Moonlighter

Moonlighter

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mechaboy Oct 16, 2018 @ 12:20am
NG+ reactions?
Has anybody beaten NG+ mode yet?

I'm currently on the 2nd dungeon (normal) and the difficulty has definitely been ramped up. Also: I have no idea how I'm going to get the 23m I need to upgrade my weapons to t2. I never did quests during my first playthrough, but the payouts for quests in NG+ have been pretty good. 134k for killing 10 critters.

Still have no idea where pirate weapons come from. I've found a broken club and a broken rapier. No idea what they're for.
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Showing 1-13 of 13 comments
numbertwopencil Oct 16, 2018 @ 5:55pm 
I'm about at the same point. Have you found rings? Anything different? I _think_ I've run into two slightly different enimies, one a variation on the bowling pin guy, the other a midsize fluttery creature. Perhaps some new skeletons/notes. It seems about the same to me, though a bit harder. One thing I find puzzling is the on the first play through the hit boxes/graphics usually worked/made sense. This time, I've noticed blocks that seem to block arrows a bit beyond their edges, bowling pin guys with hit boxes larger than they are, and some floor edges that that aren't quite where they appear, and sometimes the hitbox for the alternate arrow seems off. Nothing game-breaking, nothing particularly bad, but I was expecting the NG+ play through to seem, well, different. So far, it's a bit harder but it feels about the same. Maybe there's more new material after the third dugeon? (Perhaps I'm misremembering the first time thorugh?)
Quietus Oct 17, 2018 @ 4:50pm 
Im expecting NG+ to get harder once the development roadmap hits the mini-boss phase. Not sure if its exclusive to NG+ or not, but its likely going to get harder. Might be worse if you get trapped in the autolock room with the miniboss while trying to speedrun the dungeon, but hopefully its balanced by rewarding you with better loot when it dies.

Amulets are a fun deal though, its nice to get extra boosts in the second playthrough. Hopefully theres more variety to the amulets though. Not sure if they will give amulets additional abilities (which implies more needs to button map), but if they do, they have free buttons under Will control that could help.

Just wish there would be more modifiers to aid with dungeon crawls. Things like an atk up duration potion, or a defence buff potion, speed potion, etc... all to be crafted by the wooden hat. Would make the second playthrough possibly more fun when you try to buff rush the boss with suboptimal equipment.

I actually see a lot of potential in NG+, as there are alot of "useless" dungeon loot thats nothing more than peddlewares. IF they expanded the crafting list or added new craftables, these items begin to have more value and add to more playtime exploring the various levels to craft everything. Its likely going to come in with the familiar system though. Again not sure if its going to be exclusive to NG+.
numbertwopencil Oct 18, 2018 @ 3:12am 
So, okay, I played a bit more and, right, doh, I found the Pirate weapons or at least the bow and the blade (and glove and spear). And, yup, I'm using them and, yup, they are a little stronger. The element part is still puzzling but no doubt it will make more sense as I move long. Still no rings. A broken sling showed up. Was that there before? I missed the Pirate weapons because I didn't scroll down in the weapons menus.

What carries over from the regular game is confusing. Sigh. If it's true that weapons sell for a million, I blew it. However, since the prices have increased, a million isn't too hard to raise.

I have had a few annoying glitches, so far all in the jungle maps. In short, my character freezes and the controls stop working and I die, holding down "L" does nothing. It's happened maybe four times, just after entering the second room of the second jugle map. Also, the hit box issues are showing up in the jugle areas with about the same frequency as the goldem maps.

Last edited by numbertwopencil; Oct 18, 2018 @ 10:51pm
numbertwopencil Oct 18, 2018 @ 11:00pm 
Still playing NG+ . . . it's a lot grinding, at least for me, more so than the regular mode.

So, I have noticed that some elements/effects (not sure what you call it) that you can add/change with enchantments work better in some dungeons than in others. I _think_ you can just have one element/effect at once and so when you pay for amnew enchantment, you lose the one you previously had. (That's certainly not clear from the clues in the game interface because the straight up enhancements that just change the hit points do stack.)

Still no rings . . . still basically the same game (but with now with mo' grind) so far and I just wrapped the forest level. IIRC, desert is next, followe by tech.

I'm still only on the first (new) Pirate blade/blow upgrade and I _think_ things will move along a little faster with the next weapon upgrade.

numbertwopencil Oct 19, 2018 @ 11:36pm 
A ring! Cool. It seems to add 200 HP. I haven't noticed any obvious downside. Anyone else seeing rings?
Blitz Oct 19, 2018 @ 11:41pm 
i have almost all of them
most of them arent worth it, but some are
emergency rings take effect when you go below 20% health
increase healing, defense, speed, and attack

i also picked up a fenix ring, its basically a free revive
numbertwopencil Oct 22, 2018 @ 11:23pm 
I suddenly have four ring/amulets. I had one drop after the first boss. (I tried to sell it, and only recognized it as a ring after looking it up to see why it didn't sell.) Then, oddly, three more dropped a few minutes apart in a replay of the jungle dungeon. The sheld one that penalizes you when you fall, and the anti-poison amulets seem the most useful to me, so far.

