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On patch 1.4.4.0.
I have heard that one additional reason for the price to not update is because the buyer is a special customer type like scholar etc. Since they will pay more for their specialty items they don't update the journal
Whatever the case it seems like it would be nice if this whole mechanic was reworked a bit. If the problem is that special cases are frequently interfering with price journaling, some sort of fix for that seems appropriate.
Suggestion: When an NPC with a price modifier (special NPC, item is un/popular now) buys an item at a modified price, reverse the price calculation and update the journal with the price relative to base under normal conditions. It might feel slightly weird but would be less jarring and frustrating than the current system not registering prices after much careful price adjustment. If it was consistent it would work.
Either that or add more fields to the journal to account for most of the special cases.
Or just let us enter values manually (possibly in secondary fields if that is preferred). I imagine some highly-organized people have resorted to using their own text/spreadsheet lists out of frustration.
I think I’ve seen something in game that said it wouldn’t save if it was outside of the popularity norms in either direction.
I mean if by mad you mean 1 or more gold over optimal price but they still buy, then yes. So once they buy the item at over the ideal price, but are still willing to buy, that item then drops to LOW demand. If you've got another stack of that item on queue to sell then, sucks to suck
I stand by my suggestion. Either the journal updating could incorporate the special cases by reversing the multipliers and updating the journal as if the item had been sold at neutral popularity with the appropriately scaled price (i.e. reverse the modifiers then update journal), or manual journal keeping could be allowed, or at least communication to the player could be increased about what conditions they need to bring about to update the price correctly.
As it is, it feels hit and miss in an odd way that tends to feel inconsistent and therefore gives the impression of being a bug. When I sell an item for twice it's currently listed price and a customer accepts it happily, there is no way Will should not take that as an indication that his listed price needs raised. Maybe just nudge the price up toward the ideal by some percentage, to simulate Will's learning curve. There are a number of ways to remove the unresponsiveness of the current system.
Not that it's necessarily of highest importance; it just bugs me. I can deal with it if it isn't worth the dev's time to fix. Some issues are simply like that. I guess i'm just talking out what I'd consider more ideal, for what it's worth.