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That explains everything, actually.
As the designer of the game and one of the creators of Moonlighter's story I hope I can answer your questions ^^
First of all, regarding how do deaths occur in the dungeon, the people we currently call merchants were the first ones who found Pendants inside of the dungeon (or the ones that inherited the pendants like Will), these pendants allow them to go out the dungeon if they deliberately use them and pay the requested price, but these pendants also take them out of the dungeons as soon as they faint inside of them. People without pendants do not have the same benefits, the dungeons system will expel them when the dungeons needs to reuse* that room again but entire days or weeks can pass before that... For that reason Heroes usually die in the dungeons, but they still think it is profitable to risk their life for the items, but Merchants can exploit dungeons constantly and make a living out of it.
*(do not confuse room reuse with the procedural game dungeon generation, room reuse is something that exists in the story behind the dungeons nature).
Nope, there is no possibility of obtaining a "bad ending" in Moonlighter, we want a linear story instead of a branching ending for several reasons, and one of them is not having to replay the entire game to obtain a different ending, even if in other games that is a great feature.
I'm really glad you liked the small story involving a pair of characters and the forest guardian, we thought it was an emotive story and wanted players to experience it but not much people seem to catch it due to how text progression works in Moonlighter.
Regarding how did all of this started... Well pretty much Rynoka was a town that build around the dungeons, at the beginning some people found the pendants and started to make a "safe" living out of it. As less pendants were found, other people without pendants tried to make it but gave up due to possibility of never coming back of the dungeon and other people like the robust heroes still can take that risk while making a living.
Hope all this answers your questions ^^ but do not hesitate to let us know if it does not, or if you have more questions. We try to find and answer this kind of posts as fast as possible but sometimes it just not possible...
Cheers!
This answers all my questions, indeed! The little side story with the flora guardian was very emotional for me and i think it made the whole game much better. I just finished the forest dungeon and am excited about discovering the rest of the game!
If you ever make an expansion or a future game, i hope you will consider adding more NPC dialogue. The moonlighter world is very interesting (and im sad i didnt get to see it during the first "hero rush". It sounds like a real adventure).
Thank you again for answering so in depth, i am starstruck!