think it needs to be more difficult, there is options.
ViniJones Aug 6, 2019 @ 6:00am 
Originally posted by Wandering Mania:
"Break the game"? How?
He means: Start with a druid. Beat the map. Naked. Under 200 turns.
I dont even know what the clanless smith does... probably smiths a bunch a stuff.
Doesnt really matter, when you only have 4 points. :)
Last edited by ViniJones; Aug 6, 2019 @ 6:02am
Lorska Aug 6, 2019 @ 6:03am 
I don't want to derail this topic but most of the powerful child characters are just about surviving until they grow up and then you pretty much won. Tweaking difficulty just makes it harder to survive until they do but don't change fundamentally how that works. Some starting options just spike too hard to be considered balanced.

Hunters add some concept challenge or you just get an option that tends to be about 1 level below the regular challenge level.

Anyway, again I didn't want to argue about this as it has nothing to do with OP's question.
Last edited by Lorska; Aug 6, 2019 @ 6:04am
ViniJones Aug 6, 2019 @ 6:13am 
Oh you meant the children... the gatherers you can make those into? Definitely powerful, not really one-man army types though.

Lorska Aug 6, 2019 @ 6:21am 
Well I only mentioned those because how powerful things like druids are... I don't think this has to be mentioned xD
ViniJones Aug 6, 2019 @ 6:23am 
Well damn, sorry? :D
Alan Sylver Aug 6, 2019 @ 10:12am 
So... favorite nature picks?
ViniJones Aug 6, 2019 @ 10:15am 
Yea, I would go four-legged friend or gathering range.

Out of the 2 you posted, take king´s feast.
Alan Sylver Aug 6, 2019 @ 10:23am 
What does four-legged friend give me? A spider pet? What is that good for?
Last edited by Alan Sylver; Aug 6, 2019 @ 10:36am
Wandering Mania Aug 6, 2019 @ 10:50am 
Originally posted by ViniJones:
Originally posted by Wandering Mania:
"Break the game"? How?
He means: Start with a druid. Beat the map. Naked. Under 200 turns.
How would that even be possible? Most of those victory conditions are based on grind, waiting, hammering away at the 'Next Turn' key, and pure luck.
For example in my current game I am at turn 1050 about and I still have 1 needed from the top row to get a victory.
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: Aug 6, 2019 @ 4:43am
Posts: 41