Moonlighter

Moonlighter

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holi_shet May 31, 2018 @ 3:12am
end game
no one still said anything about it , what we can do when we finish the game ? its just ends ? game is repatable ?
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Showing 1-10 of 10 comments
joelaferaille May 31, 2018 @ 5:17am 
because there is no , no endgame , no replay value , nothink, even the last dongeon is not ,10h of gameplay in hard for cleaning ALL the content without rushing ,you can restart for some achievements that's all, enjoy !
Last edited by joelaferaille; May 31, 2018 @ 5:24am
Digital Sun Games  [developer] May 31, 2018 @ 11:33am 
The game is a story game, it's not a pure roguelike like The Binding of Isaac. We are thinking about adding some features to add replay value...

For now, why don't you try the hardest mode? (just an idea!)
SirElliot May 31, 2018 @ 12:33pm 
I finished in around 13h on the hard difficulty (not the hardest), i absolutely loved the game, but maybe it is too short. I understand that the hardest mode would give alot more of a challenge, but without any other differences it just doesnt have any appeal to do so. Im not sure if the devs ever plan on adding any other endgame features, but learning more about the treaty and maybe being able to trade with them would be very cool. Not sure what you could use it for, but maybe you could add "prestieges" to the dungeons so that you can keep going.
Last edited by SirElliot; May 31, 2018 @ 12:34pm
BryceDixon May 31, 2018 @ 12:46pm 
Maybe some kind of daily dungeon that people compete for finishing the fastest and with the most loot? Maybe the Watchers create a system that mashes all the dimensions together purely for enjoyment in-universe?
Armored Chocobo May 31, 2018 @ 7:51pm 
Originally posted by Digital Sun Games:
The game is a story game, it's not a pure roguelike like The Binding of Isaac. We are thinking about adding some features to add replay value...

For now, why don't you try the hardest mode? (just an idea!)

Yeah no. That's a cop-out answer if you ask me.

The story is kinda weak as a story-based game. Why? Suddenly Aliens! Really? That's it?

The draw of a roguelite is almost unlimited playability, limiting your game to a "story mode" without any thought for something a bit more long lasting is very short-sighted.

Originally posted by BtheDestroyer:
Maybe some kind of daily dungeon that people compete for finishing the fastest and with the most loot? Maybe the Watchers create a system that mashes all the dimensions together purely for enjoyment in-universe?

I posted something similar to that in the Discussion forum, myself. Should give it a look.

BTW MAJOR SPOILERS DON'T LOOK IF YOU HAVEN'T FINISHED.

https://steamcommunity.com/app/606150/discussions/0/1697174779849130172/

You too, devs.
Last edited by Armored Chocobo; May 31, 2018 @ 7:53pm
Drobodur Jun 1, 2018 @ 5:08am 
Originally posted by Digital Sun Games:
For now, why don't you try the hardest mode? (just an idea!)

For now, why don't you add more then one save slot, for achivement hunting?

Oh, wait, I know - you don't add it, cause you know, that there is nothing to do in the game, after you bought 4 straightly linear upgrades on everything.

Just a sidenote, do you know, why some people get pissed, when book / movie / game protagonist dies? Cause they got invested. They invest time, and emotion into progression of the character, "living in his shoes", so when that get's yanked away (for no reason) - they become very upset.
In the game, where it is an "RPG" with your own "property", did you not think, that people would care?

Yes you did, you even added sales box, so you can abbandon shop all together, but if you do that - there is even less in the game, to do and see.

Do you know, that some people created "Moonlighter Wiki", on the day of the launch, expecting this to be Terraria levels of comlexity.

How many pages do you think it will get?
One with every "optimal price", and one with "all" 12 or so "notes"?

I hope, that after you make some money on this game's launch, you will not abbandon it to do your next flashy thing, that will sell good on the first day, but will be swallow and have some very nasty bugs, but looking at how you imagine "market", I don't think so.

