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Rapporter et problem med oversettelse
When I played it, I just had to mentally compare it to Binding of Isaac. The dungeon is far deeper in BoI, difficulty progresses more smoothly too. You can move while attacking too and you have special items to use to help you in combat.
In Moonlighter on the other hand, the very first thing the game teaches you is "You cannot move while attacking" by giving you a Sword&Shield, which is the embodiment of immobility.
Afterwards the game just has no incentive to swap weapons once you have found one you like. All weapons have the exact same attack-principle, which is "Stab until enemy is ready to attack, then roll." OR "Stab it at an angle.". There are no other strategies.
Next problem: Going back
Once you have completed a dungeon, why should you bother doing it again? The loot isn't worth it, bosses don't respawn and by the end you are so tanked up that you could just walk through without worry.