Moonlighter

Moonlighter

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Mahaveez -WRITE mode- 2019년 8월 17일 오후 2시 38분
All the bugs I've found.
I'm playing a DRM-free version of the game, but it is the same update as Steam's to my best knowledge. I just really like using Steam forums to discuss and report things.

Hooboy, the next DLC update had better be to take everyone to Klendathu, because this game has so many bugs that I really feel like busting up a whole planet's worth. Wish I could do more than this, but I'll just share everything I've encountered in the game that I can recall.

There are several issues regarding +1/+2 items specifically... It really seems like adding a whole array of new +1/+2 items is a bit kludgy code-wise, dramatically increasing the potential for errors. It'd make a lot more sense to just wipe your notebook, inventory, and storage except for equipped weapons/armor, then modify the money and HP values of everything at the base level instead of on a per-item basis.

1. The flame sprite in the DLC dungeon, the one that teleports and shoots out fireballs in a circle--if you kill it just as it is teleporting, the game will still think it's alive and there will be two orange dots in two corners of the room (your familiar won't know which one to attack and flits between them). The doors will not open, forcing you to pendant out and prematurely end your adventure.

2. Boss ring buyback does not work with +1/+2/etc. Lose it once and it's gone forever.

3. Related to #2, when you beat a boss, a portal appears that looks identical to the one created by your catalyst; however, it doesn't allow you to return to loot the blue chest. Either it should behave like the catalyst portal (which it does already for subsequent boss challenges), it should look different, or you should get missed blue chest contents sent home. It doesn't make sense to punish the player for failing to loot something they can only access once ever, let alone to lull them into a false sense of security.

4. When redeeming a villager fetch quest, various unintended things can happen. You may not lose the items. Someone else reported the items can become different items. The items may appear behind the familiar corral. If I've been leaving the game running a while, these bugs become progressively more likely to occur.

5. When creating/forging, enchanting, or bartering, if multiple stacks of one item from storage are to be depleted, the first stack is removed and no others are depleted. (This sometimes gives the appearance of crafting "having leftovers", which I originally thought was an intended quirk; but this is definitely not how bartering should work.)

6. Enchantments... (everything but the first one was discovered in +2)
a. Pirate weapons lose any elemental enchantment if day/night advances and they are not in your personal inventory/equipment.
b. DLC forged weapons have the option of being fake-enhanced again if day/night advances and they are not in your personal inventory/equipment. This upgrade appears to double the attack enchantment, but nothing actually happens and you just lose money/crystals. This can be repeated.
c. DLC forged armor gets its enhancement bugged if day/night advances and it's not in your personal inventory/equipment. The health bonus ends up being about half the usual from enchantment, each piece decreases your speed by 3, and wearing/removing a piece will increase/decrease your defense by 15 (but defense can never be above 50 or below 10).
d. The Composite Boots V speed-oriented enhancement is not available; it appears that that enhancement is available for Composite Boots III instead.
e. The Composite Armor III neutral enhancement gives +30 defense instead of +20 (I may be slightly misremembering details for this).

7. There is all matter of weirdness with DLC dungeon temp weapons (discovered in +2). If you find these weapons in the side-levels of the first four dungeons when not in +1/+2, your notebook updates for these weapons. There is no other circumstance where the notebook updates--not for discovering the weapons there in +1 or +2, not for creating it with the Slime Alchemist or finding it as a miniboss drop, and not for the dungeon completion reward. It doesn't matter which of the first four dungeons you find the temp weapon in--the notebook will update, and its power will be appropriate to the dungeon it was found in. When found/created in the DLC dungeon, its name will instead be modified to II/IV/VI/VIII (matching the dungeon level where it was instanced) and it will not be in the notebook. It would be more appropriate if it instanced with silent modifications like it does with the first four dungeons--that would make categorization in the notebook make more sense. Also, forging at the Slime Alchemist visually compares the temp weapon to the unenchanted/notebook version of your weapon (the stats on the left half of the window), but the comparison up/down arrows are based on the weapon you are actually holding. Finally, Composite Bow +2 costs considerably more slime to craft than all the others for no apparent reason.

8. The reward for beating the DLC dungeon in +2 is not +2 (or even +1). It does not show up in the notebook (since it expects +1/+2), and of course it is far too weak to be of any use.