Just so you know, do you know, how market was realised in Recettear? There were like 10+ different customer types, who each did have certain type of things, that they will buy of even sell to you. As a very memorable example, for me, was a hero swordsman, who you can go dungeoniring with, who was poor as hell. At start, he can buy some things, but late in the game - you would sell him very very expensive swords and armor, for like 1% of the price, just because then he will have that, and will use that, not requiring you to trade your precious inventory space for nesessary gear.

Anyway, back to the customers in Recettear, on top of different budgets - they had different "price ranges", so as examlpe old guy could buy item at 115% with no problem, little girl, at 105%, and rich girl, who in heir for a big concurent shop at 150%, and had a biggest money pool.

On top of that, they all had "optimal price range", (like they can buy for 120%, but optimal is 110%), and you could tell, just by expressions on their faces.
Oh, and if you took time, to remebler them, and sell them stuff, they could afford to buy, at an optimal price, or close to it? They would be willing to buy from you more! (Mechanically - expanding awailable money pool, and rising price range a bit).

That's what Recettear devs thought about customer interactions, and oh look ten years down the line, and people still remember this game, buy it and recoment it on the "top 50 rpg lists and such".

Terraria is still going strong, when Starbound in all but abandoned.

Just if you will try and go, by your game logic interaction with people (one time sell, at not very greedy price, never to be seen or remembered again), I have news for you - memory is a thing, and grudges are real.
Last edited by Drobodur; Jun 1, 2018 @ 5:09am
Leezeebub Jun 1, 2018 @ 6:15am 
Im only on the first dungeon still but i hadnt realised there is a story :P
Small prosperous town with heros and merchants.
All heroes die so dungeons are closed.
Random merchants grandson can still go to the dungeon because reasons.

Theres more story in the opening cutscene of Isaac lol.
Im very much enjoying the game though. Story or not.

EDIT: Third Dungeon now and the story has progressed! The old man said im puting myself in unnessecary danger!
Gripping stuff!!
Last edited by Leezeebub; Jun 3, 2018 @ 2:23am
silvrsurfr7 Jun 2, 2018 @ 1:25pm 
Originally posted by Drobodur:
Originally posted by Digital Sun Games:
For now, why don't you try the hardest mode? (just an idea!)

For now, why don't you add more then one save slot, for achivement hunting?

Oh, wait, I know - you don't add it, cause you know, that there is nothing to do in the game, after you bought 4 straightly linear upgrades on everything.

I'd quote the entire post but it's all just the same tone. You seem quite angry about a game... that just released... You also are obviously a fan of other specific games, which have been out for a while and filled a specific niche.

Anyway, don't have an aneurysm. Go play your favorite other games, sip your favorite drink, and relax. If you have some constructive minor suggestions, then make them. Just like you don't like things about this game thus far, others might not care for the features you desire. This isn't those other games. Don't make passive-aggressive page long commentary and comparison on a game forum 4 days after it's release. Especially mocking the develpers. Just be happy the dev team has been listening and is so responsive. Posts like this do not encourage that interaction.

Sorry OP. Hope your post encourages some additional post game content and replayability.
Speaker Jun 2, 2018 @ 1:39pm 
i would like to see more and more types of dungeons, like water, air, dark, light etc. And we need more content, more NPCs in town, or let us visit other citys. I loved this games and i will play it for another 5-6 hours, but what after that? Just listen to community, take best ideas and put them in game (Just like Re-logic do with terraria). This game can by really great i have my thumbs up love you <3
Puschie Jun 2, 2018 @ 4:24pm 
it would be nice to see more fine tuning options - maybe more different level of item upgrades, with different magic types ( for weapons ) and amor with higher differents - currently it feels not so different to use a magic weapon or plain dmg. a bit more feedback for movement speed, attack speed and defense would be nice.
the "base" game in its current state is pretty enjoyable but i would like to spend more time in its world - some endless end-game feature would be awesome ( like a highscore dungeon with endless level, scaling attributes and random monster )
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Date Posted: May 31, 2018 @ 3:12am
Posts: 10