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A - In the Golem dungeon (maybe in all dungeons, I never have been there yet), if a room has no entrance south, you still collide with the invisible door.
B - I closed shop, and the option to open shop was still enabled, but it was not working.
https://steamcommunity.com/sharedfiles/filedetails/?id=1839453654
C - Whenever I pick-up items that have special effects on other items, there is a Red-Square around the targeted item. If you sort your items, the red squares do not move, and they kinda stay there forever.
D - I don't know if this has been fixed : sometimes I went to the forge, and the guy said I had no items of something I had in a chest. So I went to my chest, sorted the items, and then the Forge was aware of the item's existence.( Does not always happen.)
E - In the village, if you attack metal-rimmed boxes, you can pass through them.
*Suggestion*
A - I find it extremely annoying that prices in the book are not ranges, like {0-50, 51-110, 111-115, 116+}. I cannot keep track of every prices that I have tried or not, especially when the shop gets bigger, and I don't want to use pen and paper for a feature the game is supposed to cover.
F - If you set up a portal, then come back, the map is revealed, even if you did not explore the level beforehand.
To the bit about getting stuck on an invisible lip of wall where there could be a door but isn't: this is easiest to observe on the south wall, but it happens a little on the sides as well. What's funny is, some enemies can be caught on it too!
Yes, item sort should re-check which slots get curse-effect warning auras and which don't.
There are quite a few types of features where collision is ignored by the movement created by weapon use. Not sure if there's an easy fix for that. I just find it kind of funny.
I like the idea of the notebook charting ranges for the lowest and highest price that you've seen garner a certain reaction. Just a heads-up though: the true ranges are specific percentages of the base value of the item (and items tend to have round-number base values). This changes in NG+, but only somewhat.
I think I understand what you mean but I have no idea what is a base value of an item, nor where to find it in game.
https://steamcommunity.com/id/JFarceur/screenshot/775102877236465293
What I mean about base value of an item is, if you can figure out the base value of an item (which you can do by inference as they tend to be round numbers, e.g. 500 or 550 instead of 530) then you can figure out all the other values exactly. Just takes a bit of comfort with the arithmetic.
EDIT - I just realized that I must be far from items for it to go pick them up. But it seems it will not pick up notes.
https://steamcommunity.com/sharedfiles/filedetails/?id=1844646760
https://steamcommunity.com/sharedfiles/filedetails/?id=1844666199