9. When you sleep after completing the game and unlock the DLC dungeon, the passage "Three months later..." appears in the cutscene, but your calendar does not advance accordingly. "One year later...", a wipe of fetch quests, and Edward returning or stealing your investment would be one other potential fix for this, although there may be narrative reasons not to do this.

10. Possibly just an unintended effect: +2 Pirate weapons cost obscenely more than everything else in the game to enchant.

11. A twofer: I had the game softlock once after losing to a dungeon boss--I forget what I did, maybe press some unexpected buttons during warp-out. The game faded to black as normal (except my familiar), and I couldn't do anything else in-game. I was still able to exit to main menu. When I returned to the game, day/night advanced and I still had my expected inventory, but everything I had sent home mid-dungeon with curses and the stone chest was gone. I can't comment in depth about the softlock, but it seems like if you want to treat getting kicked out of the game or quitting mid-dungeon the same as losing, then the item-shipping should be part of that.

12. Enemy's damage reflection always hits you, even if a familiar was the one that did the attack. You can't really control familiars, so this ends up being really unfair. Probably lost a couple runs to this.

13. When starting NG+ from the menu, you retain your secondary weapon from the cleared game, which appears unintended. You can make an awful lot of money for early game selling it if it was fully upgraded. Same goes for the armor, which may have been intended, but it might make more sense to simply have you start off with low-level +1 armor--especially if you streamline the NG+ changes as previously suggested.

14. Are you accepting script spellchecking? I spotted at least twenty errors, with the most egregious ones being in the starting cutscene for the DLC content. I didn't write them down, but maybe I could if I knew for sure they would be given the proper attention.

15. If you kill either of the Forest Dungeon minibosses while it is stunned in the middle of its shaking/fruit-launch attack, the shaking sound will continue to play until you leave the dungeon level.

16. If you return to a dungeon via a two-way portal, the sound will be hushed as if you were in a menu. Going to a menu and exiting will remedy this.

17. The Wooden Hat shopkeeper will always have the notification bubble above their head if you have any equipment in storage or any equipment with branching enhancements. (I -think- that's what causes it, at least. Probably some sort of memory leak.)

18. (Possibly not a bug) In the DLC dungeon, items with the duplicate, decurse, and shipping curses can come in stacks of greater than one. Personally I find this pretty awesome, and it sort of adds to the "becoming mad with materialism" narrative of the dungeon, but I'm going to guess that it was an oversight since you can't stack items that have these curses, even if they were separated from the same original stack. One of these things should probably be changed.

That's all I can think of for now... This was an excellent game to play, and it could be even better and easier to recommend if bugs like these were fixed. After all...the only good bug is a dead one! ~J
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Mahaveez -WRITE mode- 2019년 8월 17일 오후 2시 41분 
I meant to say something about the Gas Spear. The name of the blueprint for this is "Parasite Spear Blueprint". Going to guess the item was changed in development but this bit slipped through the sieve.
Mahaveez -WRITE mode- 2019년 8월 17일 오후 2시 57분 
There's something wonky with either the Pirate Bow or secondary weapons. The effect of enhancing it seems to vary with what I have equipped as primary weapon. There was one time I got it bugged so enhancing it would give it a negative attack value.
jfarceur 2019년 8월 19일 오전 5시 48분 
Good Thread, I will add these bugs

A - In the Golem dungeon (maybe in all dungeons, I never have been there yet), if a room has no entrance south, you still collide with the invisible door.

B - I closed shop, and the option to open shop was still enabled, but it was not working.
https://steamcommunity.com/sharedfiles/filedetails/?id=1839453654

C - Whenever I pick-up items that have special effects on other items, there is a Red-Square around the targeted item. If you sort your items, the red squares do not move, and they kinda stay there forever.

D - I don't know if this has been fixed : sometimes I went to the forge, and the guy said I had no items of something I had in a chest. So I went to my chest, sorted the items, and then the Forge was aware of the item's existence.( Does not always happen.)

E - In the village, if you attack metal-rimmed boxes, you can pass through them.