Whew, it's a long, long grind from a 5 million credits blade to a 20 million credits blade . . . , even at a million credits per day of sales (minus potions, etc.) . . . it's a good, what?, 8 hours? A while.

numbertwopencil Oct 23, 2018 @ 5:43pm 
Another amulet, a Cat's Eye amulet, IIRC. The design is nice and who doesn't like a Cat's Eye but the effect is not (at least at this point in the game) useful. IIRC, it eliminates fall damage and reduces health a bit. Since fall damage is only 25HP (unless you are wearing the shield amulet which you can take off before jumping to sidestep the 20% loss of HP effect and then put back on) it's not a noticable effect when your HP is 1000 or so.

Overall, the only amulet that is clearly useful at times is the one that elimates poison damage. There are maps in the jungle level where poison is annoying and the anti-poison ring is useful there. If the effects of the rings were, say, doubled (both good and bad), they would be more interesting. As they are, they just don't make much difference. I don't think I can credit dying early or clearing an extra map to any of the six amulets I've picked up so far. The anti-poison amulet, however, does make zipping through the jungle maps searching for quest items easier.

Last edited by numbertwopencil; Oct 24, 2018 @ 10:13pm
numbertwopencil Oct 24, 2018 @ 10:11pm 
Finally, another useful amulet: Anti-fire!

Also, ahem, I finally figured out how to raise 20 million credits without days of grinding: If your store has a bunch of tips activated then selling potions is the best way to raise a bunch of money fast. I tried selling potions way back, based on the advice of someone (thank you!) here, and thought it was too slow and a waste of time. However, doh, with 150+% tips, turning around a few dozen $300k potions, even more or less at cost, will raise millions, fast. You still have to gather dessert parts to give to Andrei at Vulcan's Forge but 20 million takes maybe 20 minutes selling potions, comapred to hours and hours of slowly crawling and selling the spoils.
Blitz Oct 25, 2018 @ 3:05am 
Originally posted by numbertwopencil:
Finally, another useful amulet: Anti-fire!

Also, ahem, I finally figured out how to raise 20 million credits without days of grinding: If your store has a bunch of tips activated then selling potions is the best way to raise a bunch of money fast. I tried selling potions way back, based on the advice of someone (thank you!) here, and thought it was too slow and a waste of time. However, doh, with 150+% tips, turning around a few dozen $300k potions, even more or less at cost, will raise millions, fast. You still have to gather dessert parts to give to Andrei at Vulcan's Forge but 20 million takes maybe 20 minutes selling potions, comapred to hours and hours of slowly crawling and selling the spoils.
Great tip, glass tables.
If you over sell something (potions), they are valued less.
But glass tables turn low popularity items into neutral popularity items.
Plus items in there cannot be stolen.
numbertwopencil Oct 25, 2018 @ 12:00pm 
Yeah, thieves are a problem when a stack of potions is $800k or so. However, if you hang out near the door, it's usually easy to stop thieves. As far as I can remember, I haven't lost any, yet. (You know you don't have to stand behind the cash register? You can stand in front of the cash register and still process sales. That way, if you need to run to the door to stop a thief, you can. If you stand behind the register, you have to run around and sometimes your assistant gets in the way.)
HenkeiUsagi Oct 25, 2018 @ 11:01pm 
i actually took this NG+ as the typical RPG stuff, like it is just a ramp up in the HP and Damage given / taken, tho is a neat stuff get the amulets, that should be at first time for me, like, a incentive to get into the dungeons, i know we are talking about an indie game, but well, some things needs to be given first, rather than later or so, is just a personal opinion.

the game plus feels alright, but also feels empty in some way, that actually makes the whole store not worthy of your time, and i have been getting prices that i though it was expensive rather cheap, even way off from the price on the notebook.

at least add a mystery dungeon, on NG+ but surpassing the actual equipments, like, you need to use the pirate weapons to enter, or to unlock you need to use those weapons, and they break, but the spoils and rewards are quite better than the standard ones

but that would need to add more things to buy or so, then is just a play for fun area.

still i dont regret buying this game, and is rather pleasant to play this , bcuz the gameplay is quite good tbh~
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Date Posted: Oct 16, 2018 @ 12:20am
Posts: 13