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Fordítási probléma jelentése
a roguelike and a roguelite in modern times are the same thing because developers dont care to use the term properly
something like crypt of the necrodancer is a roguelike, turn based permadeath with random runs each time, this game borrows lightly from that schematic, making it a roguelite
If you start calling any game with permadeath a roguelike, then it makes it impossible for people to search for the tile-based roguelikes because you hijacked the genre.
That's not a defintion anyone else uses.
Tiling is so ubiquitous among RPGs that have diddly-squat to do with Rogue; I'd go so far as to say it has nothing to do with being Roguelike or Roguelite or even very indicative of the original Rogue itself.
Specifically, without being turnbased you can't have the same tactical feeling that Rogue had. Or the moments where you sit down and find the one tactic left with a chance for survival or winning a fight. Item use has also been a focus of turnbased Roguelikes, as well as item interaction in some. And very few non-turnbased Roguelikes have managed to capture some of the item interaction part. There are more to turn-based Roguelike games than this, far more, but these are some major aspects that Moonlighter and other action "Roguelikes" don't have.
TLDR: Just taking 2 aspects of the Roguelike genre and applying it to an action rpg doesn't make it Roguelike imo. And Roguelite is just an effort to preserve the original term's meaning by seperating it from the turnbased Roguelikes.