*Suggestion*

A - I find it extremely annoying that prices in the book are not ranges, like {0-50, 51-110, 111-115, 116+}. I cannot keep track of every prices that I have tried or not, especially when the shop gets bigger, and I don't want to use pen and paper for a feature the game is supposed to cover.
jfarceur 2019년 8월 19일 오전 9시 13분 
Ah yes

F - If you set up a portal, then come back, the map is revealed, even if you did not explore the level beforehand.
Mahaveez -WRITE mode- 2019년 8월 19일 오전 10시 17분 
Gonna give a bump, I have confirmed all of these.

To the bit about getting stuck on an invisible lip of wall where there could be a door but isn't: this is easiest to observe on the south wall, but it happens a little on the sides as well. What's funny is, some enemies can be caught on it too!

Yes, item sort should re-check which slots get curse-effect warning auras and which don't.

There are quite a few types of features where collision is ignored by the movement created by weapon use. Not sure if there's an easy fix for that. I just find it kind of funny.

I like the idea of the notebook charting ranges for the lowest and highest price that you've seen garner a certain reaction. Just a heads-up though: the true ranges are specific percentages of the base value of the item (and items tend to have round-number base values). This changes in NG+, but only somewhat.
Mahaveez -WRITE mode- 님이 마지막으로 수정; 2019년 8월 19일 오전 10시 24분
jfarceur 2019년 8월 19일 오후 12시 33분 
G - In most dungeons, you can fire arrows through the milddle of the wall when there is no door.

BT Maharito -WRITE mode-님이 먼저 게시:
I like the idea of the notebook charting ranges for the lowest and highest price that you've seen garner a certain reaction. Just a heads-up though: the true ranges are specific percentages of the base value of the item (and items tend to have round-number base values). This changes in NG+, but only somewhat.

I think I understand what you mean but I have no idea what is a base value of an item, nor where to find it in game.
jfarceur 2019년 8월 19일 오후 12시 36분 
*Suggestion* When checking the price section of an item, it would be very useful to have, for example, the note "Required : 12", so that I can know how many to keep, and how many to sell. Right now, I don't know how to find that information easily, and it hinders my ability to efficiently manage my shop.
jfarceur 2019년 8월 19일 오후 2시 30분 
H - I discovered that we can switch weapon mid-combo. When you do it too much, your weapons icon start moving out of the bubble in the top-right corner.
https://steamcommunity.com/id/JFarceur/screenshot/775102877236465293
Mahaveez -WRITE mode- 2019년 8월 19일 오후 9시 42분 
That's another one that I found and forgot to mention! The game actually hints to you that you can switch weapon mid-combo (which is nice since you can skip some of the attack delay for by doing so!). That just makes it all the stranger that no one caught that bug.

What I mean about base value of an item is, if you can figure out the base value of an item (which you can do by inference as they tend to be round numbers, e.g. 500 or 550 instead of 530) then you can figure out all the other values exactly. Just takes a bit of comfort with the arithmetic.
jfarceur 2019년 8월 24일 오전 6시 48분 
- Flying Pet doesn't pick-up everything. Sometimes it just sleeps there and do nothing (Forest area).
EDIT - I just realized that I must be far from items for it to go pick them up. But it seems it will not pick up notes.
jfarceur 님이 마지막으로 수정; 2019년 8월 24일 오전 6시 53분
jfarceur 2019년 8월 24일 오전 7시 02분 
Forest area - If you leave a room with forest bombers (they have a bag on their back), and come back in the room, they are idle and cannot be attacked in melee. Arrows and pet sometimes works (I could kill one, but not the other one).
jfarceur 님이 마지막으로 수정; 2019년 8월 24일 오전 7시 03분
jfarceur 2019년 8월 24일 오후 8시 36분 
Rings - I equipped the emergency attack ring, but it never functionned. I had to unequip the golem king ring in order for the other ring to activate. (see left icons in screenshot)
https://steamcommunity.com/sharedfiles/filedetails/?id=1844646760
jfarceur 2019년 8월 24일 오후 9시 10분 
"Bug - Same guy appeared in the shop twice. Once for shop, once for quests."
https://steamcommunity.com/sharedfiles/filedetails/?id=1844666199
Mahaveez -WRITE mode- 2019년 8월 25일 오전 7시 04분 
Hey, come on, they're probably twins!
jfarceur 2019년 9월 1일 오후 8시 42분 
Seriously? The shop helper doesn't turn in quests? What a useless character. I cannot even cancel using her help and open shop.
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