Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can beat a couple dungeons in an in-game week.
Also I tried it with around 3 million and by the end of the week I got about 6% which was only 180 so for seven days of waiting on what was the best return I got it’s poop.
End game a dungeon run I can make 1m-1.5m without display cases.
Just to be clear I mean one trip to the dungeon not two a day.
So for the bank to make the same as a trip to the dungeon you’d need like around 27m for the profit of one dungeon trip or 162m to be making a trip worth everyday assuming you are lucky. Since you can very well lose the same money it just doesn’t seem practical.
Also a end game weapon just buying the materials and going from starter to end weapon probably costs around 1 million I think so the amount of money it takes to be worth it is just overkill.