Moonlighter

Moonlighter

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About the weapons/armors upgrade
So you got a basic weapon. You get the ingredients in the dungeon to upgrade it at the blacksmith, so you do. The next ingredients are in the next dungeon, and you're not even at the boss yet. You fully enchant the weapon to be able to do decent damage in the dungeon.

When you finally get the ingredients to upgrade to the next weapon tier, you find out that the upgrade is weaker than your fully enchanted weapon. Am I the only one that finds this weird? You have to enchant your new weapon once to get higher damage than your previous one.

The same seems to be true for armor: you enchant armor to get a defence bonus, that then disappears when you upgrade it at the blacksmith.

At first I thought "maybe the strength of the next tier weapon could be dependant on the number of enchantments of the weapon used to upgrade", but that would create a huge inbalance in gameplay between how it is now, and how it would be if you always upgrade from a fully enchanted weapon. So maybe just lower the strength of a fully enchanted weapon/armor, or raise the strength of basic weapons/armors so we don't hit an efficiency drop after upgrading.

Also, I would suggest to the devs to have a way to buy a higher tier weapon/armor completely for a much higher price without going the full upgrade path, in the same way you can buy potions while having the ingredients, or for a higher price without ingredients. Or not. You probably already thought about that.
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Showing 1-15 of 15 comments
Sinsling Jun 3, 2018 @ 8:59am 
Ya, it needs some fixes in the system, but the tiring isn't all that bad. The real perk of armor ups is the HP gain. I used 1 piece that I upped until dungeon 3 and 2 dungeon 1 upped armors for armor. Then I had so much money that I maxed everything. Honestly, weapons don't even need an enchant. Just have a weapon of the dungeon you are in and it's all good.
Handbanana Jun 3, 2018 @ 3:52pm 
The enchantment step is optional. By fully enchanting the current gear you can literally brute force every boss and tank them and just kill them while spamming attacks.

That being said its so easy to get money and enchant everything its not that big of a deal to have to redo it on each upgrade.
Blamwellamum Jun 3, 2018 @ 4:07pm 
Oh, I know its not hard to just enchant it again, but it's still counter-intuitive to upgrade a weapon and have it be weaker than it was.
Handbanana Jun 3, 2018 @ 5:52pm 
Originally posted by Blamwellamum:
Oh, I know its not hard to just enchant it again, but it's still counter-intuitive to upgrade a weapon and have it be weaker than it was.

I would have to go back and look but I don't think thats true for every weapon. As far as i see it the enchanting is like a crutch to help you progress.
jep Jun 3, 2018 @ 8:42pm 
Originally posted by Blamwellamum:
When you finally get the ingredients to upgrade to the next weapon tier, you find out that the upgrade is weaker than your fully enchanted weapon. Am I the only one that finds this weird? You have to enchant your new weapon once to get higher damage than your previous one.

I'm scratching my head on this. Are you sure you're not mistaken? Because I've been doing that math, and I haven't seen a weapon where fully enchanted it's even close to as strong as it's next upgrade.
Digital Sun Games  [developer] Jun 4, 2018 @ 10:59am 
Originally posted by jep:
Originally posted by Blamwellamum:
When you finally get the ingredients to upgrade to the next weapon tier, you find out that the upgrade is weaker than your fully enchanted weapon. Am I the only one that finds this weird? You have to enchant your new weapon once to get higher damage than your previous one.

I'm scratching my head on this. Are you sure you're not mistaken? Because I've been doing that math, and I haven't seen a weapon where fully enchanted it's even close to as strong as it's next upgrade.

As far as I know, it's not, the next upgrade is always stronger. Your math is right ;)
jep Jun 4, 2018 @ 11:23am 
Originally posted by Digital Sun Games:
Originally posted by jep:

I'm scratching my head on this. Are you sure you're not mistaken? Because I've been doing that math, and I haven't seen a weapon where fully enchanted it's even close to as strong as it's next upgrade.

As far as I know, it's not, the next upgrade is always stronger. Your math is right ;)

Thanks. Only thing I'm thinking is if they had the version of a weapon that deals more DMG and has no spell effect and were looking on another row at the upgraded one with the lower DMG and a spell effect.
Blamwellamum Jun 4, 2018 @ 12:15pm 
Originally posted by Digital Sun Games:
Originally posted by jep:

I'm scratching my head on this. Are you sure you're not mistaken? Because I've been doing that math, and I haven't seen a weapon where fully enchanted it's even close to as strong as it's next upgrade.

As far as I know, it's not, the next upgrade is always stronger. Your math is right ;)

Well I just checked cause you had me doubting.

With my poison-damage spear equipped, my damage rating is 190. So the weapon does 185 damage (with no equipment, it shows 5 as damage rating). The upgrade to that is the fire-damage spear, which has a base damage of 175, as shown in the blacksmith shop.

I also checked for my equipped bow, and there you're right, the enchanted version is not stronger than the upgrade (162 for the fully enchanted version vs 175 for the upgrade).
Sinsling Jun 4, 2018 @ 12:24pm 
For enchanted weapons, you are forgetting to account for the elemental enhancement. You'd need to compare the success rate(?) and damage of the paired elements to properly gauge the differences, as the raw damage is not the only factor in play.

You also seem to be calculating your spear's damage by comparing character stat totals when equiped and unequiped, but are using the actual item values for the bow?
Blamwellamum Jun 4, 2018 @ 1:25pm 
Yes, I forgot to account for the elemental damage, but I'm still upgrading from 185+poison damage to 175+fire damage. But you're right, maybe the fire spear has higher elemental damage over time and higher chance of elemental damage. Poison seems to do 5 damage per second (I don't know the elemental effect chance) for 5 seconds, so if the fire spear does 6 damage per second for 5 seconds, they're even; if it does 7dps, it's slightly above, etc. So if the fire spear does over 6dps, I was wrong and it's all fine (I haven't upgraded it yet).

For the bow (not elemental), when equipped, it showed 167, so I calculate it's damage rating as 162. I just didn't repeat that I was using the same method to get the damage rating.
Sinsling Jun 4, 2018 @ 1:37pm 
Why not just look directly at the weapon itself?
Blamwellamum Jun 4, 2018 @ 1:42pm 
Because if i look at the weapon in my inventory, it doesn't give me information about the weapon damage and elemental damage. And if i look at the weapon in the blacksmith list, it gives me damage before enchants.

Or maybe I don't understand what you're saying?
jep Jun 4, 2018 @ 1:51pm 
Originally posted by Blamwellamum:
Because if i look at the weapon in my inventory, it doesn't give me information about the weapon damage and elemental damage. And if i look at the weapon in the blacksmith list, it gives me damage before enchants.

Or maybe I don't understand what you're saying?

You can look at it on the item info page, just like all the other cultural artifacts.
Sinsling Jun 4, 2018 @ 1:54pm 
I'd have to check but you are probably right. It's harder to tell the stat difference since the player can't actually see what the element does.
Sinsling Jun 4, 2018 @ 1:54pm 
Originally posted by jep:
Originally posted by Blamwellamum:
Because if i look at the weapon in my inventory, it doesn't give me information about the weapon damage and elemental damage. And if i look at the weapon in the blacksmith list, it gives me damage before enchants.

Or maybe I don't understand what you're saying?

You can look at it on the item info page, just like all the other cultural artifacts.
That only shows the base stats of the item.
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Date Posted: Jun 3, 2018 @ 8:55am
Posts: 15